Dungeon Crawl Stone Soup version 0.34-a0-1827-gc0a66d26af (webtiles) character file. Game seed: 14598342821236905653 29 skxv the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (1255 turns). skxv the Conjurer (Demonspawn Conjurer) Turns: 1255, Time: 00:01:12 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 2/6 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Gloom Hex/Necr 4% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A weak demonic guardian rushes to your aid. Message History You climb downwards. You encounter a hobgoblin. Found three items. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! Your Conjurations skill increases to level 5! You stop channelling your searing ray. Magic restored. h - a scroll labelled PIZYAN OL REQE You encounter an endoplasm. Found 10 gold pieces. An endoplasm is nearby! An endoplasm is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. .# #. #.# .# # #. #.# .# #.# #. #.# $# # >: #. #.##.##.# #.#.##.#.....##. ##....#.#........ .#....<†.#@# #.........#.# ###......#.$# ##....###....... #.#... ...###.# #.#### ..... # #...### ...## ##.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 355 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 358 | D:1 | Learned a level 2 spell: Searing Ray 1215 | D:2 | Reached skill level 5 in Conjurations 1255 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1255 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1255 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, minivault_19 D:2: layout_loops_ring, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 23 Searing Ray || 9 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1255 | 1242 | 13 | 0 | 1095 | 2 | 627.5 | Dungeon | 1255 | 1242 | 13 | 0 | 1095 | 2 | 627.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1211 daAuts D:2: 43 daAuts DLua errors: