Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 13230540190338346984 732 sli1 the Ducker (level 7, -5/41 (52) HPs) Began as a Merfolk Necromancer on June 13, 2025. Was an Initiate of Beogh. Slain by a wight ... wielding a +1 dire flail (11 damage) ... on level 7 of the Dungeon. The game lasted 00:10:32 (5509 turns). sli1 the Ducker (Merfolk Necromancer) Turns: 5509, Time: 00:10:32 HP: -5/41 (52) AC: 11 Str: 8 XL: 7 Next: 73% MP: 11/11 EV: 12 Int: 15 God: Beogh [......] Gold: 222 SH: 0 Dex: 16 Spells: 9/12 levels left rFire . . . k - +0 spear rCold + . . (no offhand) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . p - +1 cloak rCorr . l - +0 pair of gloves SInv . f - +0 pair of boots Will ..... r - amulet of the acrobat Stlth ++ n - ring of protection from cold HPRegen 0.26/turn b - +4 ring of protection MPRegen 0.12/turn %: acrobat @: heavily drained, invisible A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 258 gold pieces. You spent 36 gold pieces at shops. Inventory: Hand Weapons k - a +0 spear (weapon) Armour f - a +0 pair of boots (worn) h - a +0 leather armour (worn) l - a +0 pair of gloves (worn) p - a +1 cloak (worn) Jewellery b - a +4 ring of protection (worn) n - a ring of protection from cold (worn) r - an amulet of the acrobat (worn) Wands j - a wand of flame (8) Scrolls d - a scroll of enchant armour {unknown} e - 3 scrolls of identify g - 2 scrolls of teleportation {unknown} q - a scroll of immolation {unknown} v - a scroll of vulnerability {unknown} Potions a - 2 potions of attraction c - 2 potions of magic m - 2 potions of cancellation o - a potion of enlightenment s - 2 potions of moonshine t - a potion of mutation {unknown} u - a potion of curing Skills: + Level 3.3 Fighting + Level 4.5 Polearms + Level 2.2 Armour + Level 5.1 Dodging - Level 2.2 Stealth + Level 3.0 Spellcasting + Level 4.0 Necromancy + Level 1.2 Invocations + Level 2.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Grave Claw Necr 28% 2d9 9% 2 b - Soul Splinter Necr 56% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 32% 2d7 12% 1 Vampiric Draining Necr 14% 2d7 16% 3 Sandblast Erth 4% 2d4 28% 1 Animate Dead Necr 14% N/A 47% 4 Dispel Undead Necr 14% 3d10 47% 4 Confusing Touch Hex 2% N/A 63% 3 Passwall Erth 2% N/A 63% 3 Stone Arrow Conj/Erth 4% 3d7 63% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 63% 3 Curse of Agony Necr 14% N/A 83% 5 Forge Lightning Spire Air/Frge 2% 3d4 95% 4 Fulminant Prism Conj/Alch 1% 3d5 95% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 95% 4 Arcjolt Conj/Air 1% 1d11 100% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul The Shining One Shops: D:3 * Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (unable to see you, 66% to hit) You hit the wight but do no damage. The wight closely misses you. Reach: k) +0 spear Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (unable to see you, 66% to hit) You catch the helpless wight completely off-guard! You hit the wight but do no damage. Reach: k) +0 spear Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (unable to see you, 66% to hit) You reach to attack! You hit the wight. The wight is lightly damaged. Reach: k) +0 spear Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (lightly damaged, unable to see you, 66% to hit) You hit the wight but do no damage. The wight is lightly damaged. The wight hits you with a +1 dire flail! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Reach: k) +0 spear Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (lightly damaged, unable to see you, 66% to hit) You hit the wight. The wight is lightly damaged. Reach: k) +0 spear Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (lightly damaged, unable to see you, 66% to hit) You catch the helpless wight completely off-guard! You hit the wight but do no damage. The wight is lightly damaged. Reach: k) +0 spear Press: ? - help, Dir - move target Aim: a wight, wielding a +1 dire flail and wearing a +0 robe (lightly damaged, unable to see you, 66% to hit) You hit the wight. The wight is heavily damaged. The wight hits you with a +1 dire flail! You die... ... #.# #.# #.# #.# #.# #.# #@# .########z# ........#.###.#.. #.