Dungeon Crawl Stone Soup version 0.35-a0-950-gfce05d3f58 (webtiles) character file. Game seed: 5150101006753259291 480 sekatol the Conjurer (level 6, -3/48 HPs) Began as a Deep Elf Conjurer on Aug 30, 2026. Slain by a scorpion (4 damage) ... on level 5 of the Dungeon on Aug 31, 2026. The game lasted 00:17:41 (2975 turns). sekatol the Conjurer (Deep Elf Conjurer) Turns: 2975, Time: 00:17:42 Health: -3/48 AC: 23 Str: 4 XL: 6 Next: 86% Magic: 10/17 EV: 2 Int: 25 God: Gold: 128 SH: 0 Dex: 13 Spells: 11/18 levels left rFire + . . (50%) - Branches rCold . . . (100%) (no offhand) rNeg + + + (0%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.28/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-3 -> -18), tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, plant physiology, magic regeneration a: no special abilities You were on level 5 of the Dungeon. You were a banyan tree. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons c - the +10 quarterstaff of the Philosopher {rebuke, rPois rF+ Str-4 Dex+9} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. Armour a - a +0 robe (melded) b - a +2 pair of gloves (You found it on level 1 of the Dungeon) d - a +0 helmet (You found it on level 4 of the Dungeon) Jewellery e - a ring of protection from fire (worn) (You found it on level 4 of the Dungeon) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} j - a scroll of identify {unknown} m - a scroll of immolation {unknown} q - 2 scrolls of blinking {unknown} Skills: + Level 3.1 Dodging - Level 3.0 Stealth + Level 6.9 Spellcasting + Level 7.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 52% 3-6/arc 2% 2 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Gloom Hex/Necr 16% N/A 21% 3 Arcjolt Conj/Air 13% 1d23 41% 5 Starburst Conj/Fire 13% 6d5 94% 6 Fulsome Fusillade Conj/Alch 13% (3-5)d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your plant body is immune to sleep, blinding, and asphyxiation. You regenerate magic rapidly. Message History There is a stone staircase leading up here. Unknown command. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 85% to hit) Okay, then. The scorpion barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 85% to hit) Okay, then. The scorpion attacks as it pursues you! The scorpion completely misses you. The scorpion barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 85% to hit) You focus your ray upon the lemure. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) The lemure hits you! The scorpion misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (lightly wounded, unrewarding, 85% to hit) You focus your ray upon the lemure. The searing ray hits the lemure! The lemure is heavily wounded. (Press . to maintain the ray.) The lemure hits you! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You turn into a banyan tree. Your +0 robe melds into your body. Your roots penetrate the ground. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The lemure hits you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (heavily wounded, unrewarding, 85% to hit) You focus your ray upon the lemure. The searing ray hits the lemure. The lemure is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The lemure hits you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (severely wounded, unrewarding, 85% to hit) You focus your ray upon the lemure. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. The scorpion stings you. You die... #......#... #......... ##........ ##..###... ##...# .. ####...## . ##.....## #....<.# #.♣s#...# ######..# ##.# .# .. ##. #) You could see a scorpion. Vanquished Creatures A lemure (D:5) A scorpion (D:3) 3 wights (D:6) A gnoll bouda (D:7) A sleepcap (D:6) An orc wizard (D:3) 8 gnolls (D:3 D:7) 3 adders (D:3 D:6) A white imp (D:5) 3 dart slugs (D:2 D:3) 7 orcs (D:3) A ribbon worm (D:4) 9 endoplasms (D:1 D:2 D:3 D:4) 6 hobgoblins (D:1 D:3) 8 jackals (D:3 D:5) 4 quokkas (D:1 D:3) 7 ball pythons (D:1 D:3 D:4) 3 bats (D:1 D:2) 5 frilled lizards (D:1 D:3) A goblin (D:3) 5 kobolds (D:2 D:3 D:4) 9 rats (D:1 D:2 D:3) 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekatol the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Upgraded the game from 0.35-a0-895-geb6f693df5 to | 0.35-a0-950-gfce05d3f58 130 | D:1 | Identified the medusa talisman "Zuissuimm" {*Silence rElec | rF++ rN+ Int+3} 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 271 | D:1 | Learned a level 2 spell: Searing Ray 539 | D:2 | Reached skill level 5 in Conjurations 564 | D:2 | Identified the +10 quarterstaff of the Philosopher {rebuke, | rPois rF+ Str-4 Dex+9} 711 | D:2 | Reached XP level 3. HP: 17/19 MP: 4/9 1041 | D:2 | Found a faded altar of an unknown god. 1336 | D:3 | Reached XP level 4. HP: 16/24 MP: 4/12 1404 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1904 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/14 2008 | D:3 | Learned a level 4 spell: Fulminant Prism 2108 | D:3 | Reached skill level 5 in Spellcasting 2108 | D:3 | Reached skill level 6 in Conjurations 2597 | D:4 | You fall into a shaft and drop 3 floors! 2598 | D:7 | Found a statue of an orb of fire. 2598 | D:7 | Found a staircase to the Ecumenical Temple. 2602 | D:7 | Found a statue of an orb of fire. 2608 | Temple | Entered the Ecumenical Temple 2671 | D:7 | Reached XP level 6. HP: 32/32 MP: 4/16 2812 | D:6 | Reached skill level 7 in Conjurations 2892 | D:5 | Entered Level 5 of the Dungeon 2965 | D:4 | Encountered Pikel 2975 | D:5 | HP: 1/48 [poisoned by a scorpion] 2975 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_rooms D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:3: minmay_chambers_of_threes, layout_loops_ring, lemuel_tele_altar, kennysheep_generic_room_6 D:4: layout_basic, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_clump_diagonal, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_2, infiniplex_forest_corner_2, infiniplex_forest_split, minmay_circle_x, uniq_grinder, uniq_pikel D:5: layout_cave_pools, hangedman_feature_mirror, kennysheep_cluttered_room, grunt_ministairs_14 D:6: layout_rooms, yredelemnul_forgotten_temple_becter, kennysheep_decorative_pillar D:7: layout_rooms, amethyst_overflow_temple_binary, temple_pool_b, enter_bailey_2, minmay_three_doors Temple: kb_temple_of_zot Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 7 | 7.0 Spellcasting | 4 5 6 | 6.9 Dodging | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 46 || 98 Searing Ray | 15 | 68 || 83 Drink: Lignification | | 4 || 4 Curing | | 2 || 2 Magic | | 1 || 1 Heal wounds | | 1 || 1 Brilliance | | 1 || 1 Cancellation | | 1 || 1 Moonshine | | 1 || 1 Armour: Robe | 7 | 13 || 20 None | | 43 || 43 Dodge: Dodged | 3 | 21 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2981 | 2781 | 200 | 187 | 2059 | 8 | 372.6 | Dungeon | 2973 | 2773 | 200 | 187 | 2059 | 7 | 424.7 | Temple | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1108 daAuts D:2: 755 daAuts D:1: 520 daAuts D:4: 219 daAuts D:6: 159 daAuts D:7: 129 daAuts D:5: 82 daAuts Temple: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 85.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 98.0 +-------+-------+-------+-------+-------+----------------------