Dungeon Crawl Stone Soup version 0.33-a0-998-ged98ad6427 (webtiles) character file. Game seed: 9097028278135163594 465 sli1 the Slasher (level 7, -4/53 HPs) Began as a Coglin Gladiator on Feb 23, 2025. Slain by a crocodile zombie (8 damage) ... in an ossuary. The game lasted 00:04:13 (2120 turns). sli1 the Slasher (Coglin Gladiator) Turns: 2120, Time: 00:04:14 Health: -4/53 AC: 7 Str: 15 XL: 7 Next: 8% Magic: 7/7 EV: 12 Int: 7 God: Gold: 81 SH: 0 Dex: 17 Spells: 6/6 levels left rFire . . . a - +0 long sword {Bob} rCold . . . f - +0 dagger {Ning} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . i - +2 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: invisible, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Bob} f - a +0 dagger (offhand) {Ning} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) i - a +2 pair of gloves (worn) m - a +1 pair of gloves Scrolls j - a scroll of noise {unknown} n - a scroll of enchant weapon {unknown} Potions h - 3 potions of attraction k - a potion of lignification l - a potion of berserk rage {unknown} Skills: + Level 3.7 Fighting * Level 5.4 Long Blades - Level 1.7 Throwing + Level 2.5 Armour + Level 3.9 Dodging You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You catch the helpless human zombie completely off-guard! You puncture the human zombie with your +0 dagger! The human zombie is lightly damaged. You hit the human zombie with your +0 long sword. The ball python zombie bites you but does no damage. The human zombie misses you. You slash the human zombie with your +0 long sword! The human zombie is moderately damaged. You hit the human zombie but do no damage. The human zombie closely misses you. You hit the human zombie but do no damage. The human zombie is moderately damaged. You hit the human zombie with your +0 dagger. You hit the human zombie with your +0 dagger. The human zombie is heavily damaged. You strike the helpless human zombie from behind! You hit the human zombie with your +0 long sword. The ball python zombie closely misses you. The human zombie closely misses you. You closely miss the human zombie with your +0 long sword. The human zombie is heavily damaged. You hit the human zombie with your +0 dagger. The human zombie completely misses you. You hit the human zombie but do no damage. The human zombie is heavily damaged. You hit the human zombie but do no damage. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You slash the crocodile zombie with your +0 long sword! The crocodile zombie is severely damaged. You completely miss the crocodile zombie with your +0 dagger. The ball python zombie closely misses you. The crocodile zombie bites you but does no damage. You hit the human zombie but do no damage. The human zombie is heavily damaged. You hit the human zombie with your +0 dagger. The human zombie closely misses you. The ball python zombie misses you. The crocodile zombie bites you! You die... ###################### #.....Z..............# #.....Z@Z............# #....###......###....# #...## ##....''.++...# #...#. #....#...#...# #...#. #....#...#...# #..##. ##..##...##..# #..#.. #..#.....#..# #∩.#.. #..#+#.#+#..# #..#..####..# #.# #..# You could see a ball python zombie (unable to see you), a crocodile zombie (unable to see you) and a human zombie (unable to see you). Vanquished Creatures An elf zombie (Ossuary) A burial acolyte (Ossuary) 2 centaur zombies (Ossuary) A hound (D:4) A spectral scorpion (Ossuary) A human zombie (Ossuary) Terence (D:2) 2 hound zombies (Ossuary) A mummy (Ossuary) 3 gnolls (D:2) 2 adders (D:4) 2 adder zombies (Ossuary) A ribbon worm (D:2) 4 ball pythons 10 endoplasms A giant cockroach (D:1) 2 gnoll zombies (Ossuary) 3 hobgoblins 4 jackals (D:1) 4 quokkas 6 ball python zombies (Ossuary) 7 bats A frilled lizard (D:2) 7 goblins 5 jackal zombies (Ossuary) 3 kobolds 3 kobold zombies (Ossuary) An orc zombie (Ossuary) 6 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sli1 the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 59 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 420 | D:1 | Reached XP level 3. HP: 26/27 MP: 3/3 859 | D:2 | Reached skill level 1 in Armour 948 | D:2 | Reached XP level 4. HP: 30/34 MP: 4/4 1149 | D:2 | Noticed Terence 1153 | D:2 | Killed Terence 1154 | D:2 | Reached skill level 4 in Long Blades 1243 | D:2 | Found a faded altar of an unknown god. 1371 | D:3 | Noticed Robin 1501 | D:4 | Reached XP level 5. HP: 34/40 MP: 5/5 1626 | D:4 | Found a sand-covered staircase. 1763 | Ossuary | Entered an ossuary 1800 | Ossuary | Reached XP level 6. HP: 31/47 MP: 6/6 1924 | Ossuary | Reached skill level 5 in Long Blades 2066 | Ossuary | Reached XP level 7. HP: 51/53 MP: 7/7 2120 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_rooms D:2: layout_basic, ebering_ecumenical_altar_hall, serial_bayou_pond_c, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_basic, minivault_5, bh_walls_and_bars, uniq_robin D:4: layout_basic, minmay_temple_entry_gardened_gates, nicolae_ossuary_entry_false_entrances Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 | 3.9 Armour | 1 2 | 2.5 Long Blades | 4 5 | 5.4 Fighting | 3 | 3.7 Throwing | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Long sword | 86 | 141 | 28 || 255 Dagger | 77 | 130 | 26 || 233 Use: Scroll | | 7 | || 7 Potion | | | 1 || 1 Stab: Sleeping | 1 | 1 | || 2 Distracted | | 1 | || 1 Invisible | | | 4 || 4 Armour: Leather armour | 58 | 95 | 48 || 201 Dodge: Dodged | 57 | 100 | 32 || 189 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2132 | 2099 | 33 | 0 | 1357 | 5 | 426.4 | Dungeon | 1774 | 1741 | 33 | 0 | 1168 | 4 | 443.5 | Ossuary | 357 | 357 | 0 | 0 | 189 | 1 | 357.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 821 daAuts D:1: 560 daAuts D:4: 377 daAuts Ossuary: 357 daAuts D:3: 14 daAuts