Dungeon Crawl Stone Soup version 0.34-a0-1827-gc0a66d26af (webtiles) character file. Game seed: 12691336914042923362 34 skxv the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Dec 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:19 (800 turns). skxv the Conjurer (Demonspawn Conjurer) Turns: 800, Time: 00:01:20 Health: 19/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 1/6 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (19 -> 15) A: demonic guardian 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are partially covered in sharp spines. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You encounter an adder. An adder is nearby! An adder is nearby! The adder hisses angrily. Found a scroll labelled DYMUUN QAYMASI. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is heavily wounded. (Press . to maintain the ray.) The searing ray misses the adder. The adder is struck by your spines. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. You kill the adder! You feel sick. Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...# #.#...#. # .....<. #.####....#### .....#...... ##############.......... #<.........†)..†........ ##############.......... #..@....... #:........? #..$....... #.......... #.......... #.......... #.......... ........... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A bat (D:1) 2 goblins (D:1) 2 kobolds 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 331 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 331 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/5 606 | D:1 | Learned a level 2 spell: Searing Ray 800 | D:2 | Reached skill level 5 in Conjurations 800 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 800 | D:2 | Reached XP level 3. HP: 19/24 MP: 1/6 800 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic D:2: layout_basic, basic_altar, minmay_misc_feat_tiny, minmay_box_of_dots Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 13 Short sword || 5 Cast: Magic Dart || 16 Searing Ray || 4 Armour: Robe || 25 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 800 | 776 | 24 | 45 | 563 | 2 | 400.0 | Dungeon | 800 | 776 | 24 | 45 | 563 | 2 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 607 daAuts D:2: 192 daAuts DLua errors: