Dungeon Crawl Stone Soup version 0.35-a0-853-g192d698ffc (webtiles) character file. Game seed: 14971782625628694534 28 sekatol the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 18, 2026. Slain by Sigmund ... wielding a +4 scythe of entangling (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1242 turns). sekatol the Conjurer (Deep Elf Conjurer) Turns: 1242, Time: 00:02:52 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 0% Magic: 0/9 EV: 11 Int: 24 God: Gold: 17 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of identify e - a scroll of fear {unknown} Potions g - a potion of magic L - 3 potions of lignification f - a potion of curing {unknown} j - a potion of might {unknown} Skills: + Level 2.5 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Passwall Erth 4% N/A 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the kobold. You kill the kobold! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Unknown command. Unknown command. There is a stone staircase leading up here. You start resting. Magic restored. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of entangling and wearing a +2 robe of positive energy (asleep, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of entangling and wearing a +2 robe of positive energy (lightly wounded, 85% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of entangling and wearing a +2 robe of positive energy (heavily wounded, 85% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of entangling and wearing a +2 robe of positive energy (severely wounded, 85% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund barely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of entangling and wearing a +2 robe of positive energy (almost dead, 85% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of entangling and wearing a +2 robe of positive energy (almost dead, 100% to hit) The magic dart hits Sigmund. Sigmund is almost dead. You stop channelling your searing ray. Sigmund hits you from afar with a +4 scythe of entangling! Ouch! That really hurt! You becomes entangled by vines. The vines constrict you. * * * LOW HITPOINT WARNING * * * The vines' grasp on you weakens, but your attempt to escape fails. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! The vines constrict you. * * * LOW HITPOINT WARNING * * * You hear a loud squeak. You escape the vines' grasp. Something hits you. You die... ####### ##....... ##........ . #......... .....# #.<....... ......#######......... .........@............ .#....@######......... .......## ##.)...... .#.....#### ##.>..... ..#........# #####.# .......<...# .# .#........r# g...#.......>.. ##....##...#### You were aware of invisible Sigmund (remembered). Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 6 kobolds (D:1 D:2) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekatol the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 185 | D:1 | Learned a level 2 spell: Searing Ray 879 | D:1 | Reached skill level 5 in Conjurations 1123 | D:2 | Encountered Sigmund 1144 | D:2 | Encountered Robin 1221 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1242 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_corners, minmay_octomino_c4 D:2: layout_rooms, hellmonk_ecumenical_altar_blasted, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Stealth | 3 | 3.0 Dodging | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 5 Read: Identify || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1244 | 1141 | 103 | 13 | 992 | 2 | 622.0 | Dungeon | 1244 | 1141 | 103 | 13 | 992 | 2 | 622.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1215 daAuts D:2: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 +-------+-------+-------+-------+-------+----------------------