Dungeon Crawl Stone Soup version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 6938446975224237930 1063 sinsin3 the Magician (level 8, -2/52 HPs) Began as a Coglin Hedge Wizard on Sept 19, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:17:01 (2739 turns). sinsin3 the Magician (Coglin Hedge Wizard) Turns: 2739, Time: 00:17:01 Health: -2/52 AC: 3 Str: 16 XL: 8 Next: 27% Magic: 10/14 EV: 11 Int: 21 God: Gold: 214 SH: 0 Dex: 13 Spells: 7/15 levels left rFire . . . (100%) k - +11 hand axe of Byesij {elec, Str+5 Int+5} rCold . . . (100%) j - +3 hand axe (vamp) {Lars} rNeg . . . (100%) b - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-2 -> -40), on blink cooldown, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 214 gold pieces. Inventory: Hand Weapons a - a +0 dagger {Constanze} d - a +0 dagger {Urai} e - the +5 mace "Zeokesaqo" {freeze, rC+ Str+8 Dex-4} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). j - a +3 vampiric hand axe (offhand) {Lars} k - the +11 hand axe of Byesij (weapon) {elec, Str+5 Int+5} (You found it on level 4 of the Dungeon) Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). m - a +0 whip of flaming Armour b - a +0 robe (worn) c - a +0 hat f - a +0 helmet (worn) g - a +0 ring mail h - a +0 ring mail i - a +0 plate armour l - a +0 scale mail Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of noise {unknown} e - a scroll of poison {unknown} h - 5 scrolls of teleportation {unknown} j - 2 scrolls of immolation {unknown} k - 5 scrolls of identify {unknown} m - a scroll of amnesia {unknown} n - a scroll of torment {unknown} q - a scroll of fog {unknown} Potions g - a potion of magic f - 2 potions of mutation {unknown} l - 2 potions of heal wounds {unknown} o - a potion of curing {unknown} p - a potion of might {unknown} Skills: * Level 3.7 Ranged Weapons - Level 2.0 Dodging - Level 1.6 Stealth * Level 4.1 Spellcasting - Level 4.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations * Level 3.9 Air Magic - Level 4.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Blink Tloc 16% N/A 12% 2 c - Mephitic Cloud Conj/Alch/Air 21% N/A 7% 3 d - Call Imp Summ 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 12% 1 Grave Claw Necr 16% 2d8 12% 2 Summon Ice Beast Ice/Summ 6% N/A 28% 3 Forge Blazeheart Golem Fire/Frge 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Xom Shops: D:2 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Dowan is engulfed in noxious fumes. Dowan appears confused. Dowan laughs at nothing. Dowan hits you with a +0 dagger. Your life force feels restored. Your Spellcasting skill increases to level 4! You slash Dowan with the +11 hand axe of Byesij! Dowan is severely wounded. You completely miss the water moccasin with the +11 hand axe of Byesij. You hit Dowan with your +3 vampiric hand axe. You miss the water moccasin with your +3 vampiric hand axe. Dowan is engulfed in noxious fumes. Dowan appears confused. The water moccasin closely misses you. Dowan hits himself with a +0 dagger. Dowan is killed! The water moccasin barely misses you. You hit the water moccasin with your +3 vampiric hand axe. The water moccasin is lightly wounded. You hit the water moccasin with the +11 hand axe of Byesij. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you! You hit the water moccasin with your +3 vampiric hand axe. The water moccasin is moderately wounded. You barely miss the water moccasin with the +11 hand axe of Byesij. You feel very sick. The water moccasin closely misses you. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! You miss the water moccasin with the +11 hand axe of Byesij. The water moccasin is moderately wounded. You closely miss the water moccasin with your +3 vampiric hand axe. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Mephitic Cloud (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You die... ## #. #. #.################# #...:.............. ######)ยง################ .....$S.# #######@# #.# #.# #.# ..# ### You could see a water moccasin. Vanquished Creatures Pikel (D:4) Duvessa (D:5) A lemure (D:4) A scorpion (D:4) Dowan (D:5) A hound (D:4) An orc priest (D:3) Natasha (thrice) (D:2) 5 adders 4 dart slugs 8 orcs A ribbon worm (D:2) 5 endoplasms 4 hobgoblins (D:4) 2 quokkas 3 ball pythons 4 bats 2 frilled lizards 6 goblins 8 kobolds 4 rats 66 creatures vanquished. Vanquished Creatures (collateral kills) Menkaure (D:4) 4 gnolls (D:3) 2 orcs (D:3) A ball python (D:4) 8 creatures vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sinsin3 the Coglin Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 233 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 477 | D:2 | Reached XP level 3. HP: 18/24 MP: 7/7 628 | D:2 | Identified the +5 mace "Zeokesaqo" {freeze, rC+ Str+8 | Dex-4} 643 | D:2 | Found a shimmering altar of Xom. 711 | D:2 | Noticed Natasha 720 | D:2 | Killed Natasha 721 | D:2 | Reached XP level 4. HP: 14/30 MP: 8/8 724 | D:2 | Learned a level 2 spell: Blink 728 | D:2 | Learned a level 3 spell: Mephitic Cloud 731 | D:2 | Learned a level 2 spell: Call Imp 787 | D:2 | Found a faded altar of an unknown god. 840 | D:2 | Found Gytrelat's Weapon Shop. 1006 | D:2 | Noticed Natasha 1016 | D:2 | Killed Natasha 1126 | D:2 | Noticed Natasha 1131 | D:2 | Killed Natasha 1132 | D:2 | Reached skill level 1 in Alchemy 1132 | D:2 | Reached XP level 5. HP: 29/35 MP: 5/9 1218 | D:3 | Reached skill level 1 in Air Magic 1257 | D:3 | HP: 1/35 [orc/+0 mace (3)] 1988 | D:3 | Reached skill level 1 in Ranged Weapons 1988 | D:3 | Reached XP level 6. HP: 41/41 MP: 5/10 2211 | D:4 | Identified the +11 hand axe of Byesij {elec, Str+5 Int+5} 2465 | D:4 | Noticed Pikel 2486 | D:4 | Killed Pikel 2487 | D:4 | Reached XP level 7. HP: 40/46 MP: 6/11 2583 | D:4 | Found a stormy altar of Qazlal. 2583 | D:4 | Noticed Menkaure 2590 | D:4 | Killed Menkaure 2594 | D:4 | Reached XP level 8. HP: 40/52 MP: 10/13 2702 | D:5 | Entered Level 5 of the Dungeon 2725 | D:5 | Noticed Duvessa 2726 | D:5 | Noticed Dowan 2734 | D:5 | Killed Duvessa 2735 | D:5 | Killed Dowan 2739 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_just_a_little_nook, dreamdust_ecumenical_altar_grove, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, minmay_tromino_i4, uniq_natasha D:3: layout_loops_ring, grunt_decor_resistance, chequers_jeans, minmay_misc_feat_rugged D:4: layout_basic, mainiacjoe_overflow_24_doors, minmay_temple_entry_enclosed_plants, nrook_campfire, uniq_pikel, uniq_menkaure D:5: layout_basic, uniq_edmund, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 2 3 4 | 4.0 Dodging | 2 | 2.0 Alchemy | 1 2 4 | 4.0 Air Magic | 1 3 | 3.9 Ranged Weapons | 1 3 | 3.7 Spellcasting | 3 4 | 4.1 Stealth | | 1.6 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 63 | 98 | 19 || 180 Melee: Dagger | 118 | 152 | || 270 Hand axe | | 31 | 37 || 68 Cast: Magic Dart | 12 | 22 | || 34 Mephitic Cloud | | 6 | 2 || 8 Call Imp | | 5 | 1 || 6 Blink | | 1 | 1 || 2 Stab: Confused | | 5 | || 5 Sleeping | | 2 | || 2 Armour: Robe | 24 | 46 | 11 || 81 Dodge: Dodged | 28 | 43 | 7 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2770 | 2770 | 0 | 0 | 39 | 5 | 554.0 | Dungeon | 2770 | 2770 | 0 | 0 | 39 | 5 | 554.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 863 daAuts D:3: 805 daAuts D:4: 619 daAuts D:1: 442 daAuts D:5: 38 daAuts