Dungeon Crawl Stone Soup version 0.34-a0-180-gd61037341e (webtiles) character file. Game seed: 4564811091265342844 2 shakal93 the Vexing (level 1, -3/11 HPs) Began as a Deep Elf Hexslinger on July 5, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (108 turns). shakal93 the Vexing (Deep Elf Hexslinger) Turns: 108, Time: 00:00:05 Health: -3/11 AC: 2 Str: 5 XL: 1 Next: 25% Magic: 5/5 EV: 2 Int: 17 God: Gold: 29 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of amnesia {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of attraction {unknown} Skills: + Level 0.7 Fighting * Level 2.8 Ranged Weapons + Level 2.4 Dodging + Level 1.5 Spellcasting + Level 4.0 Hexes + Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 6% 2 Sigil of Binding Hex 15% N/A 12% 3 Inner Flame Hex/Fire 10% N/A 22% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History No target in view! You now have 24 gold pieces (gained 6). f - a lumpy amethyst potion No target in view! You now have 29 gold pieces (gained 5). You open the door. You open the door. There is an open door here. Found a stone staircase leading down. No target in view! A quokka and a goblin come into view. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You hear an angry hiss. A ball python comes into view. There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the ball python. A quokka comes into view. The ball python closely misses you. The ball python misses you. There are monsters nearby! You shoot a sling bullet. The sling bullet closely misses the ball python. The sling bullet misses the quokka. The ball python barely misses you. The ball python grabs you. The ball python constricts you. There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the ball python. The quokka bites you. The ball python bites you. The ball python constricts you. The quokka bites you. The ball python bites you. The ball python constricts you. There are monsters nearby! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The quokka bites you. You die... ..# ### ###.# . .... ..># ##.. .....#..# ..... .....#..##.). ......... #.rrS# #.# #@.# .# #.# +..# ... #.# #.## #.## #.# #.# .###...###.# #.##### .........#.# ###'#...# .........#.###.....#.# #...###.....##.....#.# ......#...#.##.....#.# You could see 2 quokkas and a ball python. Vanquished Creatures A hobgoblin (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shakal93 the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 108 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, kennysheep_minor_cross Action || total ---------------------------++------- Fire: Sling || 9 Armour: Robe || 11 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 110 | 0 | 0 | 90 | 1 | 110.0 | Dungeon | 110 | 110 | 0 | 0 | 90 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 110 daAuts