Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 1388001870778662702 30 skxv the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Aug 4, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (727 turns). skxv the Conjurer (Draconian Conjurer) Turns: 727, Time: 00:01:07 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 3% Magic: 0/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery c - a ring of ice e - a ring of resist corrosion Scrolls b - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} f - a scroll of brand weapon {unknown} g - a scroll of enchant weapon {unknown} Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You are frozen. You feel yourself slow down. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. You feel as though you will be slow longer. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the endoplasm. The endoplasm is almost dead. The gnoll hits you from afar with a +0 spear. Without enough magic to sustain it, your Searing Ray dissipates. You feel yourself speed up. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You see here 2 stones. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... .........### .....#.# .....#.### .......# .........### ...#### .....#...)†### ...# .....#.###...###..# .... #...###......# #### #.....###....# #...J ###..# #j.j ###j.@## # #.. ###....## #.#.###......# #........J.### ############ You could see a gnoll and an endoplasm. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 103 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 365 | D:1 | Learned a level 2 spell: Searing Ray 658 | D:1 | Reached skill level 5 in Conjurations 720 | D:1 | Reached XP level 3. HP: 13/26 MP: 1/6 727 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, hangedman_abyss_or_decor_stabs, minmay_misc_feat_four_crosses, minmay_unequal Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 24 Tailslap || 5 Cast: Magic Dart || 33 Searing Ray || 2 Armour: Skin || 30 Dodge: Dodged || 19