Dungeon Crawl Stone Soup version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 223859871472406203 4 shakal93 the Vexing (level 1, -1/11 HPs) Began as a Deep Elf Hexslinger on July 13, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (61 turns). shakal93 the Vexing (Deep Elf Hexslinger) Turns: 61, Time: 00:00:13 Health: -1/11 AC: 2 Str: 5 XL: 1 Next: 58% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 0.9 Fighting + Level 2.8 Ranged Weapons + Level 2.5 Dodging + Level 1.7 Spellcasting + Level 4.0 Hexes + Level 1.2 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 5% 2 Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 51% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet barely misses the jackal. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet barely misses the jackal. x2 The sling bullet hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .............# .............### ∩..∩..♣..∩....# ..........###.########### .........#....##÷.÷.÷÷.# ..♣..ß...#.##†'...÷.÷.÷# ...........##h##.÷..÷÷÷# .........####h##>###÷<.# .._..∩..♣# #@##..÷÷÷..# ######### #.+...÷..÷.# ####.÷.....# ######### You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A jackal (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakal93 the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 20 | D:1 | Found a faded altar of an unknown god. 61 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Fire: Sling || 15 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 64 | 64 | 0 | 0 | 26 | 1 | 64.0 | Dungeon | 64 | 64 | 0 | 0 | 26 | 1 | 64.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 64 daAuts