skxv Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 16, D:1) a +0 sling (9, -17, D:1) a +0 robe (10, 2, D:1) a jackal skeleton a jackal skeleton (11, -23, D:1) a +0 dagger (11, 2, D:1) a jackal skeleton (13, -15, D:1) a +1 sling of electrocution (22, 21, D:1) a +0 ring mail (22, 26, D:1) a +0 whip a kobold corpse (skeletalised by now) (29, 26, D:1) 3 flux baubles (32, -9, D:1) a +0 quarterstaff (43, 23, D:1) a bat skeleton (53, 12, D:1) a +0 sling (58, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (8, -24, D:2) an adder corpse (skeletalised by now) (8, 13, D:2) a +0 sling (9, -7, D:2) a ball python corpse (skeletalised by now) (15, 3, D:2) an adder skeleton (28, -18, D:2) a +0 leather armour (34, 8, D:2) a +0 chain mail (36, -4, D:2) a +0 club (36, 0, D:2) a ball python skeleton (38, 0, D:2) a ball python skeleton (46, -6, D:2) a +1 robe of positive energy (48, -10, D:2) an inkwell talisman (65, -25, D:2) the +1 ring mail of Mutes {Harm Fly Dex+2} Harm: It increases damage dealt and taken. Fly: It grants you flight. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Level 3 of the Dungeon (8, 5, D:3) a rat corpse (10, 10, D:3) a scroll of silence (13, 6, D:3) a +0 dagger a goblin corpse