Dungeon Sprint DCSS version 0.34-a0-101-g3fe01be7b1 (webtiles) character file. Game seed: 6147343871976126566 0 sli1 the Magician (level 1, 17/17 HPs) Began as a Djinni Wanderer on June 5, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). sli1 the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:04 Health: 17/17 AC: 3 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 18 God: SH: 0 Dex: 10 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . c - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of butterflies i - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 1.0 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy + Level 1.0 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 72% N/A 2% 1 b - Tukima's Dance Hex 18% N/A 9% 3 c - Fugue of the Fallen Necr 18% N/A 9% 3 d - Soul Splinter Necr 72% N/A 2% 1 e - Jinxbite Hex 36% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, sli1 the Djinni Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found fourteen items. Found twelve altars. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of butterflies, a +0 robe, a +0 helmet, a potion of curing, a potion of heal wounds, a potion of haste, a potion of berserk rage, a scroll of blinking; and the following spells memorised: Slow, Tukima's Dance, Fugue of the Fallen, Soul Splinter, Jinxbite. You have escaped! ▓ß............. ▓_..))......... ▓ß..))......... ▓_..)).....%... ▓ß...).....=... ▓_......?...... ▓ß...[..!../... ▓_...[.@....... ▓ß............. ▓_............. ▓ß_ß_ß_ß_ß_ß_ß_ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sli1 the Djinni Wanderer began the quest for the Orb. 0 | D | sli1 set off with the following items: a +0 dagger, a | scroll of butterflies, a +0 robe, a +0 helmet, a potion of | curing, a potion of heal wounds, a potion of haste, a | potion of berserk rage, a scroll of blinkingthe following | spells memorised: Slow, Tukima's Dance, Fugue of the | Fallen, Soul Splinter, Jinxbite. 0 | D | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | | ---------------+-+----- Spellcasting | | 4.0 Conjurations | | 4.0 Hexes | | 4.0 Summonings | | 4.0 Necromancy | | 4.0 Translocations | | 4.0 Forgecraft | | 4.0 Fire Magic | | 4.0 Ice Magic | | 4.0 Air Magic | | 4.0 Earth Magic | | 4.0 Alchemy | | 4.0 Fighting | | 1.0 Stealth | | 1.0 Shapeshifting | | 1.0 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1 daAuts