skxv Level 1 of the Dungeon (3, 2, D:1) a ball python corpse (skeletalised by now) (3, 17, D:1) a quokka corpse (skeletalised by now) (7, 13, D:1) a +0 whip (9, 20, D:1) a quokka corpse (skeletalised by now) (9, 29, D:1) a +0 cloak (12, 20, D:1) a frilled lizard skeleton (16, 26, D:1) an inkwell talisman (18, 25, D:1) a rat skeleton (20, 24, D:1) a ball python skeleton (25, -2, D:1) a +0 dagger (25, 14, D:1) a +0 short sword (25, 28, D:1) a +0 short sword a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (29, 23, D:1) a +0 dagger a goblin skeleton (31, 14, D:1) a bat skeleton (33, 30, D:1) a hobgoblin skeleton (38, 21, D:1) a frilled lizard skeleton (39, 29, D:1) a hobgoblin corpse (skeletalised by now) (41, 32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +0 plate armour of the Desert {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (4, 13, D:2) a bat corpse (skeletalised by now) (5, 22, D:2) a +0 whip (10, -8, D:2) a parchment of Iskenderun's Battlesphere (11, -9, D:2) a scroll of noise (16, 16, D:2) a +0 dagger (17, -7, D:2) 7 gold pieces (35, 18, D:2) a ball python corpse (38, 3, D:2) a scroll of teleportation (40, 2, D:2) a parchment of Summon Seismosaurus Egg