Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 3146008155018820133 419830 seyn the Warrior (level 21, 0/181 (201) HPs) Began as a Demigod Fighter on Feb 9, 2026. Slain by a crawling flesh cage (6 damage) ... on level 5 of the Vaults on Feb 10, 2026. The game lasted 05:21:37 (66767 turns). seyn the Warrior (Demigod Fighter) Turns: 66767, Time: 05:21:38 HP: 0/181 (201) AC: 39 Str: 26 XL: 21 Next: 66% MP: 25/25 EV: 26 Int: 9 God: Gold: 3007 SH: 0 Dex: 48 Spells: 20/20 levels left rFire + . . (50%) B - +9 long sword of Fiel {freeze, +Blink rCorr Str+2 Dex+5} rCold + + + (20%) D - +10 tower shield of Ignorance {rN+ Int-4} rNeg + . . (50%) a - +4 golden dragon scales rPois + (33%) H - +2 hat of the Thistle {rElec rC+ rCorr Dex+3} rElec + (33%) Y - +2 cloak {Stlth+} rCorr + (50%) i - +2 pair of gloves "Efrysoel" {+Inv Int+3 Dex-3 Slay+3 Fire} SInv + e - +2 pair of boots Will +++.. o - amulet of reflection Stlth C - ring of Hinaept {^Contam rCorr Dex+6 SInv} HPRegen 0.50/turn K - ring of Ekecoin {Will+ Str+3} MPRegen 0.19/turn %: reflection @: confused, ambrosia-drunk, hasted, studying 2 skills, lightly drained, very quick A: high MP 1, forlorn, divine attributes, cold resistance 1, efficient metabolism }: 2/15 runes: barnacled, gossamer a: Evoke Blink (12%), Evoke Invisibility (12%) You were on level 5 of the Vaults. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey and Ice Cave. You collected 4997 gold pieces. You spent 1990 gold pieces at shops. Inventory: Hand Weapons B - the +9 long sword of Fiel (weapon) {freeze, +Blink rCorr Str+2 Dex+5} (You found it in an ice cave) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. E - a +3 sacred scourge of holy wrath O - a +6 scimitar of protection Missiles k - 33 poisoned darts n - 32 boomerangs p - 9 atropa-tipped darts v - 14 javelins Armour a - +4 golden dragon scales (worn) d - a +2 cloak e - a +2 pair of boots (worn) f - a +0 chain mail h - a +0 kite shield i - the +2 pair of gloves "Efrysoel" (worn) {+Inv Int+3 Dex-3 Slay+3 Fire} (You found it in an ice cave) +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fire: It increases the power of your Fire spells. It cannot be enchanted further. s - a +2 pair of gloves t - the +0 plate armour of Pathos {Fly rC++ MP+7 Str-5} (You found it on level 10 of the Dungeon) Fly: It grants you flight. rC++: It greatly protects you from cold. MP+7: It affects your magic capacity (+7). Str-5: It affects your strength (-5). It cannot be enchanted further. u - the +1 helmet of Gozag's Wrath {Rampage} (You found it on level 11 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. A - a +1 kite shield of reflection D - the +10 tower shield of Ignorance (worn) {rN+ Int-4} (You found it in an ice cave) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. F - +0 fire dragon scales H - the +2 hat of the Thistle (worn) {rElec rC+ rCorr Dex+3} (You took it off Wiglaf on level 2 of the Spider Nest) rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. L - a +1 hat of willpower M - the +3 ring mail of Fallacy {+Blink rPois} (You found it on level 1 of the Elven Halls) +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. Q - a +0 cloak of corrosion resistance R - +0 swamp dragon scales T - the +1 tower shield of Ruckys {Will+ MP+7 Int+3} (You found it on level 4 of the Shoals) Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). It cannot be enchanted further. U - +0 ice dragon scales V - +0 storm dragon scales X - the +0 chain mail "Ekluesis" {Rampage *Silence Regen+ Dex+5} (You found it on level 3 of the Depths) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Y - a +2 cloak of stealth (worn) Z - a +0 cloak of poison resistance Jewellery c - a +6 ring of strength g - a +6 ring of dexterity j - an amulet of dissipation l - an amulet of wildshape m - a +4 ring of protection o - an amulet of reflection (worn) q - a ring of see invisible r - a ring of positive energy w - a ring of poison resistance x - a ring of willpower z - a ring of positive energy C - the ring of Hinaept (worn) {^Contam rCorr Dex+6 SInv} (You found it in an ice cave) [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. G - a ring of protection from cold I - a +4 ring of slaying J - a ring of resist corrosion K - the ring of Ekecoin (worn) {Will+ Str+3} (You found it on level 4 of the Spider Nest) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). N - a +5 ring of evasion P - a +4 ring of slaying S - a +4 ring of protection W - an amulet of the acrobat Talismans b - a lupine talisman Wands p - a wand of polymorph (27) e - a wand of charming (11) a - a wand of flame (48) b - a wand of light (21) f - a wand of mindburst (38) c - a wand of iceblast (6) d - a wand of digging (10) Scrolls I - 8 scrolls of immolation b - 5 scrolls of blinking T - a scroll of torment p - 9 scrolls of poison N - 6 scrolls of noise V - 9 scrolls of vulnerability g - 7 scrolls of fog t - 8 scrolls of teleportation x - 5 scrolls of amnesia w - 4 scrolls of enchant weapon r - a scroll of revelation W - 4 scrolls of brand weapon S - 5 scrolls of silence f - 5 scrolls of fear Potions A - 9 potions of attraction e - 3 potions of enlightenment g - 3 potions of magic b - 5 potions of brilliance r - 5 potions of resistance M - 3 potions of mutation a - 3 potions of ambrosia i - 4 potions of invisibility C - 6 potions of cancellation m - 2 potions of might L - 6 potions of lignification f - 2 potions of moonshine B - 3 potions of berserk rage h - 6 potions of haste Skills: + Level 20.0 Fighting - Level 14.0 Long Blades + Level 18.5 Armour + Level 18.2 Dodging + Level 18.5 Shields - Level 5.0 Evocations You had 20 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 100% 1 Freeze Ice 0% 1d3 100% 1 Kinetic Grapnel Frge 0% 1d4 100% 1 Kiss of Death Conj/Necr 0% 2d5 100% 1 Poisonous Vapours Alch/Air 0% 1d1 100% 1 Sandblast Erth 0% 2d4 100% 1 Shock Conj/Air 0% 1d3 100% 1 Slow Hex 0% N/A 100% 1 Blink Tloc 0% N/A 100% 2 Call Imp Summ 0% N/A 100% 2 Construct Spike Launche Frge 0% 2d3 100% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Grave Claw Necr 0% 2d7 100% 2 Jinxbite Hex 0% 2d2 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Sublimation of Blood Necr 0% N/A 100% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Animate Dead Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (1/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of winter. Shops: D:4 : D:10 = Orc:2 (:??* Elf:3 =: Vaults:1 :? Vaults:2 :* Depths:1 [(([ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Depths:4 Pandemonium: Orc:2 Depths:2 Ziggurat: Depths:2 Annotations: D:3 1 runed translucent door, Crazy Yiuf Lair:1 exclusion: oklob plant Lair:4 exclusion: oklob plant Shoals:3 Mara Spider:2 Mlioglotl Spider:3 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are cold resistant. (rC+) Your metabolism doubles the duration of potion status effects. Message History * * * LOW HITPOINT WARNING * * * The shining eye gazes at you. Mutagenic energy flows into you. Okay, then. Your surroundings suddenly seem different. You encounter a crawling flesh cage, an ironbound convoker, a phantasmal warrior and a frost giant. The frost giant is wielding a +0 battleaxe of freezing. The crawling flesh cage gurgles horribly! The ironbound convoker shouts! The frost giant shouts! You hear a shout! The frost giant is no longer deflecting missiles. You block the crawling flesh cage's attack. The dancing +2 glaive of flaming leaves your sight. You encounter a yaktaur captain. It is wielding a +0 arbalest and carrying a +0 arbalest. The yaktaur captain shouts! You hear a shout! x5 The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! Okay, then. You encounter a stone giant. You are confused. You feel invigorated. Your mutated metabolism churns, savouring the potion of ambrosia. The vault guard shouts! You hear a deafening roar! You hear a shout! You encounter a vault sentinel. It is wielding a +0 war axe. The yaktaur captain shoots a bolt. The bolt closely misses you. The vault guard is no longer deflecting missiles. The crawling flesh cage tentacle-slaps you but does no damage. The phantasmal warrior gestures at you. The phantasmal warrior blinks! Okay, then. Unknown command. You bump into the heavily etched metal wall. The vault guard shouts! The vault guard is no longer deflecting missiles. The vault sentinel blows a loud note on a signal horn! The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The crawling flesh cage tentacle-slaps you. * * * LOW HITPOINT WARNING * * * The crawling flesh cage freezes you. You resist. You die... ##...p.p..##### ....pppp....... ....p