seyn Level 1 of the Dungeon (3, -18, D:1) a medusa talisman (3, -10, D:1) a bat corpse (skeletalised by now) (4, -8, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (5, -4, D:1) a +0 war axe (7, -16, D:1) a +0 dagger (7, -6, D:1) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, -5, D:1) a jackal corpse (skeletalised by now) (13, -19, D:1) a +0 dagger (17, -31, D:1) a +0 dagger (20, -10, D:1) a +0 leather armour (21, -28, D:1) a quokka skeleton (21, -19, D:1) a +0 sling (23, -18, D:1) a +0 mace (32, -8, D:1) an inkwell talisman (42, -15, D:1) a +0 club (44, -14, D:1) a +0 club Level 2 of the Dungeon [Shop] Atut's Antique Weapon Shoppe a +0 mace (54 gold) a +0 flail (63 gold) a +0 flail (63 gold) a +0 trident (63 gold) a +0 sling (27 gold) a +0 short sword (54 gold) a +0 dagger (36 gold) a +0 club (9 gold) the +5 hand axe "Xumi" {spect, rElec Int+3 SInv} (1026 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +2 heavy quarterstaff (378 gold) [Shop] Killangoge's Weapon Shop a +0 hand axe (33 gold) 4 poisoned darts (26 gold) a +0 spear (33 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1073 gold) rF+: It protects you from fire. It cannot be enchanted further. the +6 war axe of Turmoil {freeze, rPois rF+} (599 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the +6 executioner's axe of Wynguoz {pain, rC+ Int+2 Dex+4} (1035 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 flail (38 gold) (0, 0, D:2) a +0 club (0, 5, D:2) a +0 ring mail (2, -10, D:2) a +0 robe (6, -6, D:2) a +0 dagger a stone a kobold skeleton (20, -13, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (4, 23, D:3) a +0 whip (6, 20, D:3) a +0 whip (7, 0, D:3) a +0 sling (10, 16, D:3) a +0 club a rat corpse (skeletalised by now) (11, -13, D:3) a +0 club (13, -4, D:3) a +0 club (24, 19, D:3) a +0 quarterstaff (27, -13, D:3) a +0 rapier (28, 11, D:3) a hobgoblin corpse (skeletalised by now) (29, -12, D:3) a bat corpse (skeletalised by now) (29, 14, D:3) a dragon-coil talisman (34, 10, D:3) a +0 robe (36, 6, D:3) a +0 sling (45, -1, D:3) a +0 trident a +0 leather armour (45, 1, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (46, 1, D:3) a +0 short sword Level 4 of the Dungeon (0, 8, D:4) a +0 club a goblin corpse (14, -4, D:4) 5 atropa-tipped darts (27, -6, D:4) a +0 sling Level 6 of the Dungeon (2, -6, D:6) 15 gold pieces (3, 4, D:6) 10 gold pieces Level 7 of the Dungeon (0, 0, D:7) a maw talisman (1, -11, D:7) a parchment of Sublimation of Blood (16, 1, D:7) a parchment of Flame Wave