Dungeon Crawl Stone Soup version 0.34-a0-1992-g2e14fdc65b (webtiles) character file. Game seed: 12483655958052016936 20 sioaxa07 the Chiller (level 2, 0/17 HPs) Began as an Octopode Ice Elementalist on Jan 12, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (706 turns). sioaxa07 the Chiller (Octopode Ice Elementalist) Turns: 706, Time: 00:00:52 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 79% Magic: 5/5 EV: 2 Int: 17 God: Gold: 79 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) b - +0 short sword rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of protection from cold rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Jewellery a - a ring of protection from cold (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 9% 3 Ozocubu's Armour Ice 17% N/A 9% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Sublimation of Blood Necr 2% N/A 28% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal misses you. The jackal barks! You closely miss the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal barks! The adder hisses angrily. The jackal closely misses you. The jackal bites you. The adder hisses angrily. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is almost dead. The bat hits you. The jackal bites you. The jackal misses you. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The adder barely misses you. The jackal closely misses you. x2; The ball python completely misses you. The ball python barely misses you. The bat completely misses you. You climb upwards. There is a stone staircase leading down here. You hit the adder. Your grab misses the adder. You squeeze the adder! The adder is almost dead. The jackal closely misses you. The jackal misses you. The adder bites you. The ball python misses you. The ball python barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the adder. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! The ball python closely misses you. The ball python misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal closely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #### #.######## ########........## ..[..............# ####.......####..# #.......#.....# #.......#####.# #..........##.# #..........##h# ######## #####+##÷...h@#########....... ###+##...##hS.........###### #.......###############♣♣♣♣♣ #.......#.|................. #.......#.............♣....♣ #.......#...###....ß...♣...♣ ###.##..#..## ##.......♣.... #####.##..#..## ##........♣♣.. #.....##..#...###...##'#...♣.. You could see 3 jackals and a ball python. Vanquished Creatures An adder (D:1) An endoplasm (D:1) 4 ball pythons (D:1) A bat (D:1) 4 frilled lizards (D:1) A kobold (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sioaxa07 the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 454 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 499 | D:1 | Found a faded altar of an unknown god. 706 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_encased D:2: layout_basic, grunt_ministairs_10 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Unarmed || 13 Constrict || 9 Short sword || 20 Tentacles || 5 Stab: Sleeping || 8 Armour: None || 18 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 706 | 640 | 66 | 0 | 529 | 2 | 353.0 | Dungeon | 706 | 640 | 66 | 0 | 529 | 2 | 353.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 700 daAuts D:2: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+