Dungeon Crawl Stone Soup version 0.34-a0-809-g9ab3afe60a (webtiles) character file. Game seed: 10344715275469840346 352 sinsin3 the Conjurer (level 6, -1/38 (45) HPs) Began as a Demigod Hedge Wizard on Sept 18, 2025. Slain by a wight ... wielding a +0 mace (6 damage) ... on level 4 of the Dungeon. The game lasted 00:19:00 (2781 turns). sinsin3 the Conjurer (Demigod Hedge Wizard) Turns: 2781, Time: 00:19:01 HP: -1/38 (45) AC: 3 Str: 11 XL: 6 Next: 12% MP: 7/13 EV: 11 Int: 30 God: Gold: 156 SH: 0 Dex: 13 Spells: 2/10 levels left rFire + + . (33%) r - +8 short sword of Flawed Execution {spect, rF+} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) j - +0 helmet {Snipe} rElec . (100%) d - scarf {Shadows} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of intelligence HPRegen 0.26/turn f - ring of protection from fire MPRegen 0.13/turn %: no passive effects @: on blink cooldown, drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 184 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger g - a +0 spear h - a +0 hand axe m - a +0 sling q - a +1 dagger of venom r - the +8 short sword of Flawed Execution (weapon) {spect, rF+} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Missiles i - 3 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat d - a scarf of shadows (worn) j - a +0 helmet of sniping (worn) o - a +0 crystal plate armour Magical Staves k - a staff of cold p - a staff of alchemy Jewellery f - a ring of protection from fire (worn) l - a +6 ring of intelligence (worn) n - the ring "Weupn" {Fly rC+ rN+++ Int-5 SInv} (You found it on level 3 of the Dungeon) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Talismans e - a rimehorn talisman Scrolls e - a scroll of acquirement {unknown} c - 2 scrolls of noise {unknown} h - a scroll of vulnerability {unknown} i - a scroll of identify k - a scroll of fear {unknown} Potions g - a potion of magic B - 2 potions of berserk rage h - 2 potions of haste f - a potion of lignification {unknown} c - 4 potions of curing A - a potion of attraction j - 2 potions of resistance {unknown} d - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.9 Spellcasting - Level 4.5 Conjurations - Level 0.8 Summonings - Level 0.8 Necromancy - Level 0.8 Translocations * Level 2.6 Air Magic * Level 2.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 18% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 23% N/A 6% 3 d - Call Imp Summ 18% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Poisonous Vapours Alch/Air 76% 1d3 2% 1 Apportation Tloc 18% N/A 4% 1 Grave Claw Necr 18% 2d8 8% 2 Sublimation of Blood Necr 9% N/A 8% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 11% 2 Scorch Fire 8% 2d5 11% 2 Swiftness Air 20% N/A 8% 3 Vampiric Draining Necr 9% 2d6 16% 3 Passwall Erth 4% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Shops: D:2 * D:3 ! Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is severely damaged. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You swap places. The wight hits you with a +0 mace! You feel drained. Your cerulean imp closely misses the wight. You unwield your +0 sling. You feel a bond with the +8 short sword of Flawed Execution {spect, rF+}. r - the +8 short sword of Flawed Execution (weapon) {spect, rF+} The wight hits you with a +0 mace! You feel drained. Your cerulean imp barely misses the wight. You closely miss the wight. The wight is severely damaged. The wight hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the wight but does no damage. You hit the wight but do no damage. The wight is severely damaged. The wight closely misses you. Your cerulean imp hits the wight but does no damage. You barely miss the wight. The wight is severely damaged. The wight hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the wight but does no damage. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your cerulean imp hits the wight from afar with a -4 spear. You hit the wight but do no damage. The wight is almost destroyed. The wight hits you with a +0 mace. You die... #<# #.####.#...# #.# #.# #.....# #.# #.######.#.# #.# #..........# #.### #.######.### #.§5# #. #.# # ###.# #. #.# # #z# #.######.### #@# #........... #.# ####.§...### #.# #z##### #.# #.# #.# #.# #.# #z###### #.# #...5..# #.# ######.# #.# #.# You could see a wight (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A steam dragon (D:4) A wight (D:4) A bombardier beetle (D:3) 8 adders 3 dart slugs 4 orcs (D:4) 2 ribbon worms 5 hobgoblins 5 quokkas 9 ball pythons 5 bats 3 endoplasms 3 frilled lizards (D:1) 9 goblins 10 kobolds 3 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sinsin3 the Demigod Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 75 | D:1 | Reached skill level 2 in Conjurations 251 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/8 620 | D:1 | Reached skill level 3 in Conjurations 803 | D:2 | Found Toxt's Information Kiosk. 810 | D:2 | Bought a scroll of identify for 28 gold pieces 964 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 967 | D:2 | Learned a level 2 spell: Blink 971 | D:2 | Learned a level 3 spell: Mephitic Cloud 1472 | D:3 | Reached skill level 4 in Conjurations 1483 | D:3 | Found Jeggong's Distillery. 1646 | D:3 | Identified the ring "Weupn" {Fly rC+ rN+++ Int-5 SInv} 1733 | D:3 | Reached XP level 4. HP: 25/33 MP: 3/10 1752 | D:3 | Learned a level 2 spell: Call Imp 2239 | D:4 | Reached skill level 1 in Air Magic 2239 | D:4 | Reached skill level 1 in Alchemy 2285 | D:4 | Reached XP level 5. HP: 38/38 MP: 6/11 2373 | D:4 | Found a statue of an orb of winter. 2376 | D:4 | Found a statue of an orb of winter. 2378 | D:4 | Found a staircase to the Ecumenical Temple. 2385 | Temple | Entered the Ecumenical Temple 2396 | D:4 | Noticed a steam dragon 2412 | D:4 | Killed a steam dragon 2529 | D:4 | Identified the +8 short sword of Flawed Execution {spect, | rF+} 2639 | D:4 | Reached XP level 6. HP: 7/45 MP: 3/13 2781 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_cross, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b, minmay_misc_feat_square, minivault_26, minmay_tall_x D:2: layout_basic, nicolae_shop_information_kiosk D:3: layout_basic, marbit_many_paths, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, nicolae_shop_rolling_square, minmay_goblin_outpost D:4: layout_loops_ring, zin_purify, minmay_temple_entry_wispy Temple: regret_index_temple_waves Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 2 3 4 | 4.5 Air Magic | 1 2 | 2.6 Alchemy | 1 2 | 2.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 4 || 12 Melee: Dagger | 8 | || 8 Short sword | | 4 || 4 Fire: Sling | 6 | 50 || 56 Cast: Magic Dart | 98 | 40 || 138 Mephitic Cloud | 1 | 3 || 4 Call Imp | | 7 || 7 Blink | | 2 || 2 Read: Identify | 3 | 1 || 4 Armour: Robe | 23 | 26 || 49 Crystal plate arm | | 3 || 3 Dodge: Dodged | 24 | 24 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2828 | 2828 | 0 | 0 | 0 | 5 | 565.6 | Dungeon | 2826 | 2826 | 0 | 0 | 0 | 4 | 706.5 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 984 daAuts D:1: 703 daAuts D:2: 651 daAuts D:4: 488 daAuts Temple: 1 daAuts