sekatol Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (5, -1, D:1) a +0 club (6, 2, D:1) a +0 dagger (12, -10, D:1) a +0 dagger 3 stones (14, 1, D:1) 3 javelins (14, 32, D:1) a +0 robe (15, -6, D:1) a bat skeleton (17, -7, D:1) a +0 sling (23, 30, D:1) a +0 short sword (28, 28, D:1) a frilled lizard skeleton (34, 34, D:1) a ball python corpse (skeletalised by now) (50, 26, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (4, 12, D:2) a rat corpse (skeletalised by now) (7, -18, D:2) a +0 war axe (32, -14, D:2) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. (33, -1, D:2) an adder corpse (skeletalised by now) (37, 4, D:2) a +0 whip (38, 0, D:2) a rat corpse (skeletalised by now) (39, 12, D:2) a +0 dagger (41, -11, D:2) a rat skeleton (41, -9, D:2) a +0 flail a rat skeleton (41, -7, D:2) a +0 club a ball python skeleton a gnoll skeleton (41, 1, D:2) a +0 long sword (41, 24, D:2) a ball python skeleton (42, -10, D:2) a rat skeleton (42, -4, D:2) a rat skeleton (42, -3, D:2) a +0 club (43, -12, D:2) a rat skeleton (43, -10, D:2) a rat skeleton (43, -6, D:2) a +0 club (43, 3, D:2) a +0 dagger (47, -21, D:2) 4 stones (47, -19, D:2) 4 stones (48, -20, D:2) 7 stones (49, 2, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (53, -20, D:2) a +0 dagger a goblin skeleton (55, -16, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (1, -6, D:3) a +0 dagger (3, 4, D:3) a quokka corpse (12, -15, D:3) a jackal corpse a jackal corpse (12, -12, D:3) a +0 club a goblin corpse (14, -3, D:3) a +0 robe (16, 21, D:3) a potion of moonshine (17, -3, D:3) a ball python corpse (skeletalised by now)