sli1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (2, -3, D:1) a quokka skeleton (8, 15, D:1) a rat corpse (skeletalised by now) (8, 22, D:1) a +0 club (14, 2, D:1) a +0 dagger a goblin skeleton (17, 2, D:1) a +0 dagger a goblin skeleton (18, 29, D:1) a rat skeleton (21, 7, D:1) 5 stones (29, -3, D:1) a jackal corpse (skeletalised by now) (30, -3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (33, -14, D:1) a rat skeleton (36, -11, D:1) a hobgoblin corpse (skeletalised by now) (39, -16, D:1) a +0 pair of boots (42, 29, D:1) an amulet of magic regeneration (52, 27, D:1) a +0 dagger Level 2 of the Dungeon (1, -49, D:2) a +0 club (2, -12, D:2) a +0 leather armour (8, -6, D:2) 2 boomerangs (14, -12, D:2) a ball python skeleton (19, -18, D:2) a +0 great sword (23, -53, D:2) a +0 whip (26, -20, D:2) a bat corpse (skeletalised by now) (33, -9, D:2) a hobgoblin skeleton (45, -10, D:2) 4 large rocks (47, -41, D:2) a ball python skeleton (49, -27, D:2) a +2 short sword of venom 3 stones (50, -11, D:2) a frilled lizard corpse (skeletalised by now) (50, -10, D:2) a +0 club (52, -45, D:2) the staff of the Shrinking Pariah {^Contam rC+++ rN+++ MP-5 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. MP-5: It affects your magic capacity (-5). Ice: It increases the power of your Ice spells. (53, -34, D:2) a +0 short sword (54, -23, D:2) a +0 club a goblin skeleton (55, -26, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 14, D:3) a rat skeleton (9, 14, D:3) a bat skeleton (11, 30, D:3) a +0 dagger (15, 6, D:3) a +0 dagger a goblin skeleton (30, 21, D:3) a ball python skeleton (36, -6, D:3) a +0 plate armour (37, -1, D:3) a +0 club (41, 32, D:3) a rat corpse (skeletalised by now) (41, 49, D:3) a +0 sling a +0 dagger a goblin skeleton (45, 36, D:3) a rat skeleton (51, 48, D:3) an adder skeleton (53, 16, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Tunuane's Antique Weapon Emporium a +0 hand axe (84 gold) a +0 quarterstaff (140 gold) a +0 flail (98 gold) a +0 war axe (98 gold) a +0 rapier (154 gold) a +2 falchion of holy wrath (487 gold) the +3 long sword "Sazxub" {freeze, *Rage rElec rPois Int+3} (1223 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). a +0 dagger (56 gold) a +4 spear of venom (716 gold) a +0 quarterstaff (140 gold) (1, -15, D:4) a ring of magical power (19, -37, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) (20, -34, D:4) a +0 halberd (20, 2, D:4) a +0 short sword (31, -29, D:4) a +0 dagger (32, 3, D:4) a +0 spear a hobgoblin corpse (skeletalised by now) (33, -33, D:4) an adder corpse (skeletalised by now) (33, 2, D:4) a +0 club (34, -33, D:4) a hound corpse (skeletalised by now) (41, -25, D:4) 3 flux baubles (42, -38, D:4) a +0 whip (46, -44, D:4) a +0 morningstar (46, -34, D:4) 13 gold pieces (50, -21, D:4) 6 gold pieces (51, -20, D:4) a scroll of acquirement (51, -18, D:4) a +0 club a goblin corpse (skeletalised by now) a sewer (0, 0, Sewer) a giant cockroach corpse (1, 0, Sewer) a ball python corpse (8, -11, Sewer) a rat corpse (8, 1, Sewer) a giant cockroach corpse (8, 7, Sewer) a ball python corpse (13, -1, Sewer) a +0 short sword