Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 14258432172093165825, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name sensm608 -rc /dgldir/rcfiles/crawl-0.34/sensm608.rc -macro /dgldir/rcfiles/crawl-0.34/sensm608.macro -morgue /dgldir/morgue/sensm608/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/sensm608:2026-02-07.09:01:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x641215048f1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x64121505715a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x6412150493fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x72c142ee3330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x72c142f3cb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x72c142ee327e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x72c142ec68ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x72c142ec77b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x72c142f46ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x72c142f4912c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x72c142f4bdae]: /usr/games/crawl-0.34(+0xce9ad1) [0x64121583dad1]: /usr/games/crawl-0.34(+0xcdb129) [0x64121582f129]: /usr/games/crawl-0.34(+0xce05bd) [0x6412158345bd]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x64121503011e]: CLua::close() /usr/games/crawl-0.34(+0x2f5636) [0x641214e49636]: /usr/games/crawl-0.34(+0x2f8602) [0x641214e4c602]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x72c142ec81ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x72c142ec828b]: /usr/games/crawl-0.34(_start+0x25) [0x641214f7b5a5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000072c142fae7d7 in __GI___wait4 (pid=1112100, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000072c142fae7d7 in __GI___wait4 (pid=1112100, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006412150495cc in call_gdb (file=0x72c1430a24e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1034672\000\000\000\000\000" #2 0x0000641215057178 in do_crash_dump () at dbg-asrt.cc:673 t = 1770455625 dir = "/dgldir/morgue/sensm608/" name = "/dgldir/morgue/sensm608/crash-sensm608-20260207-091345.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x72c1430a24e0 <_IO_2_1_stderr_> #3 0x00006412150493fa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000072c142ee327e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000072c142ec68ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {110029176775984, 110029180455280, 110028833074768, 0, 0, 65535, 110029176770472, 0, 0, 110029176770568, 110029176770472, 126174385618944, 110028833075524, 0, 0, 16}}, sa_flags = 2075595520, sa_restorer = 0x0} #10 0x000072c142ec77b6 in __libc_message_impl (fmt=fmt@entry=0x72c14306c8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffd5781f810, reg_save_area = 0x7ffd5781f7a0}} fd = 2 iov = {{iov_base = 0x72c14306fae0, iov_len = 33}, {iov_base = 0x72c14306c8d9, iov_len = 1}, {iov_base = 0x0, iov_len = 26862593043}, {iov_base = 0x64122a413, iov_len = 126174378990368}, {iov_base = 0x641229ff0fa8, iov_len = 18446744073709551456}, {iov_base = 0x7ffd5781f7e0, iov_len = 126174377573675}, {iov_base = 0x20, iov_len = 0}} iovcnt = total = cp = #11 0x000072c142f46ff5 in malloc_printerr (str=str@entry=0x72c14306fae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000072c142f4912c in _int_free_merge_chunk (av=0x72c1430a1ac0 , p=0x64122a3747f0, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x64122a375c50 nextsize = #13 0x000072c142f4bdae in __GI___libc_free (mem=0x64122a374800) at ./malloc/malloc.c:3398 ar_ptr = p = 0x64122a3747f0 err = 2 #14 0x000064121583dad1 in l_alloc () No symbol table info available. #15 0x000064121582f129 in luaM_free_ () No symbol table info available. #16 0x00006412158345bd in close_state () No symbol table info available. #17 0x000064121503011e in CLua::close (this=0x641215efec60 ) at clua.cc:84 slisteners = #18 0x0000641214e49636 in _reset_game () at main.cc:355 No locals. #19 0x0000641214e4c602 in _launch_game_loop () at main.cc:403 ge = @0x641229fc1f80: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffd5782ac18) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Found sensm608's Vellum of Introductory Spellcasting. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up sensm608's Vellum of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. Okay, then. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Sorry, you're not good enough to have a special ability. You're too inexperienced to learn that spell! To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. You start resting. Magic restored. Your magical contamination has completely faded away. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. Found a scratched bronze ring. The training dummy throws a stone. The stone barely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a training dummy, quivering stones (98% to hit and 100% to hit with your off-hand punch) Your weapon can't reach that far! Okay, then. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. The training dummy throws a stone. The stone hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Your magical contamination has completely faded away. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) Okay, then. You start resting. Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. A bat zombie is nearby! Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. You hit the bat zombie. You destroy the bat zombie! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You start resting. Magic restored. You encounter a bat zombie. Attack: -) Nothing wielded Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. The bat zombie closely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a bat zombie (68% to hit and 59% to hit with your off-hand punch) Okay, then. You hit the bat zombie. The bat zombie is lightly damaged. The bat zombie completely misses you. The bat zombie misses you. You hit the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you but does no damage. x2 The bat zombie hits you. You hit the bat zombie but do no damage. The bat zombie is moderately damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. You barely miss the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you. The bat zombie closely misses you. You hit the bat zombie. The bat zombie is heavily damaged. The bat zombie misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. You hit the bat zombie. The bat zombie is severely damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. You hit the bat zombie. You destroy the bat zombie! Found a knobbly iron ring. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry Okay, then. Okay, then. c - a ring of wizardry (worn) You encounter a goblin zombie. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a goblin zombie (75% to hit and 68% to hit with your off-hand punch) Your weapon can't reach that far! Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a goblin zombie (75% to hit and 68% to hit with your off-hand punch) Your weapon can't reach that far! Okay, then. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You aren't carrying any potions. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a goblin zombie (75% to hit and 68% to hit with your off-hand punch) Your weapon can't reach that far! Okay, then. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (heavily damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (almost destroyed, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (almost destroyed, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You encounter a bat zombie. The bat zombie hits you. The bat zombie closely misses you. The bat zombie hits you but does no damage. The bat zombie hits you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is lightly damaged. The bat zombie hits you. x3 Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (lightly damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie completely misses you. The bat zombie hits you. The bat zombie closely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. The bat zombie hits you. The bat zombie barely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. The bat zombie hits you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (dormant, 100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Done waiting. Don't forget to memorise your newly-available spell, by pressing [M]! Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. You're too inexperienced to learn that spell! Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat squeaks loudly. You hear a loud squeak. You hear a shout! You encounter a rat. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x2 You encounter a goblin. It is wielding a +0 club. The rat barely misses you. You continue memorising. The rat barely misses you. You finish memorising. Spell assigned to 'b'. You barely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat closely misses you. You already know all available spells. Okay, then. You aren't carrying any potions. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. The rat bites you. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin closely misses you. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse Things that are here: a +0 club; a goblin corpse d - a +0 club You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. Found three stone staircases leading down. There is a stone staircase leading down here. You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia Press: ? - help, v - describe, . - travel The floor. Okay, then. Found a parchment of Call Imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. Okay, then. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You can't memorise that many levels of magic yet! There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There are no items here. There are no items here. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You start waiting. Done waiting. There is a fountain of clear blue water here. You briefly stop to wash your hands. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You open the door. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Stop fighting! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. You open the gate. You encounter a hobgoblin. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Stop fighting! The hobgoblin shouts! There is an open gate here. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Stop fighting! Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) Okay, then. You aren't carrying any potions. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin closely misses you. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Okay, then. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Annotate which branch? (. - D:2, ? - help, ! - show branch list) New annotation for D:2 (include '!' for warning): Okay, then. You can't memorise that many levels of magic yet! There is an open gate here. Found a ring mail. Found a kite shield. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 kite shield. e - a +0 kite shield You start waiting. Done waiting. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a +0 ring mail. f - a +0 ring mail You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. There are no items here. You start putting on your armour. You continue putting on your +0 kite shield. x5 You finish putting on your +0 kite shield. Okay, then. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Okay, then. d - a +0 club (weapon) Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. You can't memorise that many levels of magic yet! Okay, then. As you open the gate, it creaks loudly! You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. The gnoll shouts! The rat squeaks loudly. The goblin shouts! The rat squeaks loudly. x2 You encounter a goblin. It is wielding a +0 club. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat twitches its whiskers. The rat bites you but does no damage. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. The goblin shouts! You block the rat's attack. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat completely misses you. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you but does no damage. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat barely misses you. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you but does no damage. You hit the rat but do no damage. The rat is moderately wounded. The rat barely misses you. You block the rat's attack. You hit the rat but do no damage. The rat is moderately wounded. You block the rat's attack. You hit the rat. You kill the rat! The rat twitches its whiskers. You block the rat's attack. You hit the rat. You kill the rat! You barely miss the rat. The rat bites you. The rat closely misses you. You hit the rat. You kill the rat! You closely miss the goblin. The goblin closely misses you. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +0 club. You miss the goblin. You block the goblin's attack. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. You closely miss the goblin. The goblin hits you but does no damage. The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. You hit the goblin but do no damage. The goblin barely misses you. You block the goblin's attack. You barely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. x2 You hit the goblin. You kill the goblin! You closely miss the goblin. You block the goblin's attack. The goblin hits you with a +0 club. You barely miss the goblin. You block the goblin's attack. You closely miss the goblin. The goblin hits you but does no damage. The goblin barely misses you. You completely miss the goblin. The goblin barely misses you. You miss the goblin. You block the goblin's attack. You hit the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You block the goblin's attack. You completely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. x2 You barely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you but does no damage. You block the goblin's attack. Your magical contamination has completely faded away. You barely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin barely misses you. You block the goblin's attack. You completely miss the goblin. The goblin hits you with a +0 club. You closely miss the goblin. The goblin barely misses you. The goblin closely misses you. You hit the goblin. You kill the goblin! Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (100% to hit) You miscast Magic Dart. Nothing appears to happen. You block the gnoll's attack. Unknown command. Aiming: Magic Dart (safe; 61% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll (100% to hit) You miscast Magic Dart. Nothing appears to happen. You block the>>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [sensm608] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 16/16; mod: 2 Stats: 16 10 12 Position: (56, 40), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 384 | 84/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 3 | 375 | 75/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 25 | 2 | 236 | 86/150 Spellcasting | X | 1 | 25 | 1 | 136 | 77/119 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 24 Attributes: #73: 11248 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #2: ring of wizardry eq slot #9, inv slot #1: ring of magical power eq slot #3, inv slot #5: +0 ring mail eq slot #2, inv slot #4: +0 kite shield eq slot #1, inv slot #3: +0 club }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.## ##.# ### ##.## #...# #<<<# ###### ####....### ##ß#......>## #####ß.'........## ....)..'........@# #####ß.'........## ##ß#......>## ####....### ###### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (56, 40) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.