Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3669724620629820144, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name singyu -rc /dgldir/rcfiles/crawl-0.34/singyu.rc -macro /dgldir/rcfiles/crawl-0.34/singyu.macro -morgue /dgldir/morgue/singyu/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/singyu:2026-02-07.00:12:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5eb2796e8f1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5eb2796f715a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5eb2796e93fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x790b9966d330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x790b996c6b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x790b9966d27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x790b996508ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x790b996517b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x790b996d0ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x790b996d312c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x790b996d5dae]: /usr/games/crawl-0.34(+0xce9ad1) [0x5eb279eddad1]: /usr/games/crawl-0.34(+0xcdb129) [0x5eb279ecf129]: /usr/games/crawl-0.34(+0xce05bd) [0x5eb279ed45bd]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5eb2796d011e]: CLua::close() /usr/games/crawl-0.34(+0x2f5636) [0x5eb2794e9636]: /usr/games/crawl-0.34(+0x2f8602) [0x5eb2794ec602]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x790b996521ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x790b9965228b]: /usr/games/crawl-0.34(_start+0x25) [0x5eb27961b5a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000790b997387d7 in __GI___wait4 (pid=1880502, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000790b997387d7 in __GI___wait4 (pid=1880502, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005eb2796e95cc in call_gdb (file=0x790b9982c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1866439\000\000\000\000\000" #2 0x00005eb2796f7178 in do_crash_dump () at dbg-asrt.cc:673 t = 1770423268 dir = "/dgldir/morgue/singyu/" name = "/dgldir/morgue/singyu/crash-singyu-20260207-001428.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x790b9982c4e0 <_IO_2_1_stderr_> #3 0x00005eb2796e93fa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000790b9966d27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000790b996508ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {104121516584864, 104121520593088, 104120642743888, 0, 0, 65535, 104121516579352, 0, 0, 104121516579448, 104121516579352, 133090733711360, 104120642744644, 0, 0, 16}}, sa_flags = 878994432, sa_restorer = 0x0} #10 0x0000790b996517b6 in __libc_message_impl (fmt=fmt@entry=0x790b997f68d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe01946410, reg_save_area = 0x7ffe019463a0}} fd = 2 iov = {{iov_base = 0x790b997f9ae0, iov_len = 33}, {iov_base = 0x790b997f68d9, iov_len = 1}, {iov_base = 0x8e1, iov_len = 104141229900325}, {iov_base = 0x5eb2ae505, iov_len = 133090727082784}, {iov_base = 0x5eb2ae025a18, iov_len = 18446744073709551456}, {iov_base = 0x7ffe019463e0, iov_len = 133090725666091}, {iov_base = 0x20, iov_len = 0}} iovcnt = total = cp = #11 0x0000790b996d0ff5 in malloc_printerr (str=str@entry=0x790b997f9ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x0000790b996d312c in _int_free_merge_chunk (av=0x790b9982bac0 , p=0x5eb2ae3f9740, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x5eb2ae3faba0 nextsize = #13 0x0000790b996d5dae in __GI___libc_free (mem=0x5eb2ae3f9750) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5eb2ae3f9740 err = 2 #14 0x00005eb279eddad1 in l_alloc () No symbol table info available. #15 0x00005eb279ecf129 in luaM_free_ () No symbol table info available. #16 0x00005eb279ed45bd in close_state () No symbol table info available. #17 0x00005eb2796d011e in CLua::close (this=0x5eb27a59ec60 ) at clua.cc:84 slisteners = #18 0x00005eb2794e9636 in _reset_game () at main.cc:355 No locals. #19 0x00005eb2794ec602 in _launch_game_loop () at main.cc:403 ge = @0x5eb2ae41a1f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffe01951818) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson5 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (20, 45): feature (stone_stairs_up_iii) Marker #6, type 0 at (22, 45): feature (stone_stairs_up_i) Marker #8, type 0 at (24, 45): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about gods and how to use their powers. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a mace. Found three staircases leading out of the dungeon. Unknown command. You see here a +0 mace. b - a +0 mace b - a +0 mace (weapon) You open the door. There is an open door here. Found a bloodstained altar of Trog. Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check [Ctrl-O] for a list of all altars and other interesting features found so far. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog here. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. Have a look at your current religious standing with [^]. Again, pressing [!] will bring up a more detailed description of your god. Some gods really like it if you kill monsters in their name. Let the slaughter begin! You encounter a rat. You encounter 2 rats. The rat squeaks loudly. You encounter a rat. The rat squeaks loudly. You barely miss the rat. The rat bites you. You take 1 HP, and have [17/18] HP You sock the rat! You kill the rat! Trog accepts your kill. The rat squeaks loudly. The rat barely misses you. You barely miss the rat. The rat barely misses you. HP Full. (18) You sock the rat! You kill the rat! Trog accepts your kill. The rat bites you. You take 2 HP, and have [16/18] HP You barely miss the rat. The rat bites you. You take 1 HP, and have [15/18] HP You closely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you. The rat bites you but does no damage. You take 1 HP, and have [15/18] HP You hit the rat. You kill the rat! Trog accepts your kill. You sock the rat! You kill the rat! Trog accepts your kill. You start resting. HP restored. HP Full. (18) You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a rat skeleton; a rat skeleton Against particularly tough foes, you may want to use Trog's Berserk power with [a]. As you open the door, it creaks loudly! You encounter a gnoll. It is wielding a +0 mace. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll hits you with a +0 mace! Now you have [17/27] HP You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You sock the gnoll! You kill the gnoll! Trog accepts your kill. You have reached level 2! You gain 6 HP, and have [24/36] HP; MP Full (4) You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Now you have [16/24] HP You start resting. HP restored. HP Full. (24) You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. There is an open door, spattered with blood here. You see here a +0 mace. c - a +0 mace You unwield your +0 mace. c - a +0 mace (weapon) A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You encounter a rat. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You encounter a hobgoblin. It is wielding a +0 short sword. You encounter a hobgoblin. It is wielding a +0 short sword. The hobgoblin shouts! You encounter a rat. You encounter a rat. The rat bites you. You take 2 HP, and have [22/24] HP You hit the rat. You kill the rat! Trog accepts your kill. The rat squeaks loudly. You encounter an orc wizard. It is wielding a +0 dagger. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 short sword. You take 6 HP, and have [17/24] HP !!!!! HP Warning !!!!! You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. You barely miss the rat. The hobgoblin shouts! You hear a shout! The rat barely misses you. The rat bites you. You take 3 HP, and have [15/24] HP You hit the rat. You kill the rat! Trog accepts your kill. The rat squeaks loudly. You see here a +0 short sword. d - a +0 short sword The orc wizard casts a spell. The orc wizard blinks! You barely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you with a +0 short sword. You take 2 HP, and have [15/24] HP You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * You take 10 HP, and have [5/24] HP !!!!! HP Warning !!!!! Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. The orc wizard gestures wildly while chanting. The orc wizard blinks! You completely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! Trog accepts your kill. You start resting. An orc wizard comes into view. You start resting. An orc wizard comes into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Now you have [13/36] HP You barely miss the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 3 HP, and have [10/36] HP You closely miss the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 1 HP, and have [9/36] HP You closely miss the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 3 HP, and have [6/36] HP You closely miss the orc wizard. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You sock the orc wizard! The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 1 HP, and have [5/36] HP You sock the orc wizard! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 MP Full (5) Things that are here: a +0 dagger; a +0 robe; an orc corpse e - a +0 dagger; f - a +0 robe You feel a strong urge to attack something. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You are no longer berserk. You are exhausted. You feel yourself slow down. Now you have [4/29] HP You start resting. You feel yourself speed up. You gain 6 HP, and have [10/29] hp. You start resting. You recover from your berserk rage. You start resting. HP restored. HP Full. (29) You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +0 short sword; a hobgoblin skeleton g - a +0 short sword Found two exits from the tutorial. Found an exit from the tutorial. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [singyu] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (49, 29), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 408 | 108/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 404 | 104/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 255 | 105/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 35 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #2: +0 mace }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###### .....## ......# ......# ......# .....## ### ##.### #####@###### #.# #>........># #.# #.........## #.# #.........# #.# ##........# #.# ##......## #.# ##.....# ##'## #....## #...# #....# dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.