seoridal Level 1 of the Dungeon (0, 0, D:1) 3 stones (4, 8, D:1) a bat corpse (skeletalised by now) (4, 15, D:1) 5 stones (8, 15, D:1) a rat corpse (skeletalised by now) (17, 27, D:1) 7 stones (18, 35, D:1) a +0 club (21, 0, D:1) a frilled lizard corpse (skeletalised by now) (27, 3, D:1) a +0 mace (38, 13, D:1) a +0 club a +0 club (41, 11, D:1) a +0 dagger of venom (still there?) a kobold corpse (skeletalised by now) (still there?) (42, 10, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Qaunk's Magic Scroll Boutique a scroll of amnesia (40 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of torment (95 gold) a scroll of enchant armour (75 gold) a scroll of amnesia (40 gold) (0, 0, D:2) a +0 whip (6, 2, D:2) 13 gold pieces (20, 2, D:2) 4 stones (21, -32, D:2) a +0 spear (22, -34, D:2) a +0 club (25, -31, D:2) a +0 spear a gnoll corpse (skeletalised by now) (45, 7, D:2) a +1 short sword of protection (52, -11, D:2) a +0 robe (55, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 14 gold pieces (1, 0, D:3) a +0 whip (9, 0, D:3) a +0 dagger (9, 2, D:3) a potion of might Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (0, 4, D:5) a +0 halberd a +0 robe a throwing net (1, -5, D:5) a +0 leather armour (3, -10, D:5) the +0 kite shield of Nihedwer {Rampage rF+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. (7, 3, D:5) 2 poisoned darts (27, 4, D:5) a jackal corpse Level 6 of the Dungeon (0, 0, D:6) 5 stones (7, -11, D:6) 2 javelins (7, -10, D:6) 2 javelins (7, -3, D:6) a +1 dagger of venom (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (11, 6, D:6) a +0 giant club an ogre corpse (42, -11, D:6) a +0 long sword (46, -5, D:6) a staff of alchemy (unseen)