siuuuuuu the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) an orb of light a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +1 mace of protection (unseen) (49, 1, D) a +0 crystal plate armour (49, 12, D) a +1 short sword of draining (unseen) (49, 36, D) a +3 heavy quarterstaff (49, 37, D) the +1 dagger of Noniz {chaos, rPois rF- Str+2} Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. (49, 39, D) a +0 trident a +0 chain mail (50, 0, D) a centaur corpse (50, 1, D) a +3 orcbow (still there?) a +6 ring of intelligence (still there?) (50, 13, D) a +2 great sword of holy wrath (50, 16, D) a water nymph corpse (50, 26, D) a +0 hand axe (50, 37, D) the +6 glaive "Genkyddi" {protect, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (unseen) (50, 38, D) a +0 dagger of speed a +0 robe an orc corpse (50, 39, D) a +0 giant spiked club an ogre corpse (50, 41, D) a +0 flail a +0 robe a +0 dire flail a +0 chain mail an ogre corpse an orc corpse (51, 0, D) a book of Frost (51, 2, D) 4 potions of heal wounds a +0 shortbow (51, 16, D) a sea snake corpse (51, 24, D) a +0 dagger (51, 26, D) a +2 vampiric falchion a +0 robe (51, 28, D) a +0 morningstar a +0 robe (51, 36, D) a staff of conjuration (51, 37, D) a staff of death (51, 38, D) a +0 glaive a +0 chain mail (51, 39, D) a +0 hand axe a +0 plate armour an orc corpse (51, 40, D) a +0 glaive (51, 41, D) a +0 plate armour (52, 0, D) a +2 heavy flail (still there?) a centaur corpse (still there?) (52, 2, D) 5 large rocks a +0 shortbow (52, 4, D) a +0 shortbow (52, 12, D) a +10 plate armour of ponderousness (52, 13, D) a +0 rapier a manticore corpse (52, 15, D) a +0 spear of freezing 3 javelins a +0 leather armour a merfolk corpse (52, 16, D) a +2 heavy trident a +0 robe a merfolk corpse (52, 17, D) a +0 trident a +0 leather armour a merfolk corpse (52, 25, D) the +6 falchion "Xanomp" {heavy, rF+ MP+7 Int+3 Stlth+} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. (52, 29, D) a +5 short sword of venom a +0 plate armour (52, 42, D) a +0 battleaxe (still there?) the +1 plate armour "Fotruc" {rPois rCorr Dex-5} (still there?) Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (53, 0, D) the staff of Ominucku {rC+ Conj Necro Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 1, D) a book of Death (still there?) a +0 shortbow (still there?) a +2 flail of draining (still there?) a centaur corpse (still there?) (53, 13, D) a +2 trident of protection a +4 arbalest of flaming a +0 leather armour a +0 war axe of freezing a merfolk corpse (53, 24, D) a +0 war axe (53, 36, D) a staff of alchemy (54, 0, D) 4 potions of haste (54, 1, D) the Catalogue of the Necrotic Crater Spells Type Level a - Sublimation of Blood Necromancy 2 b - Martyr's Knell Necromancy/Summoning 4 c - Hellfire Mortar Fire/Earth 7 (unseen) (54, 4, D) 5 large rocks a cyclops corpse (54, 12, D) a staff of fire (54, 13, D) a +1 trident of protection (54, 14, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a ring of poison resistance (still there?) a +0 robe (still there?) (54, 15, D) a +0 robe (54, 24, D) a +1 ring mail of cold resistance (54, 26, D) a +2 plate armour of fire resistance (54, 36, D) a +0 chain mail (55, 1, D) a scroll of acquirement (55, 12, D) a staff of fire (unseen) (55, 15, D) a snapping turtle corpse (59, 37, D) the +6 spear of the Unseen Realm {pain, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. a +2 ring mail of poison resistance (59, 40, D) an elf corpse (60, 38, D) a +0 short sword a +0 rapier an elf corpse (61, 0, D) a +0 leather armour of fire resistance (unseen) (61, 12, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (61, 13, D) a ball python corpse (skeletalised by now) (61, 16, D) a staff of earth (61, 36, D) a staff of fire a +0 rapier a +0 ring mail (61, 41, D) a +0 rapier (62, 8, D) the +0 leather armour of the Bakunawa {Dex+3} Dex+3: It affects your dexterity (+3). (62, 9, D) a staff of earth (62, 16, D) the +3 quarterstaff of the Swamp {venom, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (62, 17, D) a +0 crystal plate armour (62, 20, D) a +0 spear (62, 27, D) an orb of mayhem a +2 heavy shortbow (62, 28, D) a +6 ring of strength a ring of fire a +6 ring of intelligence (62, 31, D) a +4 halberd of holy wrath (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) (62, 36, D) the +0 chain mail of Snakes and Ladders {Int+5 Slay+2} Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 37, D) a +2 leather armour of poison resistance a +0 leather armour (62, 38, D) a +0 long sword a +0 long sword an elf corpse an elf corpse (62, 40, D) a +1 short sword of venom an elf corpse (63, 16, D) the +7 spear of Lyluaxiw {protect, Fly rC+++ Str-2 Dex-3} Str-2: It affects your strength (-2). Dex-3: It affects your dexterity (-3). rC+++: It renders you almost immune to cold. Fly: It grants you flight. (63, 20, D) a +0 quarterstaff a +2 robe of positive energy a black bear corpse (skeletalised by now) (63, 22, D) a +2 rapier of electrocution a +0 robe (63, 31, D) a +0 arbalest a +0 dire flail a +0 chain mail (63, 32, D) a +2 dire flail of holy wrath a +0 arbalest a +0 plate armour a human skeleton (63, 36, D) a staff of air (63, 39, D) a +0 leather armour (64, 16, D) a +2 dagger of draining (64, 19, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (64, 26, D) a +0 arbalest a +1 war axe of flaming a yaktaur skeleton (64, 32, D) a +1 great sword of protection (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (64, 38, D) a +0 dagger (65, 28, D) a +0 scale mail a +0 flail a human skeleton (67, 0, D) a +4 trident of venom (68, 0, D) a +2 long sword of protection (69, 0, D) a +3 sling of freezing (69, 22, D) a +2 halberd of freezing a +0 robe (69, 36, D) the +0 ice dragon scales of the Farrier {Harm rF- rC++ rN+ Dex+3 Slay+3} Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (70, 9, D) a +2 heavy orcbow (70, 36, D) the +5 mace of Dust {flame, rCorr} rCorr: It protects you from acid and corrosion. (70, 39, D) a +0 trident (70, 40, D) a wind drake corpse (skeletalised by now) (71, 8, D) a +1 vampiric trident (71, 10, D) a +6 ring of strength (71, 17, D) a +0 spectral lajatang (71, 27, D) a +6 ring of dexterity a +6 ring of dexterity a staff of alchemy (71, 36, D) a staff of alchemy (71, 37, D) a +5 great sword of holy wrath (71, 40, D) a +0 trident a throwing net (72, 11, D) a hell hound corpse (skeletalised by now) (72, 16, D) the +0 pearl dragon scales of a Billion Geomancers {+Inv rN+ Regen+ Int+5} Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (72, 17, D) the +2 dagger of Geof {speed, *Rage *Corrode Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. (72, 27, D) a granite talisman (72, 36, D) a +3 dagger of venom (72, 40, D) a +0 trident (72, 41, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 42, D) a +0 trident (73, 1, D) a +2 spear of venom (73, 16, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (73, 27, D) a staff of air (73, 37, D) the +2 halberd of Change {freeze, ^Drain rElec Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (73, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 2, D) a yak corpse (skeletalised by now)