Dungeon Crawl Stone Soup version 0.34-a0-1827-gc0a66d26af (webtiles) character file. Game seed: 1279547376972383427 34 skxv the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:39 (1449 turns). skxv the Conjurer (Demonspawn Conjurer) Turns: 1449, Time: 00:01:39 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 1/6 EV: 11 Int: 20 God: Gold: 74 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of fear {unknown} h - a scroll of amnesia {unknown} j - 2 scrolls of enchant weapon {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of haste {unknown} k - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes gain a little power by taking damage. Message History The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You hit the dart slug. You kill the dart slug! You start resting. Magic restored. You start resting. HP restored. You see here a dart slug corpse. l - a scroll labelled XIFYVIFRALL An adder comes into view. The rat leaves your sight. An adder is nearby! The rat squeaks loudly. You see here a parchment of Mephitic Cloud. The adder hisses angrily. You encounter a rat. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The rat squeaks loudly. The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder! You kill the adder! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ##....... #. .#. #..:..$..... ## ...####..........# ## .................. ##. ..............r... ...#.. #...............# #.... #..........#@..## # ##.. .##....#..:###..# >... #..#####.....# #.##> #..# #.#...... #. #. #..# ##.#.####. . #. #..####......... #..##....##..... #...#.#.## .... .####.....#.###..... You could see a dart slug and 2 rats. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:2) 2 ball pythons 3 bats 3 frilled lizards 4 goblins A kobold (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 500 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 500 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 1044 | D:1 | Learned a level 2 spell: Searing Ray 1162 | D:2 | You fall into a shaft and drop 1 floor! 1449 | D:2 | Reached skill level 5 in Conjurations 1449 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1449 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1449 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, serial_glass, glass_columns_b, glass_columns_a, minmay_tromino_v4_a D:2: layout_rooms D:3: layout_basic, gup_sewer_entry_pipe, minmay_mini_jars Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Cast: Magic Dart || 24 Searing Ray || 6 Armour: Robe || 37 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1451 | 1391 | 60 | 170 | 1005 | 3 | 483.7 | Dungeon | 1451 | 1391 | 60 | 170 | 1005 | 3 | 483.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1036 daAuts D:2: 254 daAuts D:3: 160 daAuts DLua errors: