Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15189306197311826935, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name seohyun8609 -rc /dgldir/rcfiles/crawl-0.33/seohyun8609.rc -macro /dgldir/rcfiles/crawl-0.33/seohyun8609.macro -morgue /dgldir/morgue/seohyun8609/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/seohyun8609:2026-01-25.11:44:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x65115f7ee7be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x65115f7fc83a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x65115f7eec9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7bf392a3c330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7bf392a326a2]: /usr/games/crawl-0.33(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x65115fa03185]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.33(_Z19fire_item_no_quiverP4dist+0x237) [0x65115fe8a117]: fire_item_no_quiver(dist*) /usr/games/crawl-0.33(+0xc694f6) [0x65115ff8c4f6]: /usr/games/crawl-0.33(+0xc6a085) [0x65115ff8d085]: /usr/games/crawl-0.33(main+0x1f7) [0x65115f7244a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7bf392a211ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7bf392a2128b]: /usr/games/crawl-0.33(_start+0x25) [0x65115f724ed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007bf392b077a7 in __GI___wait4 (pid=1866624, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007bf392b077a7 in __GI___wait4 (pid=1866624, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000065115f7eee6c in call_gdb (file=0x7bf392bfb4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1814375\000\000\000\000\000" #2 0x000065115f7fc858 in do_crash_dump () at dbg-asrt.cc:673 t = 1769341985 dir = "/dgldir/morgue/seohyun8609/" name = "/dgldir/morgue/seohyun8609/crash-seohyun8609-20260125-115305.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7bf392bfb4e0 <_IO_2_1_stderr_> #3 0x000065115f7eec9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007bf392a326a2 in isspace (c=-9992) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. What level of the Dungeon? (default 1, ? - help) Okay, then. b - a +0 quarterstaff Pick up this weapon with [,] or [g] and then wield it with [e]. You are a level 1 Human Fighter. You are 0% of the way to level 2. Play time: 00:00:35 (6 turns). Zot will find you in 5994 turns if you stay in this branch and explore no new floors. You open the door. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is moderately damaged. The training dummy closely misses you. You hit the training dummy. The training dummy is severely damaged. The training dummy hits you with a +0 whip. Unknown command. Unknown command. Unknown command. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. As you open the door, it creaks loudly! A rat comes into view. The rat squeaks loudly. There is an open door here. You hit the rat. The rat is moderately wounded. You hit the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. You are a level 2 Human Fighter. You are 8% of the way to level 3. Play time: 00:02:10 (36 turns). Zot will find you in 5964 turns if you stay in this branch and explore no new floors. As you open the door, it creaks loudly! 3 rats come into view. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. The rat twitches its whiskers. The rat barely misses you. You closely miss the rat. The rat bites you. You barely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat closely misses you. You hit the rat. The rat is moderately wounded. The rat bites you. You hit the rat but do no damage. The rat misses you. You hit the rat. You kill the rat! You hit the rat but do no damage. The rat closely misses you. The rat bites you. The rat bites you but does no damage. The rat bites you. The rat bites you. The rat misses you. The rat bites you but does no damage. You hit the rat. You kill the rat! You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. The wyvern hisses angrily. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. Okay, then. Found a stone staircase leading down. You open the door. You hit the giant cockroach but do no damage. The giant cockroach bites you. You hit the giant cockroach. You kill the giant cockroach! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Unknown command. Unknown command. Sorry, I don't know how to get there. Unknown command. No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. There's nothing to open nearby. There's nothing to open nearby. Remember, you can rest up with [5]. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? There's nothing to open nearby. There's nothing to open nearby. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You are a level 2 Human Fighter. You are 62% of the way to level 3. Play time: 00:05:45 (158 turns). Zot will find you in 11838 turns if you stay in this branch and explore no new floors. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. The training dummy throws a stone. The stone hits you but does no damage. Adjust (i)tems, (s)pells, or (a)bilities? Huh? You throw a boomerang. The boomerang hits worm but does no damage. You aren't carrying any pieces of jewellery. You aren't carrying any pieces of jewellery. Unknown command. Unknown command. No reachable target in view! Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line You throw a boomerang. Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line You throw a boomerang. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line You throw a boomerang. Okay, then. Okay, then. Okay, then. Okay, then. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) Okay, then. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [seohyun8609] Species: Human Job: Fighter HP: 24/24; mods: 0/0 MP: 4/4; mod: 2 Stats: 16 8 12 Position: (32, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 37 | 3 | 403 | 103/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 6 | 0 | 1 | 1/50 Armour | X | 1 | 34 | 3 | 385 | 85/200 Dodging | X | 1 | 4 | 0 | 3 | 3/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 19 | 2 | 184 | 34/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.......## #..<...... #.......## ##### ######### ....### ## ##....#### ##. #≈≈...≈≈≈## #.. #≈≈≈.@≈(≈≈# #.~ #≈w≈..≈≈≈## #.~ #≈§≈.~≈### #.~ ##§#.### #.. ###.# ##. #.## ## ##.# #.## ##.### # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (22, 33): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 explore exit: false }}}} Lua marker 2 at (27, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 resting_reminder exit: false }}}} Lua marker 3 at (30, 29): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 3 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (31, 42): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 firing exit: false }}}} Lua marker 5 at (37, 20): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 tutorial_end exit: false }}}} Lua marker 6 at (37, 20): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson2 onclimb: CLASS: FunctionWrapper name: tutorial2.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 7 at (39, 21): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 tutorial_end exit: false }}}} Lua marker 8 at (39, 21): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson2 onclimb: CLASS: FunctionWrapper name: tutorial2.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 9 at (40, 48): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 wield_bow exit: false }}}} Lua marker 10 at (41, 22): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 tutorial_end exit: false }}}} Lua marker 11 at (41, 22): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson2 onclimb: CLASS: FunctionWrapper name: tutorial2.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 12 at (44, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 boomerangs exit: false }}}} Lua marker 13 at (49, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 throwing exit: false }}}} Lua marker 14 at (50, 43): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 resting_reminder exit: false }}}} Lua marker 15 at (50, 46): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial2 travel_reminder exit: false }}}} >>>>>>>>>>>>>>>>>>>>>>