skxv Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, -41, D:1) a ball python corpse (skeletalised by now) (5, -42, D:1) a +0 mace (11, -33, D:1) a rat skeleton (19, -19, D:1) a +0 short sword (19, -18, D:1) 2 stones a +0 whip a kobold skeleton (40, -39, D:1) a frilled lizard skeleton (43, -31, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (0, 1, D:2) a +0 club a +0 club a +0 halberd (5, -14, D:2) a +0 dagger (5, -3, D:2) a +0 club (7, 8, D:2) a +2 short sword of speed 2 stones (12, 12, D:2) a +0 scale mail (24, -6, D:2) a +0 club a goblin skeleton (36, -6, D:2) an adder skeleton (37, 9, D:2) an adder skeleton (49, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (0, 17, D:3) a rat skeleton (8, -18, D:3) a +0 club (8, 23, D:3) a +0 hand axe (10, -9, D:3) a +0 club (11, -12, D:3) a +0 spear (17, -27, D:3) a +0 rapier (22, 22, D:3) a +0 ring mail (24, 15, D:3) a +0 plate armour (30, -23, D:3) an orb of attunement (33, -14, D:3) a +0 dagger (36, 17, D:3) a +0 short sword a +0 leather armour (38, 7, D:3) a jackal skeleton (40, -7, D:3) a +0 hat (41, -22, D:3) a +0 mace a +0 leather armour an orc skeleton (42, -22, D:3) a hobgoblin skeleton (43, -19, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 trident (15, -4, D:4) a +0 helmet (16, -22, D:4) a +0 scale mail (18, -24, D:4) a ball python corpse (22, -8, D:4) a quokka corpse (25, -18, D:4) 11 gold pieces (25, -15, D:4) a wand of paralysis (3) (26, -10, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (27, -10, D:4) a +0 leather armour