Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 11308424799726981363 27 setset321 the Conjurer (level 3, -10/25 HPs) Began as a Gnoll Conjurer on Feb 3, 2026. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (1372 turns). setset321 the Conjurer (Gnoll Conjurer) Turns: 1372, Time: 00:02:10 Health: -10/25 AC: 3 Str: 6 XL: 3 Next: 10% Magic: 1/9 EV: 12 Int: 19 God: Gold: 65 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . (100%) f - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +2 short sword of draining Missiles c - 2 poisoned darts e - a throwing net Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Magical Staves f - a staff of conjuration (weapon) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} j - 5 scrolls of identify {unknown} k - 2 scrolls of poison {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - 2 potions of attraction {unknown} l - a potion of might {unknown} n - a potion of resistance {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 24% 1d1 11% 1 Flame Wave Conj/Fire 28% 2d9 26% 4 Fulminant Prism Conj/Alch 14% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Sigmund giggles. "Time to reap what you sow." Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. Something hits you! You hear some strange, mumbled words. You are confused. You're too confused to move! Something hits you. You're too confused to cast spells. Something completely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You completely miss something. You feel less confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miss something. Something hits you but does no damage. You hit something but do no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You focus your ray upon something. (Press . to maintain the ray.) Something hits you! You die... #........# #........# ########### #........# #.........###........# ##### #.....>..............# #...# ##.....)....##........# #...# ............##........# #...# #..........###........# #.).# #..........# ##.@###### #...# ..####.########{## #...# . #..........### ######..## ...........###....###....#..## ...#######...............#...# # ..........##.........### #######.#.......###..# #......#####........# #### .#######.#######..)........###.). There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 hobgoblins (D:1) 4 ball pythons 5 bats 3 frilled lizards 2 goblins (D:1) 6 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | setset321 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 78 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/7 81 | D:1 | Learned a level 2 spell: Searing Ray 958 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/9 1115 | D:2 | Reached skill level 5 in Spellcasting 1184 | D:2 | Found a radiant altar of Vehumet. 1239 | D:2 | Encountered Crazy Yiuf 1324 | D:2 | Encountered Sigmund 1369 | D:2 | HP: 1/25 [something/puff of flame (7)] 1372 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_rooms, minivault_26, dreamdust_princess_corridor, grunt_decor_junction D:2: layout_rooms, basic_altar, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 7.1 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 2 Bite || 1 Short sword || 4 Staff || 3 Cast: Magic Dart || 52 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 10