Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 8951905369610279029, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name singyu -rc /dgldir/rcfiles/crawl-0.34/singyu.rc -macro /dgldir/rcfiles/crawl-0.34/singyu.macro -morgue /dgldir/morgue/singyu/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/singyu:2026-02-06.15:47:23.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e4c7da43a9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5e4c7da51cda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5e4c7da43f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7eefc8ff6330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7eefc904fb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7eefc8ff627e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7eefc8fd98ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7eefc8fda7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7eefc9059ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7eefc905c38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7eefc905edae]: /usr/games/crawl-0.34(+0xce8171) [0x5e4c7e237171]: /usr/games/crawl-0.34(+0xcd97c9) [0x5e4c7e2287c9]: /usr/games/crawl-0.34(+0xcd6b39) [0x5e4c7e225b39]: /usr/games/crawl-0.34(+0xcd8f26) [0x5e4c7e227f26]: /usr/games/crawl-0.34(+0xcdec36) [0x5e4c7e22dc36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5e4c7da2ac9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x5e4c7d8441f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x5e4c7d8471c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7eefc8fdb1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7eefc8fdb28b]: /usr/games/crawl-0.34(_start+0x25) [0x5e4c7d976145]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007eefc90c17d7 in __GI___wait4 (pid=3478977, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007eefc90c17d7 in __GI___wait4 (pid=3478977, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e4c7da4414c in call_gdb (file=0x7eefc91b54e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3344879\000\000\000\000\000" #2 0x00005e4c7da51cf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770394153 dir = "/dgldir/morgue/singyu/" name = "/dgldir/morgue/singyu/crash-singyu-20260206-160913.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7eefc91b54e0 <_IO_2_1_stderr_> #3 0x00005e4c7da43f7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007eefc8ff627e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007eefc8fd98ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {103683066011264, 103683070834656, 103682621174314, 103683068484208, 103683068484304, 103683073579768, 103683068484240, 103683065385816, 103683066006792, 103683066006792, 103683069948752, 0, 103683066011264, 103683069949104, 103682626700528, 0}}, sa_flags = 794391040, sa_restorer = 0xffff} #10 0x00007eefc8fda7b6 in __libc_message_impl (fmt=fmt@entry=0x7eefc917f8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe56e7a830, reg_save_area = 0x7ffe56e7a7c0}} fd = 2 iov = {{iov_base = 0x7eefc917d672, iov_len = 23}, {iov_base = 0x7eefc917f8d9, iov_len = 1}, {iov_base = 0x5e4c7e2260a0 , iov_len = 0}, {iov_base = 0x7ffe56e84fe0, iov_len = 16}, {iov_base = 0xa02c6cc9ae934a6c, iov_len = 0}, {iov_base = 0x5e4c98518d68, iov_len = 103683066006792}, {iov_base = 0x7eefc9807000 <_rtld_global>, iov_len = 6904230464034392684}} iovcnt = total = cp = #11 0x00007eefc9059ff5 in malloc_printerr (str=str@entry=0x7eefc917d672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007eefc905c38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007eefc905edae in __GI___libc_free (mem=0x5e4c988dce40) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5e4c988dce30 err = 0 #14 0x00005e4c7e237171 in l_alloc () No symbol table info available. #15 0x00005e4c7e2287c9 in luaM_free_ () No symbol table info available. #16 0x00005e4c7e225b39 in luaF_freeproto () No symbol table info available. #17 0x00005e4c7e227f26 in luaC_freeallobjects () No symbol table info available. #18 0x00005e4c7e22dc36 in close_state () No symbol table info available. #19 0x00005e4c7da2ac9e in CLua::close (this=0x5e4c7e8f7c40 ) at clua.cc:84 slisteners = #20 0x00005e4c7d8441f8 in _reset_game () at main.cc:355 No locals. #21 0x00005e4c7d8471c4 in _launch_game_loop () at main.cc:403 ge = @0x5e4c988b0ad0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe56e85c98) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Unknown command. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots Okay, then. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Press: ? - help, v - describe, . - travel A staircase leading out of the dungeon. Press: ? - help, v - describe, . - travel A staircase leading out of the dungeon. Unknown command. Press: ? - help, v - describe, . - travel A staircase leading out of the dungeon. Found a scroll labelled TIDIMIZUDO. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled TIDIMIZUDO Unknown command. You open the door. Found a scroll labelled ROGUBR QEL VID. There is an open door here. You encounter a goblin. The goblin shouts! Okay, then. As you read the scroll labelled TIDIMIZUDO, it dissolves into smoke. It was a scroll of fog. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. The goblin hits you but does no damage. You see here a scroll labelled ROGUBR QEL VID. c - a scroll labelled ROGUBR QEL VID The goblin hits you. You take 1 HP, and have [17/18] HP As you read the scroll labelled ROGUBR QEL VID, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. HP Full. (18) The goblin looks desperately for an escape route. A goblin opens the door. Found a runed flail. A goblin is nearby! You hit the goblin. Your attack snaps the goblin out of its fear. The goblin is moderately wounded. You hit the goblin. You kill the goblin! There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. c - a +0 flail of venom Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Unknown command. You aren't carrying any scrolls. You aren't carrying any scrolls. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. Unknown command. You open the door. You encounter a rat and 2 jackals. The rat squeaks loudly. The jackal barks! x2; You hear a bark! You hear a shout! You encounter a jackal. You closely miss the rat. The rat barely misses you. You encounter a jackal. You hit the rat. You kill the rat! The jackal misses you. You closely miss the jackal. The jackal bites you. You encounter a rat. You take 1 HP, and have [17/18] HP You sock the jackal! You kill the jackal! The rat squeaks loudly. The jackal barks! The jackal barely misses you. You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You encounter a hobgoblin. You take 1 HP, and have [16/18] HP You hit the jackal. The jackal is poisoned. The jackal is almost dead. The jackal barely misses you. x2 You sock the jackal! You kill the jackal! The jackal closely misses you. Unknown command. The jackal misses you. You hit the jackal. You kill the jackal! You sock the rat! You kill the rat! The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. x2 HP Full. (18) You thump the jackal! You kill the jackal! You have reached level 2! HP Full. (24); MP Full (4) You closely miss the hobgoblin. The hobgoblin hits you. x2 You take 3 HP, and have [21/24] HP You barely miss the hobgoblin. The hobgoblin hits you but does no damage. You sock the hobgoblin! You kill the hobgoblin! Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You see here a jackal corpse. There is an open door here. Things that are here: a jackal corpse; a rat corpse; HP Full. (24) Found two stone staircases leading down. Done exploring. Done exploring. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Unknown command. Found a sedimented yellow potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a sedimented yellow potion Unknown command. Okay, then. Okay, then. It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin closely misses you. You hit the goblin. You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. Okay, then. Unknown command. d - a +0 dagger; e - a +0 sling; f - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) Sorry, you're not good enough to have a special ability. There are no items here. Unknown command. Unknown command. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target You swing at nothing. You can evoke a wand with [V]. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line You open the door. You encounter a gnoll. It is wielding a +0 spear. There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame misses the gnoll. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame hits the gnoll. The gnoll is lightly wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 72% to hit) The puff of flame hits the gnoll. The gnoll is heavily wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit) The puff of flame hits the gnoll! You kill the gnoll! Things that are here: a +0 spear; a gnoll corpse h - a +0 spear Throw: 30 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a stone. You see here a gnoll corpse. Unknown command. A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Press: ? - help, v - describe, . - travel A crystal wall. Press: ? - help, v - describe, . - travel A metal wall. Press: ? - help, v - describe, . - travel A metal wall. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Unknown command. A wand of digging can destroy rock walls. Use [x][v] to check wall types. Unknown command. Unknown command. Unknown command. Unknown command. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Aiming: Dig Press: ? - help, Shift-Dir - straight line Digging in that direction won't affect any walls. A metal wall. Okay, then. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a runed jade amulet. Jewellery is put on with [e]. i - an amulet of faith There are no items here. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. i - an amulet of faith (worn) You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. You drop an amulet of faith. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Vimmy's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Vimmy's General Store here. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 260 gold pieces (gained 220). Search for what [? for help]? 상점 Can't find anything matching that. Search for what [Enter for "상점", or ? for help]? shop Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Search for what [Enter for "shop", or ? for help]? shop Search for what [Enter for "shop", or ? for help]? shop Unknown command. Search for what [Enter for "shop", or ? for help]? shop Level map cleared. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Vimmy's General Store here. w - 2 potions of heal wounds Thank you for shopping at Vimmy's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! The ufetubus shouts! The gnoll shouts! x2 Found two exits from the tutorial. Unknown command. Unknown command. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You barely miss the gnoll. The gnoll completely misses you. You barely miss the gnoll. The gnoll barely misses you. The gnoll closely misses you. You barely miss the gnoll. The gnoll hits you with a +0 morningstar! You take 8 HP, and have [16/24] HP !!!!! HP Warning !!!!! You closely miss the gnoll. The gnoll closely misses you. The gnoll misses you. You thump the gnoll! The gnoll is poisoned. The gnoll is heavily wounded. The gnoll hits you with a +0 morningstar. Your health is getting dangerously low. Retreating and/or quaffing a potion of heal wounds or curing might be a good idea. You take 5 HP, and have [11/24] HP !!!!! HP Warning !!!!! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll is blinded by the light from your cloak! You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is severely wounded. You kill the gnoll! The gnoll completely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You gain 3 HP, and have [14/29] hp. MP Full (5) You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * You take 10 HP, and have [4/29] HP !!!!! HP Warning !!!!! Unknown command. You feel much better. The gnoll closely misses you. You gain 21 HP, and have [25/29] HP You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll's sight is seared by the starlight! The gnoll hits you but does no damage. The gnoll leaves your sight. Press: ? - help, v - describe, . - travel, g - get item Here: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, blind, very poisoned) Items here: a +0 morningstar; a +0 ring mail; a gnoll corpse. The floor, spattered with blood. There are monsters nearby! You catch the helpless gnoll completely off-guard! You hit the gnoll. The gnoll looks even sicker. The gnoll is almost dead. You kill the gnoll! The ufetubus slips past you! The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus's vision is obscured by starry radiance! Unknown command. You closely miss the ufetubus. The ufetubus misses you. The ufetubus hits you but does no damage. x2 The ufetubus barely misses you. You hit the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you. The ufetubus hits you but does no damage. The orc hits you with a +0 scimitar. The ufetubus closely misses you. The ufetubus completely misses you. The orc misses you. You take 8 HP, and have [18/29] HP !!!!! HP Warning !!!!! You sock the ufetubus! You kill the ufetubus! The orc barely misses you. You barely miss the orc. The orc barely misses you. The orc is blinded by the light from your cloak! The orc hits you but does no damage. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc misses you. You hit the orc. The orc looks even sicker. The orc is heavily wounded. You kill the orc! You hit the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you but does no damage. The orc hits you with a +0 scimitar! You take 7 HP, and have [12/29] HP !!!!! HP Warning !!!!! You hit the orc but do no damage. The orc is heavily wounded. The orc barely misses you. You closely miss the orc. The orc is heavily wounded. The orc closely misses you. The gnoll completely misses you. You sock the gnoll! The gnoll is poisoned. The gnoll is severely wounded. The orc looks more healthy. You kill the gnoll! You barely miss the orc. The orc is severely wounded. The orc closely misses you. You closely miss the orc. The orc is severely wounded. The orc hits you but does no damage. x2 You barely miss the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc but do no damage. The orc is poisoned. The orc is heavily wounded. The orc misses you. The orc hits you but does no damage. You barely miss the orc. The orc is severely wounded. The orc closely misses you. You hit the orc. The orc is almost dead. You kill the orc! Items here: ))))) [[[[[ ††. Unknown command. i - a +0 flail; j - a +0 morningstar; k - a +0 morningstar; l - a +0 scimitar m - a +0 scimitar; n - a +0 chain mail; o - a +0 chain mail p - a +0 leather armour; q - a +0 ring mail; r - a +0 ring mail You unwield your +0 flail of venom. Your +0 flail of venom stops dripping with poison. j - a +0 morningstar (weapon) You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 chain mail. x5 You finish putting on your +0 chain mail. You gain 2 HP, and have [19/30] HP There is an open door here. You gain 2 HP, and have [22/30] HP Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (30, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [singyu] Species: Human Job: Fighter HP: 23/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (30, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 434 | 134/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 432 | 132/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 278 | 128/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: #12: 260 #13: 224 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #9: +0 morningstar eq slot #6, inv slot #1: +0 pair of boots eq slot #8, inv slot #6: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #3, inv slot #13: +0 chain mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.>...@.# #.......# #.......# #.......# #.......# ####'#### ♣.♣ ♣.♣♣ ♣♣†♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (30, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.