skj0206 Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (3, -13, D:1) a +0 ring mail (3, -4, D:1) a +0 short sword (5, -7, D:1) a +1 dagger of venom (7, -12, D:1) a bat corpse (skeletalised by now) (10, -17, D:1) a +0 dagger (11, -32, D:1) a quokka corpse (skeletalised by now) (13, 2, D:1) a ball python corpse (skeletalised by now) (16, -22, D:1) a +0 club (16, -9, D:1) a +0 dagger a goblin skeleton (20, -25, D:1) a +0 leather armour (27, -14, D:1) a +0 dagger (28, -16, D:1) a bat skeleton (29, 2, D:1) a +0 club (30, -15, D:1) a +0 spear (36, 1, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (1, -1, D:2) a +0 club (1, 1, D:2) the +6 dagger of the Distant Future {elec, rN++ Int+6 Dex-2} rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). a stone a rat corpse (4, 6, D:2) a +0 ring mail (8, 12, D:2) an adder corpse (9, 12, D:2) a +0 mace of draining (11, 13, D:2) a frilled lizard corpse (13, -1, D:2) a +0 helmet (16, -5, D:2) 5 stones (19, 11, D:2) a scroll of blinking (23, 7, D:2) a book of Touch (28, 6, D:2) a +0 hand axe (29, 9, D:2) a throwing net (30, 5, D:2) a +0 spear (30, 9, D:2) a potion of curing