skxv Level 1 of the Dungeon (0, 0, D:1) a +0 sling (16, 5, D:1) a +0 leather armour (16, 11, D:1) a +0 leather armour (19, 8, D:1) a bat skeleton (20, 13, D:1) a +0 ring mail (23, 9, D:1) a +2 whip of freezing (24, 17, D:1) a ball python skeleton (25, 5, D:1) a +0 whip (27, 4, D:1) a frilled lizard skeleton (29, 23, D:1) a +0 dagger a goblin skeleton (39, 37, D:1) a rat corpse (skeletalised by now) (40, 37, D:1) a bat corpse (skeletalised by now) (42, 38, D:1) a quokka corpse (skeletalised by now) (53, 41, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ring of flight (3, 0, D:2) a potion of mutation (4, 7, D:2) a +0 dagger (6, 10, D:2) a +0 dagger (8, 12, D:2) a +0 short sword (9, -10, D:2) a giant cockroach corpse (9, 16, D:2) a +0 club (10, 14, D:2) a potion of might (10, 16, D:2) a +0 dagger 3 stones (14, 7, D:2) a +0 vampiric hand axe a +0 scale mail the human corpse of Terence (19, 10, D:2) 11 gold pieces (20, 11, D:2) a scroll of identify