Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 3169824361032777839 3 sks9700 the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on May 17, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (73 turns). sks9700 the Apothecary (Octopode Alchemist) Turns: 73, Time: 00:00:20 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.7 Stealth * Level 2.0 Spellcasting * Level 1.1 Conjurations * Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. The jackal misses you. You are too injured to fight recklessly! Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a jackal (lightly wounded) Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you but does no damage. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a jackal (heavily wounded, poisoned) Poisonous fumes billow around the jackal! The jackal looks even sicker. You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! The quokka bites you but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the quokka. You grab the quokka. You constrict the quokka. The quokka barely misses you. You tentacle-slap the quokka but do no damage. You squeeze the quokka. You kill the quokka! The jackal completely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal is severely wounded. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You grab the jackal. The jackal is severely wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ######### #...#...# #...#P..# ##+###+###'###'#### #...............#.# #P.....##......hhg# #..............@#.##### ##'###+###'###+##hr...# #...# #...# #r###.#.. #.