sem5655 the Dungeon (0, 50, D) a staff of air (0, 51, D) a staff of death (0, 52, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (1, 33, D) a staff of cold (1, 50, D) a +1 robe of willpower (1, 52, D) a +0 orcbow of draining (2, 14, D) a ring of ice (2, 15, D) an amulet of guardian spirit (2, 16, D) the +3 ring mail "Neutoe" {Regen+ Str+3 Dex+3} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (2, 32, D) the +8 quarterstaff "Lufoilaul" {freeze, Will++} Will++: It greatly increases your willpower. (2, 33, D) the staff "Wejof" {rF+ MP+5 Str+3 Fire Earth} [staff of fire] rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (2, 34, D) 3 large rocks the +2 shortbow "Fagyc" {heavy, rN++ Str+3 Stlth+} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (2, 37, D) a +0 flail (2, 54, D) a raiju corpse (skeletalised by now) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) the +3 flail "Qumpuwu" {reap, Int+10 Dex-5} Int+10: It affects your intelligence (+10). Dex-5: It affects your dexterity (-5). (3, 15, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} a +2 arbalest of flaming (3, 50, D) a +2 ring mail of fire resistance (3, 52, D) a +0 demon trident of flaming a raiju corpse (skeletalised by now) (3, 53, D) the staff of Enapsosi {rF+ Str+4 Int-2 Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Fire: It increases the power of your Fire spells. the +1 scimitar of Tartarus {pain, Int+3} Int+3: It affects your intelligence (+3). a +0 leather armour (3, 54, D) a +2 heavy scythe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +9 great mace "Jaobuop" {vamp, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +3 mace of protection (still there?) (4, 32, D) a +1 arbalest of electrocution (4, 33, D) a Treatise on Traps (4, 34, D) a +4 arbalest (4, 50, D) a staff of alchemy (4, 51, D) an amulet of regeneration (5, 14, D) the amulet "Romih" {Acrobat Int+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+6: It affects your intelligence (+6). (5, 16, D) the +5 mace "Ymygof" {flame, rPois} rPois: It protects you from poison. (5, 33, D) a staff of cold (5, 36, D) 4 large rocks a quicksilver dragon skeleton a stone giant skeleton (5, 50, D) the staff of Lies {^Contam rF+ Int+5 Fire Alch} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (5, 51, D) an amulet of magic regeneration (5, 64, D) a +6 ring of strength a ring of fire a ring of magical power (6, 14, D) the ring "Jycsixt" {rElec rPois Will+ Dex+2 Slay+2} [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (6, 15, D) a staff of air (unseen) (6, 16, D) a +0 rapier of freezing (6, 32, D) the +0 leather armour "Woumiucs" {Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (6, 33, D) a +0 flail a +1 morningstar of protection an iron dragon skeleton (6, 36, D) 3 large rocks (6, 45, D) a ring of magical power an amulet of reflection a ring of positive energy a +4 ring of slaying a ring of willpower (6, 50, D) a +3 long sword of holy wrath (6, 51, D) a +2 ring mail of willpower (6, 52, D) an amulet of guardian spirit (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) the staff of Paper {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (7, 16, D) a ring of protection from cold the Incunable of the Wyrd and the Storm Spells Type Level a - Inner Flame Hexes/Fire 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Cause Fear Hexes 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 a doom hound corpse (skeletalised by now) (7, 19, D) a ghoul corpse (skeletalised by now) (7, 32, D) a +2 leather armour of positive energy (7, 33, D) a +0 mace a staff of conjuration (7, 52, D) a book of Minor Magic a +0 short sword of draining (8, 14, D) a +1 cloak of preservation a +3 antimagic dagger (8, 16, D) a +0 scimitar of electrocution (unseen) (8, 32, D) +0 swamp dragon scales (8, 34, D) a staff of cold the +5 longbow "Ox" {drain, rN+ Str+5} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (8, 35, D) a stone giant skeleton (8, 38, D) 6 large rocks (8, 39, D) quicksilver dragon scales (8, 50, D) a staff of death a +1 rapier of venom (9, 14, D) a +4 spectral quarterstaff (9, 15, D) the rimehorn talisman of the Valley {rF++ rN+} [rimehorn talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (unseen) (9, 33, D) a +0 leather armour of fire resistance (9, 40, D) a quicksilver dragon skeleton (9, 50, D) a staff of conjuration (9, 51, D) the fortress talisman of Meatballs {Dex+4} [fortress talisman] Dex+4: It affects your dexterity (+4). the +2 orcbow of Wegoj {elec, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (9, 52, D) a +2 scale mail of poison resistance a +0 great sword a +1 buckler of reflection a demonspawn corpse (skeletalised by now) (9, 54, D) a +0 glaive a demonspawn corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of the Bard {Str+2} (still there?) [lupine talisman] Str+2: It affects your strength (+2). an inkwell talisman (still there?) a quill talisman (still there?) (10, 14, D) the Vademecum on the Frigorific Band Spells Type Level a - Eringya's Surprising Crocodile Summoning 4 b - Rimeblight Ice/Necromancy 7 c - Dragon's Call Summoning 9 (10, 15, D) a ring of positive energy (10, 16, D) a +0 great sword of electrocution (unseen) (10, 18, D) 6 large rocks a tainted leviathan corpse (skeletalised by now) (10, 19, D) a ghoul corpse (skeletalised by now) (10, 33, D) a book of Geomancy the +8 battleaxe "Hief" {antimagic, Stlth+} Stlth+: It makes you more stealthy. (10, 51, D) a +3 heavy long sword (10, 52, D) a +3 plate armour of fire resistance a +0 scimitar of protection (10, 56, D) a +0 scale mail (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +1 helmet of intelligence (11, 15, D) a staff of air (unseen) (11, 16, D) the +2 falchion of Demonkind {freeze, Int+5} Int+5: It affects your intelligence (+5). (11, 34, D) quicksilver dragon scales a +2 leather armour of cold resistance a quicksilver dragon skeleton (11, 50, D) a +2 plate armour of positive energy (11, 53, D) a +0 great sword (12, 15, D) a +3 falchion of protection (12, 32, D) a +0 morningstar a +0 war axe of flaming an iron dragon skeleton (12, 50, D) a +1 tower shield of poison resistance (12, 51, D) the +12 mace of Conformity {chaos, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). a +0 scale mail an amulet of regeneration (12, 55, D) a +0 plate armour (12, 56, D) a demonspawn corpse (skeletalised by now) (13, 33, D) a +7 orcbow of flaming the +7 spear "Beast's Doom" {distort, MP-5 Int+8} MP-5: It affects your magic capacity (-5). Int+8: It affects your intelligence (+8). a staff of death (13, 34, D) a +4 ring of slaying a +2 scimitar of holy wrath (13, 38, D) 5 large rocks a stone giant skeleton (13, 50, D) a +0 glaive (13, 51, D) the staff of the Orcish Mines {Int-3 SInv Conj Earth} [staff of earth] Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. a +0 heavy shortbow (14, 51, D) the +1 leather armour of Dice, Bag, and Bottle {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (18, 48, D) a +0 halberd the Incunable of Cold Spectres Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Vampiric Draining Necromancy 3 c - Curse of Agony Necromancy 5 d - Borgnjor's Revivification Necromancy 8 (18, 51, D) the Almanac of the Faeries and the Rocks Spells Type Level a - Sandblast Earth 1 b - Slow Hexes 1 c - Metabolic Englaciation Hexes/Ice 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Discord Hexes 8 (19, 32, D) a staff of cold (unseen) (19, 33, D) a +1 plate armour of willpower (unseen) (19, 34, D) a quicksilver dragon corpse (skeletalised by now) (19, 48, D) a +1 mace of holy wrath a naga corpse (skeletalised by now) (19, 49, D) a book of Hexes (20, 0, D) a +0 pair of boots of rampaging (unseen) (20, 16, D) a staff of fire (20, 17, D) a +6 ring of intelligence (20, 36, D) a +5 ring of evasion a ring of fire an amulet of faith the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (20, 48, D) a +0 chain mail of fire resistance (20, 49, D) the +0 plate armour "Subis" {rN+ Will+ rCorr Int-2} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (21, 16, D) a +0 spear of venom (21, 17, D) a +2 orcbow of freezing (unseen) (21, 32, D) a +3 partisan of protection (still there?) the ring of Grace {Fly Will+ Int+3} (still there?) [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (21, 33, D) a +2 falchion of protection (21, 47, D) a +0 whip (21, 48, D) a +2 leather armour of poison resistance (21, 49, D) a +0 war axe of electrocution (21, 50, D) a +0 war axe a +0 robe a staff of conjuration a naga corpse (skeletalised by now) (21, 51, D) a +0 hand axe a +0 kite shield a +0 spear a +0 robe (21, 53, D) a +4 scimitar of holy wrath (22, 5, D) a +0 dagger a +0 robe (22, 6, D) a +0 long sword a +6 ring of dexterity (22, 16, D) the ring of Byiwnaex {rC- rCorr Str+6 Dex+5} [ring of strength] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). the ring of Puffucle {rPois Dex+3 Slay+4} [ring of slaying] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of protection from cold the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (22, 17, D) +1 pearl dragon scales (unseen) (22, 33, D) an amulet of reflection a ring of flight an amulet of regeneration a +0 scimitar the +0 ring mail "Nofaredo" {rPois Will++ Dex+3 SInv} rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (22, 50, D) a +0 robe of willpower a staff of air (22, 54, D) a salamander corpse (skeletalised by now) (23, 1, D) a +0 mace of protection (23, 4, D) a +0 war axe a +0 robe (23, 5, D) a +1 dagger of draining (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) a +0 glaive (still there?) (23, 7, D) a +0 dire flail (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) a +3 shortbow of electrocution (still there?) a +0 chain mail (still there?) (23, 16, D) a +6 war axe of distortion (23, 17, D) a +1 falchion of flaming (unseen) (23, 18, D) a +4 dagger of venom (unseen) (23, 32, D) a +0 hand axe a +4 quarterstaff of distortion (23, 38, D) a +0 dire flail a +0 trident (23, 47, D) a salamander corpse (skeletalised by now) (23, 48, D) a +0 robe a +0 dagger (23, 49, D) a staff of fire (23, 51, D) a staff of cold a +0 quarterstaff a +0 quarterstaff a +0 robe a salamander corpse (skeletalised by now) (23, 53, D) a +3 shortbow of flaming a salamander corpse (skeletalised by now) (23, 54, D) a salamander corpse (skeletalised by now) (24, 0, D) a +5 flail of protection (unseen) (24, 1, D) a +1 short sword of holy wrath (24, 5, D) a +0 dire flail a ring of resist corrosion (24, 16, D) the +1 ring mail of Beauty {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (24, 17, D) a staff of earth (unseen) (24, 19, D) a +0 battleaxe of freezing (24, 32, D) a staff of alchemy a +4 orcbow of draining (24, 33, D) a +0 halberd a black draconian corpse (skeletalised by now) (24, 34, D) a +0 dire flail the +1 plate armour of Absence {rCorr Int-3 SInv Stlth+} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a white draconian corpse (skeletalised by now) (24, 39, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (24, 51, D) a +0 dagger a +0 robe a salamander corpse (skeletalised by now) (24, 53, D) a +2 scimitar of freezing a +0 robe (25, 0, D) 4 potions of haste (25, 1, D) a +1 leather armour of willpower (25, 5, D) a +0 glaive (25, 16, D) a staff of death (25, 17, D) the +1 shortbow of Growth {elec, rC++} rC++: It greatly protects you from cold. (unseen) (25, 20, D) an amulet of guardian spirit (25, 48, D) a book of Beasts (25, 49, D) a +0 robe a +0 shortbow a +2 chain mail of cold resistance a shock serpent corpse (skeletalised by now) (25, 51, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. a +0 quarterstaff a +0 robe (25, 52, D) a +2 halberd of venom a shock serpent corpse (skeletalised by now) a shock serpent corpse (skeletalised by now) (26, 0, D) a staff of fire (unseen) (26, 17, D) a staff of fire (unseen) (26, 34, D) a +2 heavy trident the +6 plate armour of Ickurogo {Harm rF+ MP+12 Dex+4} Harm: It increases damage dealt and taken. rF+: It protects you from fire. MP+12: It affects your magic capacity (+12). Dex+4: It affects your dexterity (+4). a +4 heavy hand axe (26, 36, D) a +0 battleaxe a +0 halberd (26, 49, D) a +1 shortbow of flaming the +3 rapier "Juntuwn" {flame, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 robe a +0 broad axe a salamander corpse (skeletalised by now) (27, 1, D) the ring of Wysher Vucor {rC+ Int+6} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (27, 16, D) a +2 dagger of draining (27, 32, D) a +0 halberd (27, 33, D) a purple draconian corpse (skeletalised by now) (27, 34, D) a +0 heavy shortbow (27, 48, D) a +0 hand axe a +0 robe a staff of air a naga corpse (skeletalised by now) (27, 49, D) a +0 halberd a +0 halberd a +0 robe a +3 leather armour of fire resistance a naga corpse (skeletalised by now) (27, 50, D) the ring of Nihilism {rC+ rCorr} [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +3 trident of protection the +1 ring mail of Darkness {rElec Int-5 Dex+4} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). a salamander corpse (skeletalised by now) (27, 54, D) a salamander corpse (skeletalised by now) a naga corpse (skeletalised by now) (28, 1, D) a +2 scale mail of fire resistance (unseen) (28, 16, D) a +6 ring of intelligence (28, 17, D) a +4 chain mail of fire resistance (28, 31, D) a +0 halberd (28, 35, D) a +0 long sword a red draconian corpse (skeletalised by now) (28, 38, D) a green draconian corpse (skeletalised by now) (28, 48, D) a book of Armaments (28, 49, D) a +0 short sword a +0 robe (28, 51, D) the +9 mace "Jenit" {pain, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. a +0 spear a +0 club a +0 flail a +0 robe a naga corpse (skeletalised by now) (28, 54, D) an anaconda corpse (skeletalised by now) (29, 0, D) the +1 leather armour of Wasted Space {rPois rC+ Int+3 Slay+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (29, 16, D) a +4 ring of slaying (29, 33, D) a +0 battleaxe (29, 36, D) a +1 scimitar of draining (29, 48, D) a +0 mace a +0 dagger of freezing a staff of cold (29, 52, D) an anaconda corpse (skeletalised by now) (30, 31, D) the +1 robe of Wisdom {rC- Str+5} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (30, 38, D) a +0 mace (30, 48, D) the staff "Qaur" {rPois rCorr Int-3 Hexes Necro Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a +1 demon trident of venom (30, 51, D) a +2 broad axe of holy wrath a +0 robe (31, 51, D) a +0 robe a riddle talisman a +0 long sword a +0 robe a +0 battleaxe a +0 shortbow of flaming a +8 shortbow of draining a +0 halberd (31, 54, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (32, 47, D) a staff of air (32, 48, D) the +5 short sword "Zaenyfuu" {venom, Stlth+} Stlth+: It makes you more stealthy. (32, 50, D) a +0 flail a +0 robe a +0 scimitar a +0 robe a +2 kite shield a +0 war axe a +0 longbow the staff of the Beginning {*Slow rElec Conj Air} [staff of conjuration] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. a staff of air (33, 49, D) a +1 rapier of speed (33, 55, D) a salamander corpse (skeletalised by now) (34, 28, D) a +6 mace of holy wrath (34, 49, D) a +0 whip (34, 50, D) a staff of fire (35, 0, D) a +2 dagger of venom (35, 14, D) the +11 orcbow of Miseikhle {drain, Will+} Will+: It increases your willpower. (unseen) (35, 28, D) the +6 dagger "Nuah" {pain, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (36, 14, D) a staff of conjuration (unseen) (36, 15, D) the +5 great sword "Wipp" {vamp, *Slow rN+++ Str+2} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). (36, 28, D) the +6 morningstar of Adverse Possession {freeze, +Blink Fly rCorr Dex-2} +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (36, 29, D) a +6 ring of intelligence (37, 0, D) +0 pearl dragon scales (37, 5, D) a blink frog corpse (skeletalised by now) (37, 14, D) a +2 heavy spear (unseen) (37, 17, D) a +5 ring of evasion (37, 28, D) a +6 sling (38, 5, D) a hydra corpse (skeletalised by now) (38, 14, D) a +1 arbalest of electrocution (unseen) (38, 15, D) the +2 helmet of Vermicelli {+Inv} +Inv: It lets you turn invisible. (38, 29, D) a +4 scimitar of distortion (unseen) (38, 48, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. a staff of cold a staff of alchemy (38, 49, D) a +0 whip a +0 glaive a +0 robe (39, 0, D) a staff of cold (unseen) (39, 4, D) a water moccasin corpse (skeletalised by now) (39, 15, D) a +1 arbalest of draining (39, 28, D) a +3 heavy halberd (unseen) (39, 30, D) a +4 scimitar of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (39, 50, D) a +0 mace (39, 51, D) a +0 robe a +0 quarterstaff a +0 shortbow a salamander corpse (skeletalised by now) (39, 54, D) a +0 flail (40, 0, D) a staff of alchemy (40, 3, D) a wolf corpse (skeletalised by now) (40, 5, D) a bullfrog corpse (skeletalised by now) (40, 15, D) a +1 shortbow of freezing (unseen) (40, 28, D) a staff of conjuration (unseen) (40, 29, D) a staff of air (40, 31, D) a +1 vampiric demon whip a +0 plate armour a +2 tower shield of reflection a demonspawn skeleton (40, 48, D) a +0 whip of electrocution a +3 orcbow of flaming a +0 robe a +0 robe a naga corpse (skeletalised by now) (40, 54, D) a naga corpse (skeletalised by now) (41, 0, D) a +4 great sword of holy wrath (41, 4, D) a wolf corpse (skeletalised by now) a yak corpse (skeletalised by now) (41, 15, D) a +3 giant club (unseen) (41, 28, D) a +3 dagger of draining (unseen) (41, 48, D) a +0 halberd (42, 1, D) a +6 spear of venom (unseen) (42, 4, D) a yak corpse (skeletalised by now) (42, 14, D) a staff of death (unseen) (42, 15, D) a staff of alchemy (unseen) (42, 28, D) the ring "Xuirch" {Dex+8} [ring of dexterity] Dex+8: It affects your dexterity (+8). (42, 48, D) a +0 robe a +4 ring mail of fire resistance a naga corpse (skeletalised by now) (42, 54, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (43, 14, D) a staff of death (unseen) (43, 15, D) a +2 mace of holy wrath (unseen) (43, 28, D) a +0 great sword (43, 29, D) the ring "Suiveido" {rN++ Will+ Dex+6 Slay-2 SInv} [ring of dexterity] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. (43, 31, D) the +5 scythe "Finisher" {speed, execute} a +0 plate armour a demonspawn skeleton (43, 48, D) a book of Battle a staff of conjuration an amulet of guardian spirit (43, 49, D) a staff of fire a book of Spectacle a +1 partisan a +0 war axe a +0 shortbow a +0 robe a book of Hexes (43, 50, D) the +3 dagger of Optimality {flame, Str+3} Str+3: It affects your strength (+3). a +0 hand axe (43, 51, D) a +0 flail a +4 long sword of protection a +0 robe a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (43, 53, D) a +4 lajatang of distortion a +1 robe of positive energy a naga corpse (skeletalised by now) (44, 0, D) a ring of magical power a ring of ice (44, 48, D) a +0 dire flail (45, 48, D) a +0 long sword of holy wrath (45, 49, D) a +0 quarterstaff the +9 long sword "Plog" {heavy, rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 shortbow 4 potions of haste a shock serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (45, 50, D) a +0 shortbow a +2 cloak of stealth a +0 shortbow a +0 battleaxe of venom a +0 hand axe of draining a +0 robe a salamander corpse (skeletalised by now) a salamander corpse (skeletalised by now) a salamander corpse (skeletalised by now) (45, 54, D) a salamander corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (45, 55, D) a +0 robe a +0 quarterstaff (45, 58, D) a +0 dagger a +0 robe the ring of Nayjur {rPois rN+ Int+4 Dex-3} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). (46, 49, D) a +4 ring of slaying an amulet of reflection a +6 ring of strength a ring of fire the +3 buckler "Zebeqod" {rF+ Str+6} rF+: It protects you from fire. Str+6: It affects your strength (+6). 4 potions of haste a +1 ring mail of willpower a +0 spear a staff of earth a naga corpse (skeletalised by now) a salamander corpse (skeletalised by now) (46, 55, D) a shock serpent corpse (skeletalised by now) (46, 56, D) an anaconda corpse (skeletalised by now) (47, 1, D) a shapeshifter corpse (skeletalised by now) (47, 49, D) a +0 dagger a +0 trident an orb of light a +0 halberd of protection a +0 shortbow of flaming a guardian serpent corpse (skeletalised by now) a salamander corpse (skeletalised by now) a naga corpse (skeletalised by now) (47, 57, D) a +0 halberd (48, 38, D) a +5 demon whip a +0 chain mail a human corpse (skeletalised by now) (48, 48, D) a book of Necromancy (48, 49, D) a +0 barding the +5 hand axe of the Rhea {heavy, *Slow rN+ Str+5} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (49, 0, D) a staff of air (49, 1, D) a +2 heavy glaive (49, 11, D) a +10 plate armour of ponderousness (49, 16, D) a +0 battleaxe a +0 chain mail (49, 24, D) a +2 flail of protection (49, 37, D) a staff of death (49, 49, D) an amulet of guardian spirit a +0 club a ring of resist corrosion a naga corpse (skeletalised by now) (50, 0, D) a staff of conjuration (50, 14, D) a +0 dagger (50, 15, D) a +0 robe (50, 36, D) a staff of cold (50, 37, D) a +1 broad axe of flaming (still there?) a +0 chain mail (still there?) a staff of conjuration (still there?) a human corpse (skeletalised by now) (still there?) (50, 39, D) a +3 partisan of flaming a +0 plate armour a human corpse (skeletalised by now) (50, 49, D) a +0 short sword a staff of cold (50, 50, D) a +0 robe (51, 2, D) a shapeshifter corpse (skeletalised by now) (51, 3, D) a staff of cold (unseen) (51, 13, D) a +0 battleaxe (51, 25, D) a +0 war axe (51, 26, D) a +0 trident a purple draconian corpse (skeletalised by now) (51, 27, D) a +2 flail of protection (51, 36, D) the +5 mace of Change {venom, rC+ Int+3 Dex+2} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (51, 38, D) a +1 great sword of flaming (51, 48, D) a staff of cold (51, 49, D) a +0 trident a +2 halberd of protection (51, 50, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. a +2 hand axe of freezing a +0 halberd (51, 53, D) a +0 robe a +1 dagger of electrocution the +6 short sword of Untruth {flame, rC+ rN+ Str+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a +0 quarterstaff a +0 robe a salamander corpse (skeletalised by now) (52, 0, D) a staff of air a staff of cold a +6 hand axe of flaming (52, 4, D) a glowing shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (52, 11, D) a +0 plate armour (52, 13, D) a +2 heavy scimitar a +4 antimagic morningstar the staff of Nauxa {rElec Will++ SInv Conj Forge Air} [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. a +1 battleaxe (52, 14, D) the amulet of the Vendetta {Acrobat rPois Will- Dex+3 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a human corpse (skeletalised by now) (52, 24, D) the staff of an ice cave {rF- rN++ Dex-5 Conj Alch} [staff of conjuration] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (52, 25, D) a staff of fire (52, 26, D) a staff of earth a yellow draconian corpse (skeletalised by now) (52, 27, D) a +0 flail a +0 scimitar (52, 36, D) a +3 antimagic trident (52, 49, D) a +0 halberd a +0 robe a +2 morningstar of holy wrath a naga corpse (skeletalised by now) (52, 50, D) a +1 scale mail of willpower a salamander corpse (skeletalised by now) (53, 0, D) a glowing shapeshifter corpse (skeletalised by now) (53, 1, D) a +1 partisan of protection a glowing shapeshifter corpse (skeletalised by now) (53, 24, D) a +0 hand axe (53, 30, D) a +0 flail a black draconian corpse (skeletalised by now) (53, 36, D) a +6 ring of strength (53, 37, D) a book of Spectacle (53, 39, D) a +0 demon trident a +0 chain mail (53, 40, D) a +3 demon blade of flaming a +0 plate armour a human corpse (skeletalised by now) (53, 48, D) a +0 whip a naga corpse (skeletalised by now) (53, 50, D) a +2 great sword of flaming a +0 robe a +0 scale mail of cold resistance a naga corpse (skeletalised by now) (54, 0, D) a ring of protection from fire (54, 16, D) a +0 dagger a +0 robe (54, 24, D) a +2 spectral quarterstaff a staff of conjuration (54, 25, D) a +0 short sword (54, 26, D) a staff of conjuration (54, 28, D) a +0 scimitar (54, 36, D) a +3 hand cannon of electrocution (54, 48, D) a ring of fire (54, 49, D) a +0 war axe (55, 0, D) a ring of willpower (55, 1, D) a +3 scimitar of electrocution (unseen) (55, 12, D) the staff of the Scavenger {+Blink Fly rPois Earth} [staff of earth] +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (55, 13, D) a ring of positive energy (55, 24, D) the +0 robe of Cocytus {Will- Int+4 Archmagi} Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. (56, 14, D) a +6 ring of intelligence a ring of ice a +5 ring of evasion a +3 morningstar a +0 robe (58, 48, D) 2 large rocks a book of Beasts a cyclops skeleton (58, 49, D) the +10 glaive "Ephat" {spect, rF++ rC-} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (59, 37, D) a +0 shortbow the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. a centaur corpse (skeletalised by now) (59, 48, D) a +0 spear 2 javelins a +0 leather armour a book of Fire (59, 49, D) a +0 halberd a +0 shortbow a +0 robe the +7 fire dragon scales "Zoysyn" {*Slow Fly rElec rF+++ rC-} *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. a naga skeleton (60, 36, D) a +0 rapier of protection (60, 37, D) a +0 shortbow the +6 war axe of Armageddon {venom, rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). a centaur corpse (skeletalised by now) (60, 38, D) a +0 arbalest a staff of cold (60, 39, D) a +2 spear of distortion 2 silver javelins a +0 leather armour (60, 49, D) a +1 dagger of venom (61, 0, D) a +0 orcbow of electrocution (unseen) (61, 2, D) a +0 falchion a +0 robe (61, 8, D) a ring of fire (61, 16, D) a +3 heavy arbalest (unseen) (61, 37, D) a staff of alchemy (61, 38, D) 2 large rocks a stone giant corpse (skeletalised by now) (61, 48, D) 5 large rocks a cyclops skeleton (61, 49, D) a +0 spear of venom a javelin a +0 leather armour the +2 cloak of a volcano {rF++ Will- MP+9 Dex-5} rF++: It greatly protects you from fire. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). a merfolk skeleton (62, 0, D) a +7 orcbow of freezing (unseen) (62, 8, D) a staff of conjuration (62, 9, D) a staff of earth (62, 10, D) a river rat corpse (skeletalised by now) (62, 17, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (62, 26, D) a +1 robe of positive energy (62, 27, D) a +1 pair of boots of stealth (62, 29, D) a black bear corpse (skeletalised by now) (62, 30, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (62, 37, D) the staff of Hatred {rN+ Int+5 Ice Earth} [staff of earth] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a +0 arbalest the inkwell talisman of Intercession {+Inv rN+++ rCorr Int-4} [inkwell talisman] +Inv: It lets you turn invisible. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (62, 39, D) 5 large rocks (62, 40, D) 4 large rocks (62, 46, D) a ring of positive energy the ring "Ogaptish" {Str+2 Int+6} [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). the ring of Naduusog {rF+ Int+9} [ring of intelligence] rF+: It protects you from fire. Int+9: It affects your intelligence (+9). an amulet of reflection the ring of Efeschuc {Str+6 Int+6} [ring of intelligence] Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). the ring of Lubolu {rN+ Dex+2} [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the ring of Ahaunurch {rElec rCorr Int-2 Dex+3} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). the ring "Fuysur" {rF++ Wiz Int+3} [ring of wizardry] rF++: It greatly protects you from fire. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the amulet "Fubbawor" {Spirit Harm Str+6 Dex-4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (62, 48, D) a +0 shortbow a centaur skeleton (62, 49, D) a +0 shortbow a +0 dire flail a +1 cloak of preservation (62, 51, D) 3 large rocks a +0 orcbow (62, 52, D) a +0 longbow a +0 leather armour (62, 53, D) a +0 orcbow a kobold skeleton (63, 0, D) a +6 ring of strength (63, 2, D) a +0 morningstar a +0 robe (63, 8, D) a +0 barding of cold resistance (63, 16, D) a +0 ring mail of poison resistance (unseen) (63, 17, D) a +2 leather armour of poison resistance (63, 26, D) a +0 hand axe of flaming (63, 31, D) a wolf corpse (skeletalised by now) (63, 36, D) a +1 plate armour of cold resistance (63, 37, D) a +3 leather armour of willpower (63, 39, D) 4 large rocks (63, 47, D) the +7 hand axe "Nuoreaj" {flame, Str+4 Dex-3} Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (63, 48, D) a +1 orcbow of flaming a +0 arbalest a staff of cold (63, 50, D) a +0 orcbow a +0 arbalest (63, 52, D) a +4 morningstar of protection a +0 arbalest (63, 53, D) 4 large rocks (63, 54, D) a +2 arbalest of freezing a +3 vampiric trident a +1 barding of cold resistance (64, 16, D) a +0 eveningstar of draining (unseen) (64, 17, D) a staff of alchemy (unseen) (64, 26, D) a +1 battleaxe of freezing (64, 27, D) a +2 heavy mace (unseen) (64, 28, D) a black bear corpse (skeletalised by now) (64, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 47, D) a +0 war axe (64, 49, D) 5 large rocks a +4 heavy great mace an amulet of magic regeneration a cyclops skeleton a yaktaur skeleton (64, 52, D) the +4 hand axe of Destiny {protect, rC+ rCorr Stlth-} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. a javelin a +0 leather armour a merfolk skeleton (64, 53, D) a javelin a +0 arbalest a merfolk skeleton a yaktaur skeleton a centaur skeleton (65, 26, D) an amulet of faith (65, 29, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (65, 47, D) 2 large rocks a staff of air a cyclops skeleton (65, 49, D) a +0 spear of flaming a +0 arbalest 4 potions of haste a +1 short sword of draining (65, 52, D) a +0 leather armour a +0 spear of venom 5 large rocks a +0 arbalest a stone giant skeleton a merfolk skeleton a yaktaur skeleton a yaktaur skeleton (65, 54, D) a +1 vampiric spear 9 large rocks (65, 55, D) a +0 orcbow (66, 47, D) 2 large rocks (66, 50, D) a +0 orcbow a centaur corpse (skeletalised by now) (66, 54, D) a yaktaur skeleton (66, 55, D) 3 javelins (67, 0, D) the +2 leather armour "Rellyiq" {rElec} rElec: It insulates you from electricity. (67, 47, D) a +3 trident of venom (67, 48, D) a staff of earth a +0 arbalest a yaktaur corpse (skeletalised by now) (67, 49, D) 4 large rocks (67, 51, D) a +0 leather armour a +1 halberd of freezing a +0 arbalest a +0 leather armour a +0 spear of venom a +0 longbow a +0 leather armour 3 large rocks a kobold skeleton (68, 48, D) a +0 arbalest a +1 battleaxe of freezing a naga skeleton a centaur skeleton (68, 50, D) a +0 shortbow a +0 arbalest an amulet of regeneration 5 large rocks a yaktaur skeleton a cyclops skeleton (68, 51, D) 10 large rocks a staff of death a +2 antimagic morningstar a +4 heavy hand axe a +0 leather armour the +1 flail of Death's Door {pain, rPois Will+ Str+2 Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. a +0 arbalest a yaktaur skeleton a cyclops skeleton (68, 54, D) 3 silver javelins the +2 helmet of the Iron City of Dis {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +0 longbow (69, 0, D) a staff of fire (69, 36, D) the amulet "Xesi" {+Inv rN+ RegenMP+ rCorr Int-5} [amulet of magic regeneration] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (69, 37, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 48, D) a +0 shortbow the +0 rapier of Cruel Justice {flame, *Corrode rC- Str+3 Dex+3} *Corrode: It may corrode you when you take damage. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +0 plate armour of Prudence {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). a +0 cloak of stealth (70, 8, D) a +0 arbalest of electrocution (unseen) (70, 36, D) a +5 orcbow (70, 38, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (70, 47, D) Sif Muna's Codex of Intoxication Spells Type Level a - Irradiate Conjuration/Alchemy 5 b - Detonation Catalyst Fire/Alchemy 5 c - Eringya's Noxious Bog Alchemy 6 (70, 48, D) a staff of death (70, 52, D) 6 large rocks a +2 vampiric spear a javelin a +0 leather armour a cyclops skeleton a merfolk skeleton (70, 53, D) a +0 shortbow (71, 16, D) a +2 robe of positive energy (71, 17, D) the staff "Hois Magio" {Fly rC+ Int+3 SInv Ice} [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (71, 20, D) a +0 flail a +3 mace a draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (71, 26, D) a +2 scale mail of fire resistance (unseen) (71, 29, D) a +0 halberd a +0 robe (71, 36, D) a +2 mace of holy wrath (unseen) (71, 39, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 48, D) the Atlas of the Wendigo Spells Type Level a - Ozocubu's Armour Ice 3 b - Permafrost Eruption Ice/Earth 6 c - Splinterfrost Shell Ice/Forgecraft 7 (71, 49, D) a +0 arbalest the +1 chain mail of Shrieking Happiness {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (71, 50, D) the ring of Entrepreneurial Spirit {Will++ Dex+8} [ring of dexterity] Will++: It greatly increases your willpower. Dex+8: It affects your dexterity (+8). a +1 spear of freezing a javelin a +0 leather armour a merfolk skeleton (71, 51, D) a +0 arbalest 2 large rocks a cyclops skeleton (71, 52, D) a +4 vampiric spear a +0 longbow a +0 leather armour an elf skeleton (72, 8, D) a staff of fire (unseen) (72, 9, D) the staff of Kikubaaqudgha's Whim {rF+ Will+ SInv Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (72, 16, D) the +0 rapier of Daph {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (72, 20, D) a +0 mace a +0 dagger a +0 battleaxe a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 26, D) a +2 hand axe of distortion (72, 36, D) an amulet of the acrobat (72, 37, D) a +2 scale mail of cold resistance (72, 40, D) a wind drake corpse (skeletalised by now) (72, 48, D) a +0 longbow the +1 leather armour of Immorality {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (72, 49, D) a +0 leather armour a +0 longbow a +0 shortbow a +0 arbalest 4 potions of haste (72, 50, D) a +0 longbow (73, 1, D) the +7 battleaxe of the Hurting Visionary {heavy, *Corrode Will++ Dex+2} *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (73, 16, D) a +1 helmet of see invisible (73, 20, D) a +0 club a draconian corpse (skeletalised by now) (73, 26, D) a ring of flight (73, 27, D) a staff of alchemy (unseen) (73, 37, D) a +6 ring of strength (73, 48, D) a staff of death a +0 arbalest the +2 dagger "Vahabija" {venom, rF- rC+ Str+3} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). a kobold skeleton (73, 51, D) a +0 leather armour a +0 leather armour a merfolk skeleton (73, 53, D) 2 silver javelins (74, 3, D) a +0 flail a draconian corpse (skeletalised by now) (74, 40, D) 3 large rocks (74, 47, D) a +0 leather armour of willpower (74, 48, D) 4 potions of haste (74, 49, D) a +2 pair of gloves of infusion (75, 1, D) a +2 war axe of electrocution (unseen) (75, 3, D) a +0 mace of protection (unseen) (75, 47, D) a ring of wizardry (75, 48, D) a Gell's gravitambourine (2/2)