sli1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (1, -2, D:1) 3 stones (4, 1, D:1) a +0 dagger (4, 9, D:1) a +0 short sword (8, 14, D:1) a jackal corpse (skeletalised by now) (10, 13, D:1) a jackal corpse (skeletalised by now) (10, 17, D:1) a rat corpse (skeletalised by now) (21, 30, D:1) a +0 hand axe (23, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 9, D:1) a +0 dagger (26, 11, D:1) 6 atropa-tipped darts (26, 18, D:1) a quokka skeleton (27, 6, D:1) 4 poisoned darts (28, 12, D:1) a +0 ring mail (37, 33, D:1) an orb of light (39, 5, D:1) a +0 dagger (39, 13, D:1) a +0 short sword a kobold skeleton (41, 11, D:1) a +0 dagger a kobold skeleton (43, 5, D:1) a +0 club (47, -6, D:1) a +0 robe (47, 13, D:1) a +0 sling (51, 16, D:1) 5 poisoned darts (62, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (0, 1, D:2) a +0 club a +0 sling (1, -1, D:2) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 2, D:2) a +0 spear (12, 0, D:2) a bat skeleton (15, -5, D:2) a ball python corpse (skeletalised by now) (24, 27, D:2) the felid corpse of Natasha (skeletalised by now) (25, 33, D:2) a +0 short sword a +1 scale mail of cold resistance (32, 0, D:2) a potion of mutation (32, 1, D:2) a potion of heal wounds (32, 2, D:2) 2 stones (33, 0, D:2) a scroll of identify (33, 1, D:2) a +0 leather armour (33, 2, D:2) a potion of heal wounds (34, 0, D:2) 15 gold pieces (34, 1, D:2) a scroll of identify (34, 2, D:2) a scroll of fear (50, 13, D:2) 6 atropa-tipped darts Level 3 of the Dungeon [Shop] Cilimu's Weapon Boutique a +1 antimagic quarterstaff (228 gold) a +0 hand axe (36 gold) a +0 dagger (24 gold) a +0 falchion (36 gold) a +0 sling (18 gold) 3 stones (3 gold) a +1 war axe of electrocution (188 gold) a +3 quarterstaff (252 gold) a +0 hand axe (36 gold) (0, 0, D:3) a +0 club (0, 2, D:3) a +0 club (1, 1, D:3) a +0 helmet a +0 animal skin a +0 vampiric dagger a hobgoblin skeleton the hobgoblin skeleton of Robin (7, 1, D:3) 4 large rocks (10, 15, D:3) a +0 short sword 3 stones (20, 8, D:3) 4 poisoned darts (20, 10, D:3) a quokka corpse (skeletalised by now) (22, 11, D:3) 6 stones (28, 0, D:3) a +0 whip (29, -4, D:3) a +0 dagger (33, 2, D:3) a +0 dagger a +0 sling a goblin skeleton (39, -7, D:3) an adder corpse (skeletalised by now) (39, -6, D:3) an adder corpse (skeletalised by now) (40, -3, D:3) the +8 chain mail of Fortitude {-Tele Rampage Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. (41, 19, D:3) a jackal corpse (skeletalised by now) (51, 12, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (7, -33, D:4) a +0 dagger (14, -34, D:4) a +0 robe (16, -30, D:4) a +0 whip an orc skeleton (30, -7, D:4) a +0 dagger (30, -6, D:4) a +0 flail a +0 leather armour (31, -31, D:4) a water moccasin corpse (skeletalised by now) (31, -6, D:4) a +0 whip a +0 ring mail (34, -26, D:4) 5 poisoned darts (41, -48, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (56, -31, D:4) 5 stones a +0 short sword (58, -5, D:4) a +0 spear (60, -4, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 2 scrolls of enchant armour (14, 7, D:5) a +2 helmet of intelligence (17, 14, D:5) 17 gold pieces (18, 14, D:5) a potion of curing (20, 22, D:5) a bombardier beetle corpse (41, 9, D:5) a +1 pair of gloves