Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15225519933753836313, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name singyu -rc /dgldir/rcfiles/crawl-0.34/singyu.rc -macro /dgldir/rcfiles/crawl-0.34/singyu.macro -morgue /dgldir/morgue/singyu/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/singyu:2026-02-06.13:41:13.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 12 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x570df86dba9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x570df86e9cda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x570df86dbf7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c5a13419330]: /usr/games/crawl-0.34(+0xcd8f1b) [0x570df8ebff1b]: /usr/games/crawl-0.34(+0xcdec36) [0x570df8ec5c36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x570df86c2c9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x570df84dc1f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x570df84df1c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c5a133fe1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c5a133fe28b]: /usr/games/crawl-0.34(_start+0x25) [0x570df860e145]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c5a134e47d7 in __GI___wait4 (pid=3311454, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c5a134e47d7 in __GI___wait4 (pid=3311454, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000570df86dc14c in call_gdb (file=0x7c5a135d84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2571784\000\000\000\000\000" #2 0x0000570df86e9cf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770392521 dir = "/dgldir/morgue/singyu/" name = "/dgldir/morgue/singyu/crash-singyu-20260206-154201.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7c5a135d84e0 <_IO_2_1_stderr_> #3 0x0000570df86dbf7a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000570df8ebff1b in luaC_freeallobjects () No symbol table info available. #6 0x0000570df8ec5c36 in close_state () No symbol table info available. #7 0x0000570df86c2c9e in CLua::close (this=0x570df958fc40 ) at clua.cc:84 slisteners = #8 0x0000570df84dc1f8 in _reset_game () at main.cc:355 No locals. #9 0x0000570df84df1c4 in _launch_game_loop () at main.cc:403 ge = @0x570e13190c90: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #10 main (argc=13, argv=0x7ffd15d66a48) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Unknown command. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. You thump the training dummy! The training dummy is almost destroyed. The training dummy closely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. HP Full. (24); MP Full (4) You see here a +0 whip. You unwield your +0 quarterstaff. c - a +0 whip (weapon) There are no items here. Okay, then. Unknown command. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. As you open the door, it creaks loudly! You encounter a rat. The rat squeaks loudly. A rat is nearby! There is an open door here. You barely miss the rat. The rat closely misses you. You hit the rat but do no damage. The rat bites you. You take 1 HP, and have [23/24] HP You closely miss the rat. The rat bites you. You take 2 HP, and have [21/24] HP You hit the rat. You kill the rat! You see here a rat corpse. You start resting. HP restored. HP Full. (24) You open the door. You encounter 3 rats. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. Okay, then. Unknown command. You close the door. You open the door. You hit the rat. The rat is severely wounded. The rat closely misses you. You closely miss the rat. The rat is severely wounded. The rat bites you. You take 1 HP, and have [23/24] HP You hit the rat. You kill the rat! You flog the rat! You kill the rat! HP Full. (24) Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat bites you. There is an open door here. You see here a rat corpse. You take 1 HP, and have [23/24] HP You hit the rat. You kill the rat! You start resting. HP restored. HP Full. (24) Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The wyvern hisses angrily. Found a stone staircase leading down. The jackal barks! You open the door. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. You take 3 HP, and have [21/24] HP You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You take 1 HP, and have [20/24] HP You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. You gain 2 HP, and have [23/24] HP A wyvern comes into view. HP Full. (24) A wyvern is nearby! Remember, you can rest up with [5]. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. A wyvern comes into view. Remember, you can rest up with [5]. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Unknown command. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Sorry, I don't know how to get there. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Pick up this shortbow and wield it with [e]. Okay, then. Okay, then. Okay, then. You unwield your +0 whip. e - a +0 shortbow (weapon) Okay, then. Unknown command. Okay, then. Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Unknown command. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (asleep, 98% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone closely misses you. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "explore".) Okay, then. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You can't see that place. [a rock wall.] Okay, then. Unknown command. Okay, then. Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. Worm is heavily wounded. Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is severely wounded. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. Worm is almost dead. The training dummy throws a stone. The stone hits you. You take 1 HP, and have [23/24] HP Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. The training dummy throws a stone. The stone misses you. The training dummy throws a stone. The stone misses you. HP Full. (24) Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. The training dummy throws a stone. The stone hits you. You take 1 HP, and have [23/24] HP Throw: 10 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang barely misses worm. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm but does no damage. Worm is severely wounded. HP Full. (24) Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 76% to hit) You throw a boomerang. The boomerang barely misses worm. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is almost dead. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 76% to hit) You throw a boomerang. The boomerang barely misses worm. Unknown command. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 76% to hit) You throw a boomerang. The boomerang hits worm. You kill worm! You unwield your +0 shortbow. Throw: 9 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel agile. x2 HP Full. (29); MP Full (5) You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Okay, then. Unknown command. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow closely misses the rat. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (56% to hit) You throw a boomerang. The boomerang hits the rat! You kill the rat! You encounter a rat. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 56% to hit) You throw a boomerang. The boomerang hits the rat. You kill the rat! You encounter a rat. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You throw a boomerang. The boomerang hits the rat. You kill the rat! Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a boomerang. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a boomerang. Throw: 9 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a boomerang. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [singyu] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 393 | 93/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 387 | 87/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 231 | 81/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 34 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ###### ..#####.##..>### .....#.##.# #.>.## ..†.#.#..### #@# ......#....## ##.# ...##.......###.## ....#.....####...# ♣♣........###....# ♣..........#....## ....§§§..##.†.### ....§§§.....### ....§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<<