Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 13194005514297966917 42 sh2512 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 7, 2025. Slain by a hobgoblin (2 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:12:40 (1034 turns). sh2512 the Conjurer (Deep Elf Conjurer) Turns: 1034, Time: 00:12:40 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 2/10 EV: 12 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 robe Scrolls s - a scroll of butterflies Potions d - a potion of brilliance {unknown} f - a potion of attraction {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 69% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The goblin closely misses you. The goblin hits you with a +0 dagger. The hobgoblin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 85% to hit) You focus your ray upon Robin. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. You kill Robin! The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. (Press . to maintain the ray.) The frilled lizard hisses angrily. The goblin hits you with a +0 club. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, 79% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The goblin misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You encounter a hobgoblin. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, 79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The goblin hits you but does no damage. You encounter a goblin. It is wielding a +0 club. The hobgoblin hits you. You die... #..# ##...###..#.# #.## #.....##..#.##### ###.### #...............### #.....####.....#.g....g.g.. #..<..........##.#.#.#...##. .............# #)#.......g.. .............# #.#...)..!... .............###g##)g....... .##.##..........@l.†.).....> .##.##.......#.g.g.......### .#...#.......#.#.####....# .................#......## ##.....#####.#.#.#.##...####. ##.#..####>##.#............ ...............##.###.# #..####.##.#..##......##. #..#####.#............... You could see 3 hobgoblins, 2 goblins and a frilled lizard. Vanquished Creatures Robin (D:2) A dart slug (D:2) A hobgoblin (D:2) 3 jackals (D:2) 4 quokkas 3 ball pythons (D:2) 5 bats (D:2) 3 endoplasms A frilled lizard (D:2) 7 goblins 3 kobolds A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sh2512 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 407 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 410 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:2 | Encountered Robin 1008 | D:2 | Reached XP level 3. HP: 13/19 MP: 3/10 1032 | D:2 | Killed Robin 1034 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms D:2: layout_loops_ring, minivault_25, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 47 Searing Ray || 15 Drink: Curing || 2 Magic || 1 Read: Butterflies || 1 Identify || 1 Armour: Robe || 30 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1034 | 1018 | 16 | 342 | 0 | 2 | 517.0 | Dungeon | 1034 | 1018 | 16 | 342 | 0 | 2 | 517.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 568 daAuts D:1: 466 daAuts