Dungeon Crawl Stone Soup version 0.34-a0-1824-g35cff28cce (webtiles) character file. Game seed: 7863690059737090243 233 skxv the Conjurer (level 5, -2/35 HPs) Began as a Demonspawn Conjurer on Dec 17, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:03:28 (3551 turns). skxv the Conjurer (Demonspawn Conjurer) Turns: 3551, Time: 00:03:29 Health: -2/35 AC: 2 Str: 7 XL: 5 Next: 75% Magic: 3/8 EV: 11 Int: 20 God: Gold: 141 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-2 -> -27) A: claws 1, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible Scrolls k - a scroll of acquirement {unknown} c - 4 scrolls of identify {unknown} e - 4 scrolls of teleportation {unknown} h - a scroll of enchant armour {unknown} m - a scroll of torment {unknown} n - a scroll of amnesia {unknown} Potions d - 2 potions of brilliance {unknown} f - a potion of invisibility {unknown} j - 2 potions of mutation {unknown} l - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 7.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Blink Tloc 4% N/A 24% 2 Jinxbite Hex 4% 2d2 24% 2 Scorch Fire 4% 2d5 24% 2 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 86% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate magic rapidly. Message History You open the door. There is an open door here. c - a ring of see invisible You encounter a water moccasin. A water moccasin is nearby! The water moccasin hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You die... ####### ..# ..# ## ...### .# #####...... .# ...#...... .# ......... .#### ##+##+#.S...... ....# #......@# ....# #.......# ....# #.......# ....# #.......# ....# #.......# ....######.......# ............###### ............# ............# You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:3) Jessica (D:3) An iguana (D:3) Natasha (twice) (D:2) 5 adders (D:2) A ribbon worm (D:4) 4 orcs (D:3) 6 endoplasms 3 jackals (D:1) 2 quokkas 7 ball pythons 7 bats 8 frilled lizards 5 goblins 6 hobgoblins 5 kobolds A rat (D:2) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 351 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 351 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 546 | D:1 | Learned a level 2 spell: Searing Ray 1264 | D:2 | Reached skill level 5 in Conjurations 1264 | D:2 | Reached XP level 3. HP: 6/24 MP: 3/6 1465 | D:2 | Encountered Natasha 1469 | D:2 | Killed Natasha 1500 | D:2 | Found Ucsicuh's Weapon Emporium. 1716 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1716 | D:2 | Reached XP level 4. HP: 27/30 MP: 2/7 2005 | D:2 | Found a faded altar of an unknown god. 2035 | D:2 | Reached skill level 6 in Conjurations 2137 | D:2 | Encountered Natasha 2140 | D:2 | Killed Natasha 2466 | D:3 | Encountered Jessica 2472 | D:3 | Killed Jessica 2473 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/8 2549 | D:3 | Learned a level 4 spell: Fulminant Prism 2855 | D:3 | Reached skill level 7 in Conjurations 3543 | D:4 | Encountered a water moccasin 3551 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, minmay_distorted D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, serial_shops, shop, uniq_natasha D:3: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony], aquarium_bridge_long_joined [aquarium_subvault_wall, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_1, aquarium_window_1, aquarium_view_2b, aquarium_view_2b, aquarium_pool_2, uniq_jessica D:4: layout_gridville Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 20 | || 20 Melee: Club | 13 | || 13 Unarmed | 7 | || 7 Cast: Magic Dart | 55 | 11 || 66 Searing Ray | 10 | 21 || 31 Drink: Magic | 1 | || 1 Armour: Robe | 33 | 7 || 40 Dodge: Dodged | 39 | 5 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3555 | 3513 | 42 | 85 | 3027 | 4 | 888.8 | Dungeon | 3555 | 3513 | 42 | 85 | 3027 | 4 | 888.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1222 daAuts D:2: 1098 daAuts D:3: 964 daAuts D:4: 270 daAuts DLua errors: