Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 16477859761052580831 249 setset321 the Conjurer (level 6, -9/44 HPs) Began as a Gnoll Conjurer on Feb 7, 2026. Shot with an arrow by a centaur (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:21 (2622 turns). setset321 the Conjurer (Gnoll Conjurer) Turns: 2622, Time: 00:03:22 Health: -9/44 AC: 0 Str: 6 XL: 6 Next: 12% Magic: 4/19 EV: 19 Int: 20 God: Gold: 122 SH: 0 Dex: 10 Spells: 4/15 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.16/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons j - the +10 hammer of Tybit {drain, rPois rN+} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles b - 2 throwing nets i - 2 silver javelins Armour a - a +0 robe (melded) d - a +2 hat e - an orb of guile f - a +0 pair of gloves h - a +0 pair of boots k - a +2 cloak of stealth Jewellery g - a ring of resist corrosion Talismans c - an inkwell talisman (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of poison {unknown} k - a scroll of revelation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} n - a potion of haste {unknown} Skills: + Level 1.8 Fighting + Level 1.8 Short Blades + Level 1.8 Long Blades + Level 1.8 Axes + Level 1.8 Maces & Flails + Level 1.8 Polearms + Level 1.8 Staves + Level 1.8 Ranged Weapons + Level 1.8 Throwing + Level 1.8 Armour + Level 4.9 Dodging + Level 4.5 Stealth + Level 1.8 Shields + Level 1.8 Unarmed Combat + Level 5.3 Spellcasting + Level 7.2(8.5) Conjurations + Level 1.4(2.7) Hexes + Level 1.4(2.7) Summonings + Level 1.4(2.7) Necromancy + Level 1.4(2.7) Translocations + Level 1.4(2.7) Forgecraft + Level 1.4(2.7) Fire Magic + Level 1.4(2.7) Ice Magic + Level 1.4(2.7) Air Magic + Level 1.4(2.7) Earth Magic + Level 1.4(2.7) Alchemy + Level 2.0 Invocations + Level 1.8 Evocations + Level 1.6 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 56% 3d9 1% 2 Call Imp Summ 32% N/A 5% 2 Teleport Other Tloc 16% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. The centaur shoots an arrow. The arrow completely misses you. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you! You die... #.....# #...###........#.....#### #.....# ##...##.....#............ ####### ##....#######........... ####.# #.###...†... #.# #.# #....... #.# #.####...... #.### #...##.[†... #...######.......... ######;........##<..... #.c....#######.##..#### .....*.................# .......###..#######.#### ...#### ##.# #.# ## .. .# #.. #⌠ # .# .... #. .. #...# #) . ##### ## You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures Crazy Yiuf (D:3) Jessica (D:2) Terence (D:3) A clockroach (D:3) Natasha (twice) (D:3) A gnoll (D:2) 4 adders 3 ribbon worms 5 endoplasms 4 hobgoblins A quokka (D:1) 8 ball pythons 5 bats 9 frilled lizards 9 goblins 2 jackals (D:2) 4 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | setset321 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/11 208 | D:1 | Learned a level 2 spell: Searing Ray 612 | D:1 | Found a faded altar of an unknown god. 887 | D:2 | Reached XP level 3. HP: 25/25 MP: 11/13 921 | D:2 | Reached skill level 5 in Spellcasting 1147 | D:2 | Encountered Jessica 1150 | D:2 | Killed Jessica 1151 | D:2 | Reached skill level 1 in Fighting 1151 | D:2 | Reached skill level 1 in Short Blades 1151 | D:2 | Reached skill level 1 in Long Blades 1151 | D:2 | Reached skill level 1 in Axes 1151 | D:2 | Reached skill level 1 in Maces & Flails 1151 | D:2 | Reached skill level 1 in Polearms 1151 | D:2 | Reached skill level 1 in Staves 1151 | D:2 | Reached skill level 1 in Ranged Weapons 1151 | D:2 | Reached skill level 1 in Throwing 1151 | D:2 | Reached skill level 1 in Armour 1151 | D:2 | Reached skill level 1 in Shields 1151 | D:2 | Reached skill level 1 in Unarmed Combat 1151 | D:2 | Reached skill level 1 in Invocations 1151 | D:2 | Reached skill level 1 in Evocations 1315 | D:2 | Reached XP level 4. HP: 32/32 MP: 13/15 1329 | D:2 | Learned a level 4 spell: Fulminant Prism 1334 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1370 | D:2 | Reached skill level 1 in Shapeshifting 1647 | D:2 | Reached skill level 1 in Hexes 1647 | D:2 | Reached skill level 1 in Summonings 1647 | D:2 | Reached skill level 1 in Necromancy 1647 | D:2 | Reached skill level 1 in Translocations 1647 | D:2 | Reached skill level 1 in Forgecraft 1647 | D:2 | Reached skill level 1 in Fire Magic 1647 | D:2 | Reached skill level 1 in Ice Magic 1647 | D:2 | Reached skill level 1 in Air Magic 1647 | D:2 | Reached skill level 1 in Earth Magic 1647 | D:2 | Reached skill level 1 in Alchemy 2185 | D:3 | Encountered Natasha 2191 | D:3 | Killed Natasha 2192 | D:3 | Reached XP level 5. HP: 27/37 MP: 9/16 2201 | D:3 | Encountered Terence 2204 | D:3 | Encountered Natasha 2209 | D:3 | Killed Natasha 2222 | D:3 | Killed Terence 2366 | D:3 | Identified the +10 hammer of Tybit {drain, rPois rN+} 2376 | D:3 | Encountered Crazy Yiuf 2383 | D:3 | Killed Crazy Yiuf 2384 | D:3 | Reached XP level 6. HP: 44/44 MP: 13/19 2618 | D:3 | HP: 1/44 [centaur/arrow (16)] 2622 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, shapermc_ecumenical_altar_venn, st_stairs_8 D:2: layout_loops_ring, kennysheep_nondescript, cheibrodos_gnoll_hut, uniq_jessica D:3: layout_rooms, uniq_natasha, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 5 | 5.3 Fighting | 1 | 1.8 Short Blades | 1 | 1.8 Long Blades | 1 | 1.8 Axes | 1 | 1.8 Maces & Flails | 1 | 1.8 Polearms | 1 | 1.8 Staves | 1 | 1.8 Ranged Weapons | 1 | 1.8 Throwing | 1 | 1.8 Armour | 1 | 1.8 Shields | 1 | 1.8 Unarmed Combat | 1 | 1.8 Invocations | 1 2 | 2.0 Evocations | 1 | 1.8 Shapeshifting | 1 | 1.6 Hexes | 1 | 1.4 Summonings | 1 | 1.4 Necromancy | 1 | 1.4 Translocations | 1 | 1.4 Forgecraft | 1 | 1.4 Fire Magic | 1 | 1.4 Ice Magic | 1 | 1.4 Air Magic | 1 | 1.4 Earth Magic | 1 | 1.4 Alchemy | 1 | 1.4 Dodging | | 4.9 Stealth | | 4.5 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 9 || 9 Melee: Unarmed | | 9 || 9 Cast: Magic Dart | 67 | 62 || 129 Searing Ray | | 4 || 4 Fulminant Prism | | 5 || 5 Armour: None | 2 | 9 || 11 Dodge: Dodged | 7 | 23 || 30 Form: Scroll | 1 | || 1