Dungeon Crawl Stone Soup version 0.34-a0-1827-gc0a66d26af (webtiles) character file. Game seed: 2066382922773831699 1054 skxv the Destroyer (level 8, 50/52 HPs) Began as a Demonspawn Conjurer on Dec 18, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:05:39 (4341 turns). skxv the Destroyer (Demonspawn Conjurer) Turns: 4341, Time: 00:05:39 Health: 50/52 AC: 2 Str: 14 XL: 8 Next: 5% Magic: 6/11 EV: 11 Int: 21 God: Gold: 363 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . (100%) d - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no boots) SInv . b - amulet of magic regeneration Will ..... c - +6 ring of strength Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.64/turn %: no passive effects @: no status effects A: antennae 2, claws 3, magic regeneration, demonic magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 363 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles e - a throwing net Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) c - a +6 ring of strength (worn) Wands c - a wand of roots (8) Scrolls c - 3 scrolls of vulnerability {unknown} e - 2 scrolls of brand weapon {unknown} h - a scroll of blinking {unknown} I - 4 scrolls of immolation k - a scroll of amnesia {unknown} l - 3 scrolls of teleportation {unknown} j - 6 scrolls of identify {unknown} m - a scroll of noise {unknown} u - a scroll of poison {unknown} v - a scroll of fear {unknown} Potions g - a potion of magic d - 3 potions of heal wounds {unknown} f - 2 potions of lignification {unknown} n - a potion of curing {unknown} o - 2 potions of moonshine {unknown} p - a potion of haste {unknown} q - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 10.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 92% 2x1d8 1% 1 Sandblast Erth 4% 2d4 14% 1 Slow Hex 8% N/A 14% 1 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 19% 4 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Cause Fear Hex 1% N/A 82% 4 Eringya's Surprising Cr Summ 2% N/A 82% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Fedhas Shops: D:3 =* Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. You have claws for hands. You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History You stop channelling your searing ray. Magic restored. v - a scroll labelled UMIER EREGACK There is a stone staircase leading down here. There is a stone staircase leading down here. You encounter a scorpion. A scorpion is nearby! A scorpion is nearby! There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the scorpion. The scorpion is lightly wounded. The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion barely misses you. The scorpion barely misses you. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) Malevolent energies surge around you. You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........#.#.###### ...#.#.##...........+ .....#.###.#.#...#### .....#.......#...# .....#####.###...# ##...# #.###...# #...# #.......# ##...###########.# ...............#@# ###.####.######........# <...# #.# ..........# #...# #.# #.#........# #...# #.####.#........# ..†.####................ ..........)......####... ....####.#.....### ... ....# #.#^##.## There were no monsters in sight! Vanquished Creatures Grinder (D:3) A water moccasin (D:5) An ogre (D:4) A phantom (D:4) 3 scorpions A howler monkey (D:4) A bombardier beetle (D:5) 2 hounds (D:4) An orc priest (D:5) An iguana (D:4) A clockroach (D:4) Ijyb (D:3) 2 orc wizards 3 gnolls (D:5) 2 adders 2 ufetubi (D:5) 5 dart slugs 10 orcs 3 ribbon worms 4 endoplasms 11 hobgoblins 2 quokkas 5 ball pythons 12 bats 6 frilled lizards 11 goblins 2 kobolds (D:2) 2 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 330 | D:1 | Discovered your monstrous ancestry. 330 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 330 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 364 | D:1 | Learned a level 2 spell: Searing Ray 844 | D:2 | Found a faded altar of an unknown god. 1009 | D:2 | Reached skill level 5 in Conjurations 1019 | D:2 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 1019 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 2118 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2118 | D:3 | Reached XP level 4. HP: 24/30 MP: 3/7 2229 | D:3 | Encountered Grinder 2237 | D:3 | Killed Grinder 2238 | D:3 | Reached skill level 7 in Conjurations 2238 | D:3 | Gained mutation: You have claws for hands. [demonic | ancestry] 2238 | D:3 | Reached XP level 5. HP: 21/35 MP: 1/8 2306 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2306 | D:3 | Reached XP level 6. HP: 41/41 MP: 6/9 2375 | D:3 | Found Ysujein's One-of-a-Kind Rings. 2397 | D:3 | Encountered Ijyb 2406 | D:3 | Killed Ijyb 2776 | D:3 | Found Enauth's General Store. 2810 | D:3 | Identified the +2 leather armour of the Old World {rPois | SInv} 2940 | D:3 | Learned a level 4 spell: Fulminant Prism 3170 | D:4 | Reached skill level 8 in Conjurations 3205 | D:4 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 3205 | D:4 | Reached XP level 7. HP: 46/46 MP: 4/10 3402 | D:4 | Reached skill level 9 in Conjurations 3778 | D:5 | Entered Level 5 of the Dungeon 3980 | D:5 | Found a blossoming altar of Fedhas. 4130 | D:5 | Reached skill level 10 in Conjurations 4341 | D:5 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 4341 | D:5 | Reached XP level 8. HP: 50/52 MP: 6/11 4341 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, hex_medium D:2: layout_loops_cross, hellmonk_ecumenical_altar_blasted, st_stairs_7, minmay_goblin_outpost D:3: layout_basic, serial_shops, nicolae_square_shop, fountainhead, kennysheep_path_1, minmay_misc_feat_doors, nicolae_shop_unique_rings, uniq_grinder, uniq_ijyb D:4: layout_loops_ring, roderic_batcave, kennysheep_potato D:5: layout_basic, amcnicky_altar_gilded D:6: layout_basic, minmay_temple_entry_from_below_a, uniq_pikel, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 7 8 10 | 10.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 15 | | 4 || 19 Melee: Unarmed | 15 | | || 15 Club | | | 4 || 4 Cast: Magic Dart | 40 | 2 | 6 || 48 Searing Ray | 16 | 19 | 31 || 66 Armour: Robe | 20 | 16 | 29 || 65 Dodge: Dodged | 16 | 7 | 27 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4345 | 4223 | 122 | 376 | 3237 | 6 | 724.2 | Dungeon | 4345 | 4223 | 122 | 376 | 3237 | 6 | 724.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1444 daAuts D:4: 838 daAuts D:3: 797 daAuts D:1: 701 daAuts D:5: 450 daAuts D:6: 114 daAuts DLua errors: