Dungeon Crawl Stone Soup version 0.33-a0-135-g23b886832e (webtiles) character file. Game seed: 11195319289962926133 19 sks9700 the Conjurer (level 2, -7/18 HPs) Began as an Octopode Conjurer on Sept 24, 2024. Mangled by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (648 turns). sks9700 the Conjurer (Octopode Conjurer) Turns: 648, Time: 00:02:23 Health: -7/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 5/5 EV: 12 Int: 20 God: Gold: 46 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. You spent 26 gold pieces at shops. Inventory: Scrolls e - a scroll of identify Potions b - a potion of heal wounds c - a potion of berserk rage d - a potion of curing Skills: + Level 0.4 Fighting * Level 2.4 Dodging + Level 2.9 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 z - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Fugue of the Fallen Necr 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *=[ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? z - Searing Ray Adjust to which letter? Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The giant cockroach barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The giant cockroach bites you but does no damage. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. The giant cockroach completely misses you. The giant cockroach closely misses you. The gnoll closely misses you. The gnoll hits you with a +0 club. Magic courses through your body. The giant cockroach barely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.........# .. ####.....####.#. ##............ . #.........##. .. #.....$>### ... ###.........# .... .........##......... ..#.....######...... #.###...ggg@BB...... #.#######....##. ... ###.... ...g ##. #g.. #..g ... You could see 3 gnolls and 2 giant cockroaches. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sks9700 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:1 | Found Itsaerok's Antique Armour Boutique. 199 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 261 | D:1 | Found Resemot's Jewellery Shop. 421 | D:1 | Found Ciduy's General Store. 430 | D:1 | Bought a scroll of identify for 26 gold pieces 622 | D:1 | You fall into a shaft and drop 1 floor! 633 | D:2 | Learned a level 2 spell: Searing Ray 648 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_cross, serial_shops, shop, nicolae_shop_waterfront, shop, minivault_4, dreamdust_wishing_well, solitary_fountain D:2: layout_rooms, ebering_ecumenical_altar_hall, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 15 Tentacles || 4 Constrict || 7 Punch || 1 Cast: Magic Dart || 26 Searing Ray || 1 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 2 Armour: Skin || 16 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 647 | 647 | 0 | 22 | 502 | 2 | 323.5 | Dungeon | 647 | 647 | 0 | 22 | 502 | 2 | 323.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 622 daAuts D:2: 25 daAuts