Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 4348159362626130423, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name singyu -rc /dgldir/rcfiles/crawl-0.34/singyu.rc -macro /dgldir/rcfiles/crawl-0.34/singyu.macro -morgue /dgldir/morgue/singyu/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/singyu:2026-02-06.16:12:42.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x653606740a9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x65360674ecda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x653606740f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b9365df8330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7b9365e51b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7b9365df827e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7b9365ddb8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7b9365ddc7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7b9365e5bff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xa947c) [0x7b9365e5c47c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0xca) [0x7b9365e60dfa]: /usr/games/crawl-0.34(+0xce8171) [0x653606f34171]: /usr/games/crawl-0.34(+0xcd97c9) [0x653606f257c9]: /usr/games/crawl-0.34(+0xcd6b11) [0x653606f22b11]: /usr/games/crawl-0.34(+0xcd8f26) [0x653606f24f26]: /usr/games/crawl-0.34(+0xcdec36) [0x653606f2ac36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x653606727c9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x6536065411f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x6536065441c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b9365ddd1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b9365ddd28b]: /usr/games/crawl-0.34(_start+0x25) [0x653606673145]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b9365ec37d7 in __GI___wait4 (pid=3641775, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b9365ec37d7 in __GI___wait4 (pid=3641775, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000065360674114c in call_gdb (file=0x7b9365fb74e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3499718\000\000\000\000\000" #2 0x000065360674ecf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770395776 dir = "/dgldir/morgue/singyu/" name = "/dgldir/morgue/singyu/crash-singyu-20260206-163616.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7b9365fb74e0 <_IO_2_1_stderr_> #3 0x0000653606740f7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140720948634192}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007b9365df827e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007b9365ddb8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {111283428355336, 111283428355336, 111283432297296, 0, 111283428359808, 111283432297648, 111282719167728, 0, 0, 65535, 111283428355336, 0, 0, 111283428355432, 111283428355336, 135873008013312}}, sa_flags = 1847947776, sa_restorer = 0x0} #10 0x00007b9365ddc7b6 in __libc_message_impl (fmt=fmt@entry=0x7b9365f818d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffc2627e460, reg_save_area = 0x7ffc2627e3f0}} fd = 2 iov = {{iov_base = 0x7b9365f84520, iov_len = 31}, {iov_base = 0x7b9365f818d9, iov_len = 1}, {iov_base = 0x7ffc2627e400, iov_len = 135872999968043}, {iov_base = 0x70, iov_len = 111283432054032}, {iov_base = 0x0, iov_len = 27168806653}, {iov_base = 0x6536316fd, iov_len = 135873001384736}, {iov_base = 0x653631376d08, iov_len = 18446744073709551456}} iovcnt = total = cp = #11 0x00007b9365e5bff5 in malloc_printerr (str=str@entry=0x7b9365f84520 "munmap_chunk(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007b9365e5c47c in munmap_chunk (p=) at ./malloc/malloc.c:3040 pagesize = size = mem = block = total_size = __PRETTY_FUNCTION__ = "munmap_chunk" #13 0x00007b9365e60dfa in __GI___libc_free (mem=0x65363173abb0) at ./malloc/malloc.c:3388 ar_ptr = p = 0x65363173aba0 err = 2 #14 0x0000653606f34171 in l_alloc () No symbol table info available. #15 0x0000653606f257c9 in luaM_free_ () No symbol table info available. #16 0x0000653606f22b11 in luaF_freeproto () No symbol table info available. #17 0x0000653606f24f26 in luaC_freeallobjects () No symbol table info available. #18 0x0000653606f2ac36 in close_state () No symbol table info available. #19 0x0000653606727c9e in CLua::close (this=0x6536075f4c40 ) at clua.cc:84 slisteners = #20 0x00006536065411f8 in _reset_game () at main.cc:355 No locals. #21 0x00006536065441c4 in _launch_game_loop () at main.cc:403 ge = @0x6536317f8dc0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffc26289888) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Unknown command. Found singyu's Spellbook of Introductory Spellcasting. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up singyu's Spellbook of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. You aren't carrying any potions. You have nothing to quiver. You have nothing to quiver. You have nothing to quiver. You have nothing to quiver. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Okay, then. You're too inexperienced to learn that spell! You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. You lose 1MP, and have [3/4] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. You lose 1MP, and have [2/4] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. You lose 1MP, and have [1/4] MP Unknown command. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [0/4] MP Why would you want to do that? Found an encrusted sapphire ring. The training dummy throws a stone. The stone hits you. You take 1 HP, and have [17/18] HP You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The training dummy throws a stone. The stone barely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! HP Full. (18) Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP Full (13) Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (unaware, hasn't noticed you, 100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. You lose 1MP, and have [12/13] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [11/13] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. You lose 1MP, and have [10/13] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. HP Full. (24); You lose 1MP, and have [9/14] MP Put on this ring with [e], and then rest up to your new full potential. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. You gain 2 MP, and have [11/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. You lose 1MP, and have [10/14] MP The bat zombie hits you but does no damage. The bat zombie hits you. You take 1 HP, and have [23/24] HP The bat zombie barely misses you. The bat zombie closely misses you. Put on this ring with [e], and then rest up to your new full potential. The bat zombie hits you but does no damage. x2 HP Full. (24) The bat zombie hits you but does no damage. Why would you want to do that? The bat zombie closely misses you. The bat zombie hits you. Your magical contamination has completely faded away. You take 1 HP, and have [23/24] HP The bat zombie hits you. x2 You take 2 HP, and have [21/24] HP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. You lose 1MP, and have [10/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you. The bat zombie hits you but does no damage. The bat zombie barely misses you. You take 1 HP, and have [21/24] HP; You lose 1MP, and have [9/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie completely misses you. The bat zombie closely misses you. You lose 1MP, and have [8/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You lose 1MP, and have [7/14] MP Put on this ring with [e], and then rest up to your new full potential. Unlike most monsters, zombies and skeletons do not regenerate health. Your magical contamination has completely faded away. Unlike most monsters, zombies and skeletons do not regenerate health. HP Full. (24) You start resting. Magic restored. MP Full (14) You encounter a bat zombie. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. You lose 1MP, and have [13/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [12/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie closely misses you. x2 You lose 1MP, and have [11/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. The bat zombie hits you. The bat zombie hits you but does no damage. You take 1 HP, and have [23/24] HP; You lose 1MP, and have [10/14] MP Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie misses you. The bat zombie barely misses you. The bat zombie hits you. You take 1 HP, and have [22/24] HP; You lose 1MP, and have [9/14] MP Unknown command. You barely miss the bat zombie. The bat zombie is heavily damaged. The bat zombie closely misses you. The bat zombie hits you but does no damage. You hit the bat zombie but do no damage. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie barely misses you. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. The bat zombie hits you. The bat zombie closely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You lose 1MP, and have [8/14] MP You start resting. HP restored. HP Full. (24) You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP Full (14) You start waiting. Done waiting. Found a tubular golden ring. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry Unknown command. c - a ring of wizardry (worn) Unknown command. Unknown command. You encounter a goblin zombie. Unknown command. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (dormant, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [13/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (dormant, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is heavily damaged. You lose 1MP, and have [12/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [11/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (heavily damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is heavily damaged. You lose 1MP, and have [10/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (heavily damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is almost destroyed. You lose 1MP, and have [9/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (almost destroyed, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! You lose 1MP, and have [8/14] MP You start resting. Your magical contamination has completely faded away. You gain 2 MP, and have [10/14] MP You start resting. Magic restored. MP Full (14) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Unknown command. You're too inexperienced to learn that spell! Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. You lose 1MP, and have [13/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (lightly damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [12/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. You lose 1MP, and have [11/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. You lose 1MP, and have [10/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (severely damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You lose 1MP, and have [9/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. You lose 1MP, and have [8/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You lose 1MP, and have [7/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. You lose 1MP, and have [6/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You lose 1MP, and have [5/14] MP You start resting. You encounter a bat zombie. Your magical contamination has completely faded away. You gain 3 MP, and have [8/14] MP A bat zombie is nearby! Okay, then. Unknown command. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. You lose 1MP, and have [7/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie hits you. The bat zombie barely misses you. You take 1 HP, and have [23/24] HP; You lose 1MP, and have [6/14] MP Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You gain 5 HP, and have [28/29] HP; You lose 1MP, and have [5/15] MP This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x2 HP restored. You continue memorising. You finish memorising. Spell assigned to 'b'. HP Full. (29) Unknown command. Unknown command. Sorry, you're not good enough to have a special ability. Don't forget to memorise your newly-available spell, by pressing [M]! You already know all available spells. You already know all available spells. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. The rat squeaks loudly. x2 You encounter a rat. Unknown command. Aiming: Mephitic Cloud (extremely dangerous; 38% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! You hear a shout! The rat is engulfed in noxious fumes. The rat appears confused. You encounter a goblin. It is wielding a +0 club. The rat squeaks loudly. You lose 3MP, and have [5/15] MP Aiming: Mephitic Cloud (extremely dangerous; 38% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (confused, chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The rat is engulfed in noxious fumes. x2; The rat appears confused. The rat closely misses the rat. You lose 2MP, and have [3/15] MP Okay, then. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (noxious fumes, confused, 100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat is engulfed in noxious fumes. The rat appears confused. The rat is engulfed in noxious fumes. The rat appears confused. You lose 1MP, and have [2/15] MP Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (noxious fumes, confused, 100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat is engulfed in noxious fumes. The rat appears confused. The rat bites itself. The rat is killed! The rat is engulfed in noxious fumes. The rat appears confused. You lose 1MP, and have [1/15] MP Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (noxious fumes, heavily wounded, confused, 100% to hit) The magic dart hits the rat. You kill the rat! You lose 1MP, and have [0/15] MP You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. Rather than step into this cloud and hurt yourself, you should either wait for a few turns to see if it vanishes (with .), or just step around it. Okay, then. There are monsters nearby! Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You take 3 HP, and have [26/29] HP; You lose 1MP, and have [0/15] MP You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The rat is engulfed in noxious fumes. The rat appears confused. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You take 1 HP, and have [26/29] HP Unknown command. You don't have enough magic to cast this spell. You closely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! You don't have enough magic to cast this spell. The rat bites itself. The rat is killed! You see here a +0 club. Unknown command. d - a +0 club There are no items here. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse There are no objects that can be picked up here. a rat corpse Found three stone staircases leading down. HP Full. (29); You gain 3 MP, and have [4/15] MP There is a stone staircase leading down here. You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia You gain 2 MP, and have [8/15] MP Okay, then. Unknown command. Found a parchment of Call Imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You gain 2 MP, and have [11/15] MP Okay, then. Unknown command. Unknown command. There is a fountain of clear blue water here. You briefly stop to clean your hands. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! Okay, then. Unknown command. Your memory of Mephitic Cloud unravels. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Unknown command. You open the door. Magic restored. There is an open door here. MP Full (15) Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. You aren't carrying any potions. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. You lose 2MP, and have [13/15] MP You swap places with your cerulean imp. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a cerulean imp, wielding a -4 spear (summoned, friendly) Okay, then. You swap places with your cerulean imp. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You can't see that place. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Follow me! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. You open the gate. You encounter a hobgoblin. The hobgoblin shouts! MP Full (15) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a hobgoblin Attack! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Your cerulean imp hits the hobgoblin with a -4 spear. Your cerulean imp hits the hobgoblin with a -4 spear. The hobgoblin misses your cerulean imp. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin hits your cerulean imp. Your cerulean imp hits the hobgoblin with a -4 spear. Your cerulean imp hits the hobgoblin with a -4 spear. The hobgoblin dies! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. There is an open gate here. You swap places with your cerulean imp. You see here a hobgoblin corpse. MP Full (16) Found a ring mail. Your cerulean imp disappears in a puff of smoke! Found a kite shield. You see here a +0 kite shield. e - a +0 kite shield Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 ring mail. f - a +0 ring mail Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Unknown command. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You start putting on your armour. You continue putting on your +0 kite shield. x5 You finish putting on your +0 kite shield. d - a +0 club (weapon) Unknown command. You unwield your +0 club. You start removing your armour. You continue removing your +0 kite shield. x5 You finish removing your +0 kite shield. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. d - a +0 club (weapon) Unknown command. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. You can't memorise that many levels of magic yet! You open the gate. You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. x2; The gnoll shouts! You hear a shout! The rat squeaks loudly. x2 You encounter a goblin. It is wielding a +0 club. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. The rat barely misses your cerulean imp. You lose 2MP, and have [14/16] MP Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. The goblin hits your cerulean imp with a +0 club. You lose 2MP, and have [12/16] MP Your cerulean imp closely misses the goblin. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a gnoll Attack! The rat closely misses you. The rat bites you but does no damage. Your cerulean imp barely misses the gnoll. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you but does no damage. The rat bites you. The rat barely misses you. The goblin hits your cerulean imp with a +0 club. Your cerulean imp barely misses the gnoll. You take 3 HP, and have [26/29] HP; You lose 1MP, and have [11/16] MP Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. The goblin hits your cerulean imp with a +0 club. Your cerulean imp hits the gnoll but does no damage. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat bites you. Your cerulean imp closely misses the gnoll. You take 1 HP, and have [25/29] HP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Your cerulean imp closely misses the gnoll. You lose 1MP, and have [10/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat bites you. Your cerulean imp hits the gnoll with a -4 spear. You lose 1MP, and have [9/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Your cerulean imp closely misses the gnoll. You lose 1MP, and have [8/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat bites you but does no damage. Your cerulean imp barely misses the gnoll. You lose 1MP, and have [7/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat but does no damage. The rat is severely wounded. The rat bites you. Your cerulean imp hits the gnoll from afar with a -4 spear. You take 1 HP, and have [24/29] HP; You lose 1MP, and have [6/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You lose 1MP, and have [5/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll (severely wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Your cerulean imp closely misses the gnoll. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club Attack! The gnoll hits you. The rat twitches its whiskers. Your cerulean imp closely misses the goblin. You take 3 HP, and have [22/29] HP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Your cerulean imp closely misses the goblin. You lose 1MP, and have [4/16] MP Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Your cerulean imp barely misses the goblin. Your magical contamination has completely faded away. Your Dodging skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. Your Stealth skill increases to level 1! You lose 1MP, and have [3/16] MP Unknown command. Unknown command. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. Your cerulean imp misses the goblin. You take 1 HP, and have [21/29] HP; You lose 1MP, and have [2/16] MP You hit the goblin. You kill the goblin! Your cerulean imp barely misses the goblin. You closely miss the goblin. The goblin closely misses you. Your cerulean imp closely misses the goblin. The goblin misses you. You barely miss the goblin. Your cerulean imp disappears in a puff of smoke! The goblin barely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. The goblin hits you with a +0 club. You take 1 HP, and have [21/29] HP; You lose 2MP, and have [1/16] MP You swap places with your cerulean imp. The goblin barely misses your cerulean imp. Your cerulean imp barely misses the goblin. The goblin hits your cerulean imp with a +0 club. Your cerulean imp hits the goblin with a -4 spear. The goblin dies! You don't have enough magic to cast this spell. The rat twitches its whiskers. Your cerulean imp barely misses the rat. The rat barely misses your cerulean imp. Your cerulean imp barely misses the rat. The rat bites your cerulean imp but does no damage. Your cerulean imp hits the rat with a -4 spear. The rat dies! You swap places with your cerulean imp. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Items here: )) ††††. g - a +0 club; h - a +0 club Found two exits from the tutorial. There is an open gate here. Found an exit from the tutorial. Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You gain 2 HP, and have [26/29] HP notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 38) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [singyu] Species: Human Job: Fighter HP: 26/29; mods: 0/0 MP: 4/16; mod: 2 Stats: 16 10 12 Position: (54, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 3 | 351 | 51/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 3 | 355 | 55/200 Dodging | X | 1 | 17 | 1 | 54 | 4/100 Stealth | X | 1 | 17 | 1 | 51 | 9/84 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 16 | 2 | 212 | 62/150 Spellcasting | X | 1 | 16 | 1 | 111 | 52/119 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 22 Attributes: #73: 6387 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #2: ring of wizardry eq slot #9, inv slot #1: ring of magical power eq slot #1, inv slot #3: +0 club eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....####..## ##.⌠.## ###.## ##.## ##.# ### ##.## #...# #<<<# ###### # ####....### # ##ß#.....5@# #######ß.'........# .......†.'........># #######ß.'........## # ##ß#......>## # ####....### ###### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 38) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.