Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 7074346951566480554 559 sks9700 the Apothecary (level 7, -1/45 HPs) Began as an Octopode Alchemist on May 17, 2026. Was an Initiate of Vehumet. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:23 (4344 turns). sks9700 the Apothecary (Octopode Alchemist) Turns: 4344, Time: 00:06:24 Health: -1/45 AC: 0 Str: 8 XL: 7 Next: 31% Magic: 1/16 EV: 13 Int: 19 God: Vehumet [......] Gold: 279 SH: 0 Dex: 12 Spells: 1/13 levels left rFire x . . (150%) a - melded +2 short sword (drain) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) b - inkwell talisman %: no passive effects @: brilliant, scroll-form, vertiginous A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were a walking scroll. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 279 gold pieces. Inventory: Hand Weapons a - a +2 short sword of draining (melded) Magical Staves d - a staff of earth Jewellery c - the ring of Dynesche {rElec rPois rC+ Str+5 Dex-4} (You found it on level 3 of the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Talismans b - an inkwell talisman (worn) Wands c - a wand of iceblast (1) Scrolls c - a scroll of acquirement {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic f - 2 potions of moonshine j - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} l - a potion of haste {unknown} n - a potion of enlightenment {unknown} Skills: + Level 2.2 Fighting + Level 3.0 Dodging + Level 4.4 Stealth * Level 3.7 Spellcasting * Level 3.4(3.9) Conjurations * Level 0.8(1.3) Fire Magic * Level 5.0(5.5) Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sticky Flame Fire/Alch 25% 2d6 50% 4 b - Poisonous Vapours Alch/Air 88% 1d3 10% 1 s - Mephitic Cloud Conj/Alch/Air 24% N/A 21% 3 z - Olgreb's Toxic Radia Alch 37% N/A 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 7% 1 Mercury Arrow Conj/Alch 64% 2d9 8% 2 Sublimation of Blood Necr 8% N/A 30% 2 Ozocubu's Armour Ice 8% N/A 50% 3 Vampiric Draining Necr 8% 2d6 50% 3 Freezing Cloud Conj/Ice/Air 7% 6-21 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin burns! The water moccasin stops burning. The water moccasin closely misses you. The water moccasin barely misses you. You flutter at the water moccasin but do no damage. The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin attacks as it pursues you! The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You miss the water moccasin. The water moccasin is almost dead. The water moccasin misses you. The water moccasin completely misses you. You flutter at the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. Casting: Sticky Flame (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (quite dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead) You miscast Sticky Flame. Nothing appears to happen. The water moccasin closely misses you. The water moccasin misses you. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of moonshine. You feel tipsy. The water moccasin closely misses you. It was a potion of brilliance. You feel clever all of a sudden. The water moccasin misses you. The water moccasin bites you. You die... #.#####.# # ####.......# # #......##### ### #.##.#.#########.. #.##.#.#.........# #.##.....######### #.####.### # #.####.# # #;S..>.# ######## You could see a water moccasin. Vanquished Creatures Sigmund (D:3) A black bear (D:5) An ogre (D:5) A scorpion (D:4) An orc wizard (D:4) 4 adders 3 gnolls (D:3) 2 ufetubi (D:3) A dart slug (D:1) A ribbon worm (D:2) 8 orcs 6 endoplasms 6 hobgoblins 5 quokkas 7 ball pythons 3 bats 5 frilled lizards 5 goblins 7 kobolds 5 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sks9700 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 835 | D:1 | Reached XP level 3. HP: 22/22 MP: 7/10 1215 | D:2 | Found a blossoming altar of Fedhas. 1815 | D:2 | Learned a level 3 spell: Mephitic Cloud 1986 | D:3 | Found a faded altar of an unknown god. 2318 | D:3 | Reached skill level 1 in Fighting 2318 | D:3 | Reached XP level 4. HP: 28/28 MP: 6/11 2457 | D:3 | Identified the ring of Dynesche {rElec rPois rC+ Str+5 | Dex-4} 2533 | D:3 | Encountered Sigmund 2662 | D:3 | Reached skill level 4 in Alchemy 2793 | D:3 | Killed Sigmund 2794 | D:3 | Reached XP level 5. HP: 34/34 MP: 1/13 2794 | D:3 | Reached XP level 6. HP: 39/39 MP: 1/14 3266 | D:4 | Found a statue of an orb of entropy. 3267 | D:4 | Found a staircase to the Ecumenical Temple. 3269 | D:4 | Found a statue of an orb of entropy. 3277 | Temple | Entered the Ecumenical Temple 3288 | Temple | Became a worshipper of Vehumet 3288 | Temple | Offered knowledge of Magic Dart by Vehumet. 3304 | D:4 | Learned a level 4 spell: Sticky Flame 3329 | D:4 | Found a blossoming altar of Fedhas. 3458 | D:4 | Found a sacrificial altar of Ru. 3963 | D:5 | Entered Level 5 of the Dungeon 4084 | D:5 | Encountered a water moccasin 4147 | D:5 | Reached XP level 7. HP: 45/45 MP: 2/16 4152 | D:5 | Learned a level 4 spell: Olgreb's Toxic Radiance 4202 | D:5 | Reached skill level 5 in Alchemy 4344 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: layout_loops_cross, basic_altar D:3: layout_basic, hellmonk_ecumenical_altar_crossroads, darby_intimidation_tactics D:4: layout_loops_cross, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_chevrons, minmay_temple_entry_large_hall D:5: layout_cave_pools, small_statue_intersection, minmay_ruined_shrine Temple: nicolae_temple_figure_eight Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.4 Fighting | 1 2 | 2.2 Conjurations | 2 3 | 3.4 Alchemy | 4 5 | 5.0 Spellcasting | 3 | 3.7 Dodging | 3 | 3.0 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 22 | 21 | 15 || 58 Melee: Unarmed | 17 | 21 | 15 || 53 Constrict | 4 | | || 4 Tentacles | 3 | | || 3 Short sword | 5 | | || 5 Cast: Poisonous Vapours | 77 | 70 | 13 || 160 Mephitic Cloud | | 6 | 1 || 7 Olgreb's Toxic Ra | | | 1 || 1 Sticky Flame | | | 1 || 1 Drink: Brilliance | | | 1 || 1 Moonshine | | | 1 || 1 Stab: Sleeping | 1 | 1 | || 2 Armour: None | 27 | 13 | 9 || 49 Dodge: Dodged | 38 | 25 | 28 || 91 Form: Scroll | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4352 | 4152 | 200 | 303 | 3184 | 6 | 725.3 | Dungeon | 4328 | 4146 | 182 | 303 | 3184 | 5 | 865.6 | Temple | 24 | 6 | 18 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:3: 1124 daAuts D:4: 1076 daAuts D:2: 848 daAuts D:5: 114 daAuts Temple: 24 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 32905 | 15 | 13 | 0 | 0 | 0 | 2 | 2 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 8 | 3 || 12 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 13 | 5 || 18 ----------------------+-------+-------+-------++-------