Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 15655233804020220300 39 sithis25 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 29, 2024. Slain by a gnoll ... wielding a +2 flail of protection (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:15 (1720 turns). sithis25 the Conjurer (Deep Elf Conjurer) Turns: 1720, Time: 00:03:16 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 3/10 EV: 11 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles l - a throwing net Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} j - a scroll of revelation {unknown} k - a scroll of poison {unknown} Potions b - 2 potions of magic d - a potion of resistance {unknown} f - a potion of haste {unknown} i - a potion of might {unknown} m - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging + Level 3.8 Stealth + Level 4.2 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 10% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Frozen Ramparts Ice 10% 1d2 28% 3 Inner Flame Hex/Fire 5% N/A 28% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Sticky Flame Fire/Alch 5% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10278 Altars: Makhleb Annotations: D:1 exclusions: downstairs and gnoll Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of protection (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +2 flail of protection! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! You die... #..............####.....# #.................#.._..## ##........................ #....##.###..##.#......>. #.#####..##..##.#####.### #.# ##.##.....# #.# #.# #.##..#### #.# #.# #.##..# #.# #.# ##@##..# #.# #.#####.#g#..# #.### #.....(###...## #.... #######.#.....# #..## ##......##### #..# #..........# #..# #......###.# #..# #......###.###..## #........#.)..gg.. You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) 2 endoplasms (D:2) 2 giant cockroaches 3 goblins 2 quokkas (D:2) 2 ball pythons A frilled lizard (D:2) A kobold (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sithis25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1101 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 1127 | D:2 | Learned a level 2 spell: Searing Ray 1444 | D:2 | Found a burning altar of Makhleb. 1668 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1720 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.8 Spellcasting | 4 | 4.2 Dodging | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 2 Armour: Robe || 2