Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 657223070156480741, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name shycan8 -rc /dgldir/rcfiles/crawl-0.34/shycan8.rc -macro /dgldir/rcfiles/crawl-0.34/shycan8.macro -morgue /dgldir/morgue/shycan8/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/shycan8:2026-02-01.07:18:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e844c26ca9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5e844c27acda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5e844c26cf7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b504ebbd330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7b504ec16b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7b504ebbd27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7b504eba08ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7b504eba17b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7b504ec20ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7b504ec2338c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7b504ec25dae]: /usr/games/crawl-0.34(+0xce8171) [0x5e844ca60171]: /usr/games/crawl-0.34(+0xcd97c9) [0x5e844ca517c9]: /usr/games/crawl-0.34(+0xcd6b85) [0x5e844ca4eb85]: /usr/games/crawl-0.34(+0xcd8f26) [0x5e844ca50f26]: /usr/games/crawl-0.34(+0xcdec36) [0x5e844ca56c36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5e844c253c9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x5e844c06d1f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x5e844c0701c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b504eba21ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b504eba228b]: /usr/games/crawl-0.34(_start+0x25) [0x5e844c19f145]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b504ec887d7 in __GI___wait4 (pid=267110, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b504ec887d7 in __GI___wait4 (pid=267110, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e844c26d14c in call_gdb (file=0x7b504ed7c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 215868\000\000\000\000\000\000" #2 0x00005e844c27acf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1769930788 dir = "/dgldir/morgue/shycan8/" name = "/dgldir/morgue/shycan8/crash-shycan8-20260201-072628.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7b504ed7c4e0 <_IO_2_1_stderr_> #3 0x00005e844c26cf7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007b504ebbd27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007b504eba08ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {103922429619808, 103922432598944, 103922309038634, 103922434788608, 103922432573120, 103922433123336, 103922434788640, 103922428994456, 103922429614296, 103922429614296, 103922433555552, 0, 103922429619808, 103922433555904, 103922314564848, 0}}, sa_flags = 845422592, sa_restorer = 0xffff} #10 0x00007b504eba17b6 in __libc_message_impl (fmt=fmt@entry=0x7b504ed468d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe87005d40, reg_save_area = 0x7ffe87005cd0}} fd = 2 iov = {{iov_base = 0x7b504ed44672, iov_len = 23}, {iov_base = 0x7b504ed468d9, iov_len = 1}, {iov_base = 0x5e844ca4f0a0 , iov_len = 0}, {iov_base = 0x7ffe870104f0, iov_len = 16}, {iov_base = 0xdc4bc53447fa246, iov_len = 0}, {iov_base = 0x5e8453805938, iov_len = 103922429614296}, {iov_base = 0x7b504f3ce000 <_rtld_global>, iov_len = 17454177904643514950}} iovcnt = total = cp = #11 0x00007b504ec20ff5 in malloc_printerr (str=str@entry=0x7b504ed44672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007b504ec2338c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007b504ec25dae in __GI___libc_free (mem=0x5e8453bc9460) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5e8453bc9450 err = 0 #14 0x00005e844ca60171 in l_alloc () No symbol table info available. #15 0x00005e844ca517c9 in luaM_free_ () No symbol table info available. #16 0x00005e844ca4eb85 in luaF_freeproto () No symbol table info available. #17 0x00005e844ca50f26 in luaC_freeallobjects () No symbol table info available. #18 0x00005e844ca56c36 in close_state () No symbol table info available. #19 0x00005e844c253c9e in CLua::close (this=0x5e844d120c40 ) at clua.cc:84 slisteners = #20 0x00005e844c06d1f8 in _reset_game () at main.cc:355 No locals. #21 0x00005e844c0701c4 in _launch_game_loop () at main.cc:403 ge = @0x5e8453bf7470: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe870111a8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. You start waiting. Done waiting. You're doing great! Now, explore a bit until you reach the next blue square. You start waiting. Done waiting. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You start waiting. Done waiting. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. There are no items here. You start waiting. Done waiting. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. To close an open door, press [C]. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. There is an open door here. You aren't wearing anything. To close an open door, press [C]. You close the door. There's nothing to close nearby. There's nothing to close nearby. You open the door. You close the door. There's nothing to close nearby. As you open the door, it creaks loudly! You close the door. Why would you want to do that? Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. There are no items here. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. There's nothing to open nearby. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. There's nothing to open nearby. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Press: ? - help, v - describe, . - travel The floor. You can't go up here! There are no items here. Unknown command. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. Unknown command. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [shycan8] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 24 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.