Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 9411052262791473652 524 setset321 the Conjurer (level 7, -4/51 HPs) Began as a Gnoll Conjurer on Feb 3, 2026. Slain by a sky beast (5 damage) ... on level 5 of the Dungeon. The game lasted 00:05:14 (3826 turns). setset321 the Conjurer (Gnoll Conjurer) Turns: 3826, Time: 00:05:15 Health: -4/51 AC: 5 Str: 6 XL: 7 Next: 22% Magic: 0/15 EV: 13 Int: 19 God: Gold: 295 SH: 0 Dex: 17 Spells: 6/17 levels left rFire . . . (100%) d - +0 sling rCold . . . (100%) (no offhand) rNeg + . . (50%) e - +2 robe "Doohoku" {rN+ Dex+6} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 295 gold pieces. Inventory: Hand Weapons c - a +0 long sword d - a +0 sling (weapon) Missiles b - 10 poisoned darts g - 2 javelins Armour a - a +0 robe e - the +2 robe "Doohoku" (worn) {rN+ Dex+6} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. f - a +0 pair of boots (worn) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - 2 scrolls of teleportation {unknown} h - 2 scrolls of silence {unknown} k - a scroll of revelation {unknown} l - a scroll of torment {unknown} m - a scroll of enchant weapon {unknown} u - a scroll of fog {unknown} v - a scroll of acquirement {unknown} y - a scroll of noise {unknown} Potions g - 2 potions of magic f - 2 potions of heal wounds {unknown} j - a potion of might {unknown} n - 2 potions of brilliance {unknown} o - a potion of ambrosia {unknown} p - 2 potions of cancellation {unknown} q - a potion of mutation {unknown} s - a potion of curing {unknown} Skills: + Level 2.4 Fighting + Level 2.4 Short Blades + Level 2.4 Long Blades + Level 2.4 Axes + Level 2.4 Maces & Flails + Level 2.4 Polearms + Level 2.4 Staves + Level 2.4 Ranged Weapons + Level 2.4 Throwing + Level 2.4 Armour + Level 5.2 Dodging + Level 4.8 Stealth + Level 2.4 Shields + Level 2.4 Unarmed Combat + Level 5.6 Spellcasting + Level 7.4 Conjurations + Level 2.0 Hexes + Level 2.0 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 2.0 Forgecraft + Level 2.0 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 2.0 Earth Magic + Level 2.0 Alchemy + Level 2.6 Invocations + Level 2.4 Evocations + Level 2.2 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 92% 2x1d8 1% 1 Static Discharge Conj/Air 46% 3-5/arc 2% 2 Inner Flame Hex/Fire 12% N/A 16% 3 Passwall Erth 12% N/A 16% 3 Teleport Other Tloc 12% N/A 16% 3 Leda's Liquefaction Alch/Erth 6% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Shops: D:2 * Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your Alchemy skill increases to level 2! You have reached level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (severely wounded, 73% to hit) You focus your ray upon the sky beast. The searing ray misses the sky beast. (Press . to maintain the ray.) You feel sick. The searing ray hits the sky beast. The sky beast is almost dead. You feel sick. The searing ray misses the sky beast. You feel sick. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The sky beast closely misses you. You shoot a sling bullet. The sling bullet hits the sky beast. The sky beast is almost dead. You feel sick. The sky beast hits you. The air twists around and strikes you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You shoot a sling bullet. The sling bullet hits the sky beast. The sky beast is almost dead. You feel sick. You are no longer poisoned. You encounter a sky beast. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the sky beast. The sky beast closely misses you. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you. You die... ....... #...# #...... #...### #.....#....... .#.....<..## F. ...........#..# #.<...>......## ..............# ..#.###......>. . ## #@....... .....[F......## .......!.....# ...!........... .#............# #..##.......## #... ......#... #.. ......#### You could see 2 sky beasts. Vanquished Creatures A water moccasin (D:5) 2 scorpions (D:4) A bombardier beetle (D:4) A hound (D:4) A clockroach (D:4) 2 iguanas (D:4) An orc wizard (D:4) 4 adders 4 gnolls (D:3) 2 dart slugs (D:1) 7 orcs (D:4) A ribbon worm (D:2) 8 endoplasms 6 hobgoblins 4 jackals (D:1) A quokka (D:2) 6 ball pythons 4 bats 4 frilled lizards 11 goblins 3 kobolds 2 rats (D:3) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | setset321 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/7 319 | D:1 | Learned a level 2 spell: Searing Ray 767 | D:1 | Reached XP level 3. HP: 25/25 MP: 9/9 769 | D:1 | Reached skill level 5 in Spellcasting 1107 | D:2 | Reached skill level 1 in Invocations 1186 | D:2 | Identified the +2 robe "Doohoku" {rN+ Dex+6} 1385 | D:2 | Found Vousk's General Store. 1458 | D:2 | Reached skill level 1 in Fighting 1458 | D:2 | Reached skill level 1 in Short Blades 1458 | D:2 | Reached skill level 1 in Long Blades 1458 | D:2 | Reached skill level 1 in Axes 1458 | D:2 | Reached skill level 1 in Maces & Flails 1458 | D:2 | Reached skill level 1 in Polearms 1458 | D:2 | Reached skill level 1 in Staves 1458 | D:2 | Reached skill level 1 in Ranged Weapons 1458 | D:2 | Reached skill level 1 in Throwing 1458 | D:2 | Reached skill level 1 in Armour 1458 | D:2 | Reached skill level 1 in Shields 1458 | D:2 | Reached skill level 1 in Unarmed Combat 1458 | D:2 | Reached skill level 1 in Evocations 1505 | D:2 | You fall into a shaft and drop 1 floor! 1532 | D:3 | Reached XP level 4. HP: 18/32 MP: 11/11 1537 | D:3 | Learned a level 4 spell: Fulminant Prism 1542 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1611 | D:3 | Reached skill level 1 in Shapeshifting 1668 | D:3 | Reached skill level 1 in Hexes 1668 | D:3 | Reached skill level 1 in Summonings 1668 | D:3 | Reached skill level 1 in Necromancy 1668 | D:3 | Reached skill level 1 in Translocations 1668 | D:3 | Reached skill level 1 in Forgecraft 1668 | D:3 | Reached skill level 1 in Fire Magic 1668 | D:3 | Reached skill level 1 in Ice Magic 1668 | D:3 | Reached skill level 1 in Air Magic 1668 | D:3 | Reached skill level 1 in Earth Magic 1668 | D:3 | Reached skill level 1 in Alchemy 2590 | D:3 | Found a shimmering altar of Xom. 2796 | D:4 | Reached XP level 5. HP: 21/37 MP: 7/12 3083 | D:4 | Reached XP level 6. HP: 41/44 MP: 7/13 3162 | D:4 | Reached skill level 5 in Dodging 3323 | D:4 | Identified the orb of the Gloaming {Glass, rC- Str+5 Int-3 | SInv} 3809 | D:5 | Entered Level 5 of the Dungeon 3814 | D:5 | Encountered a water moccasin 3819 | D:5 | Killed a water moccasin 3820 | D:5 | Reached XP level 7. HP: 31/51 MP: 3/15 3826 | D:5 | HP: 1/51 [sky beast (3)] 3826 | D:5 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: layout_loops_ring, serial_shops, shop_fountains, minmay_heptomino_o4 D:3: layout_basic, lemuel_crystal_altar D:4: layout_loops_corners D:5: layout_cave_pools Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.6 Invocations | 1 2 | 2.6 Fighting | 1 2 | 2.4 Short Blades | 1 2 | 2.4 Long Blades | 1 2 | 2.4 Axes | 1 2 | 2.4 Maces & Flails | 1 2 | 2.4 Polearms | 1 2 | 2.4 Staves | 1 2 | 2.4 Ranged Weapons | 1 2 | 2.4 Throwing | 1 2 | 2.4 Armour | 1 2 | 2.4 Shields | 1 2 | 2.4 Unarmed Combat | 1 2 | 2.4 Evocations | 1 2 | 2.4 Shapeshifting | 1 2 | 2.2 Hexes | 1 2 | 2.0 Summonings | 1 2 | 2.0 Necromancy | 1 2 | 2.0 Translocations | 1 2 | 2.0 Forgecraft | 1 2 | 2.0 Fire Magic | 1 2 | 2.0 Ice Magic | 1 2 | 2.0 Air Magic | 1 2 | 2.0 Earth Magic | 1 2 | 2.0 Alchemy | 1 2 | 2.0 Dodging | 5 | 5.2 Stealth | | 4.8 Conjurations | | 7.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 8 | || 8 Melee: Long sword | | 8 | || 8 Fire: Sling | 100 | 103 | 3 || 206 Cast: Magic Dart | 7 | | || 7 Searing Ray | 5 | 14 | 1 || 20 Fulminant Prism | | 1 | || 1 Armour: Robe | 29 | 36 | 6 || 71 Dodge: Dodged | 33 | 37 | 2 || 72