Dungeon Crawl Stone Soup version 0.34-a0-343-gb1c27173d8 (webtiles) character file. Game seed: 1736876494254876327 215 shakal93 the Vexing (level 5, -2/30 HPs) Began as a Deep Elf Hexslinger on July 10, 2025. Slain by a crocodile (7 damage) ... in a sewer. The game lasted 00:03:21 (2370 turns). shakal93 the Vexing (Deep Elf Hexslinger) Turns: 2370, Time: 00:03:21 Health: -2/30 AC: 4 Str: 5 XL: 5 Next: 60% Magic: 6/11 EV: 13 Int: 18 God: Gold: 114 SH: 0 Dex: 19 Spells: 2/10 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: weak-willed, jinxed A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 114 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) f - a +1 pair of boots (worn) Jewellery d - a ring of fire Scrolls b - a scroll of poison j - a scroll of enchant armour k - a scroll of identify Potions e - a potion of curing g - a potion of berserk rage h - a potion of mutation {unknown} i - a potion of heal wounds {unknown} Skills: + Level 1.8 Fighting + Level 4.0 Ranged Weapons + Level 3.5 Dodging + Level 3.2 Spellcasting + Level 5.0 Hexes + Level 1.0 Translocations + Level 2.3 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Inner Flame Hex/Fire 16% N/A 11% 3 x - Volatile Blastmotes Fire/Tloc 16% 2d11 24% 3 z - Jinxbite Hex 42% 2d2 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 24% N/A 9% 2 Sigil of Binding Hex 21% N/A 6% 3 Cause Fear Hex 10% N/A 21% 4 Dimensional Bullseye Hex/Tloc 6% N/A 41% 4 Stone Arrow Conj/Erth 4% 3d7 43% 3 Rending Blade Conj/Frge 2% 2d6 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Yredelemnul Zin Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile attacks as it pursues you! The crocodile barely misses you. You see here a brain worm corpse. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The crocodile bites you! The cloud of blastmotes explodes! The concussive blast engulfs the crocodile. The crocodile is lightly wounded. The concussive blast engulfs you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are knocked back by the blast. Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. You are too injured to fight recklessly! Casting: Jinxbite (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a crocodile (poison gas, lightly wounded, chance to call a sprite on attack: 53%, 55% to hit) You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is moderately wounded. A giggling sprite leaps out and makes the crocodile trip over its own talons. The crocodile is moderately wounded. The crocodile is engulfed in poison gas. The crocodile is poisoned. The crocodile bites you! You die... #∩# #.# #.# #†# ####### #.# ##.....## #.# ##...≈...## ####§#######§§§≈≈≈...## #§§§§†l@§§§§§§§≈≈≈≈†∩∩# ####§#######§§§≈≈≈...## #.# ##...≈...## #!# ##.....## #.# ####### ... ... ... ..... You could see a crocodile (poisoned, drained). Vanquished Creatures A brain worm (Sewer) 3 gnolls (D:2) 5 adders 2 river rats (D:3) 5 dart slugs A ribbon worm (D:2) A giant cockroach (D:3) 5 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 ball pythons 12 bats 5 endoplasms 5 frilled lizards 5 goblins 8 kobolds 4 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakal93 the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 233 | D:1 | Reached skill level 1 in Fighting 233 | D:1 | Reached XP level 2. HP: 13/16 MP: 6/6 236 | D:1 | Learned a level 2 spell: Jinxbite 739 | D:2 | Reached XP level 3. HP: 17/20 MP: 6/8 1158 | D:2 | HP: 1/20 [gnoll/+0 spear (2)] 1162 | D:2 | Reached XP level 4. HP: 8/25 MP: 6/9 1497 | D:2 | Found a faded altar of an unknown god. 1696 | D:2 | Found Calyism's Antique Armour Shoppe. 1792 | D:2 | Found a basalt altar of Yredelemnul. 1910 | D:3 | Found a glowing silver altar of Zin. 2046 | D:3 | Learned a level 3 spell: Volatile Blastmotes 2050 | D:3 | Learned a level 3 spell: Inner Flame 2193 | D:3 | Reached XP level 5. HP: 30/30 MP: 9/11 2235 | D:3 | Found a glowing drain. 2244 | Sewer | Entered a sewer 2312 | Sewer | Reached skill level 5 in Hexes 2312 | Sewer | Reached skill level 1 in Translocations 2360 | Sewer | Noticed a crocodile 2370 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic D:2: layout_basic, serial_shops, shop, basic_altar, basic_ecumenical_altar, minmay_misc_feat_tower, st_stairs_2, hangedman_decor_growths, minmay_liquid_box D:3: layout_basic, mainiacjoe_overflow_cross_hatched, serial_shops, shop, portal_sewer_entry_b, corexii_leaking_fountain, palyth_stone_intersect, roderic_lattice_a Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.8 Ranged Weapons | 3 4 | 4.0 Spellcasting | 2 3 | 3.2 Dodging | 3 | 3.5 Fire Magic | 2 | 2.3 Hexes | 5 | 5.0 Translocations | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 78 | 68 || 146 Cast: Jinxbite | 20 | 22 || 42 Volatile Blastmot | | 1 || 1 Use: Scroll | 3 | 3 || 6 Potion | 1 | || 1 Armour: Robe | 20 | 12 || 32 Dodge: Dodged | 22 | 17 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2404 | 2384 | 20 | 0 | 1981 | 4 | 601.0 | Dungeon | 2275 | 2255 | 20 | 0 | 1889 | 3 | 758.3 | Sewer | 129 | 129 | 0 | 0 | 92 | 1 | 129.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1194 daAuts D:1: 738 daAuts D:3: 342 daAuts Sewer: 129 daAuts