Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. semaforo the Mimic (Octopode Shapeshifter) Turns: 18061, Time: 00:50:47 Health: 123/123 AC: 10 Str: 26 XL: 14 Next: 97% Magic: 23/23 EV: 13 Int: 14 God: Gozag Gold: 550 SH: 0 Dex: 11 Spells: 19/25 levels left rFire x . . b - melded +10 short sword of Gehenna {drain, rCorr Int+5} rCold + . . (shield currently unavailable) rNeg . . . (helmet currently unavailable) rPois + u - amulet of regeneration rElec . H - ring of willpower rCorr . v - ring of willpower SInv . j - ring of Garghe Felirch {rPois rF- rC+ Str+2 Int+2} Will +++.. (no ring) Stlth +++ (no ring) HPRegen 1.20/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: no passive effects @: snake-form A: constrict, boosted hp, poison resistance, (cold-blooded), almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You are on level 1 of the Lair of Beasts. You worship Gozag. Gozag is pleased with you. You are an enormous serpent. You have visited 3 branches of the dungeon, and seen 18 of its levels. You have also visited: Ossuary. You have collected 4897 gold pieces. You have spent 360 gold pieces at shops. You have paid 3987 gold pieces to Gozag. Inventory: Hand Weapons a - a +3 sling b - the +10 short sword of Gehenna (melded) {drain, rCorr Int+5} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. Missiles d - 146 stones (quivered) m - 2 throwing nets Magical Staves K - a staff of cold Jewellery e - an amulet of guardian spirit j - the ring of Garghe Felirch (on tentacle) {rPois rF- rC+ Str+2 Int+2} (You found it on level 2 of the Dungeon) [ring of protection from cold] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. u - an amulet of regeneration (around neck) v - a ring of willpower (right tentacle) y - a ring of ice H - a ring of willpower (left tentacle) L - a ring of flight N - an amulet of reflection P - the macabre finger necklace {Finger+ rN+} (You found it on level 5 of the Lair of Beasts) [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. Talismans E - a serpent talisman (active) Wands l - a wand of mindburst (4) p - a wand of flame (79) s - a wand of paralysis (2) w - a wand of iceblast (6) B - a wand of acid (3) Scrolls g - 8 scrolls of enchant armour C - 3 scrolls of fog D - a scroll labelled KERISS ROTRO F - 3 scrolls labelled WAGOPAYCESK G - 5 scrolls labelled REUXZETIEC I - 2 scrolls of teleportation J - a scroll labelled NOGIURO TASYE M - a scroll of fear O - a scroll of identify Potions c - a potion of berserk rage f - 6 potions of mutation h - 2 potions of magic i - 5 potions of might k - 3 potions of enlightenment n - 2 potions of heal wounds o - 5 potions of curing q - 5 potions of attraction r - 2 potions of cancellation t - a potion of invisibility x - a potion of brilliance z - 3 potions of haste A - a smoky inky potion Skills: - Level 12.0 Fighting - Level 3.0 Short Blades - Level 12.0 Dodging - Level 6.0 Stealth - Level 12.0 Unarmed Combat - Level 6.0 Spellcasting - Level 6.0 Ice Magic + Level 12.5 Shapeshifting You have 19 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Armour Ice 21% N/A 4% 3 b - Frozen Ramparts Ice 42% 1d7 4% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 24% N/A 7% 2 Apportation Tloc 8% N/A 16% 1 Magic Dart Conj 16% 1d3 16% 1 Slow Hex 16% N/A 16% 1 Soul Splinter Necr 16% N/A 16% 1 Sting Conj/Alch 16% 1d4 16% 1 Summon Small Mammal Summ 16% N/A 16% 1 Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Jinxbite Hex 8% N/A 24% 2 Sublimation of Blood Necr 4% N/A 24% 2 Confusing Touch Hex 4% N/A 43% 3 Fugue of the Fallen Necr 4% N/A 43% 3 Inner Flame Hex/Fire 4% N/A 43% 3 Passwall Erth 4% N/A 43% 3 Swiftness Air 4% N/A 43% 3 Vampiric Draining Necr 4% 2d6 43% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 43% 3 Hoarfrost Cannonade Ice/Alch 6% 3d6/3d12 77% 5 Metabolic Englaciation Hex/Ice 6% N/A 77% 5 Flame Wave Conj/Fire 4% 2d5 83% 4 Ignite Poison Fire/Alch 4% N/A 83% 4 Leda's Liquefaction Alch/Erth 2% N/A 83% 4 Martyr's Knell Necr/Summ 4% N/A 83% 4 Petrify Alch/Erth 4% N/A 83% 4 Sticky Flame Fire/Alch 4% 2d4 83% 4 Vhi's Electric Charge Tloc/Air 8% N/A 83% 4 Curse of Agony Necr 4% N/A 99% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 99% 5 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Enfeeble Hex 2% N/A 100% 7 Manifold Assault Tloc 2% N/A 100% 7 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (0/2) D:9 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 =(( Lair:1 ***!: Annotations: D:9 3 runed translucent doors, s009255's ghost, journeyman TeAE Innate Abilities, Weirdness & Mutations You are an enormous serpent. You have a powerful constriction melee attack. Your maximum health is increased. You are resistant to poisons. (rPois) ((You are cold-blooded and may be slowed by cold attacks.)) You are incapable of wielding weapons or throwing items. Your armour is entirely melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You kill the slime creature! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You now have 1582 gold pieces (gained 14). You start resting. Magic restored. You hear the steady crackling of a melting archway nearby. HP restored. You now have 1590 gold pieces (gained 8). You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 1602 gold pieces (gained 12). Found a quarterstaff. Found a stone staircase leading down. What level of the Lair of Beasts? (default 1, ? - help) You hear the steady crackling of a melting archway nearby. You hear the steady crackling of a very distant melting archway. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. Okay, then. Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is a staircase back to the Dungeon here. Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. [a] 1286 gold - Odomaq's Magic Scroll Emporium [b] 1052 gold - Yreneet's Book Shoppe [c] 1544 gold - Zemuaco's Distillery Fund which merchant? You no longer have enough gold to fund merchants seeking to open stores in the dungeon. Yreneet invites you to visit his Book Shoppe. ##...## ####.##.#....# #....# ######P...## ##...## ###..P# ##.....# ##..## #..###.##### #...# ..## ##.##.# ####..## .## ##..## #.#..## ..# ##).# ###.### ..# ####..# ##