Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 11560042700855346214 23 sekatol the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Jan 18, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:07:17 (1245 turns). sekatol the Conjurer (Deep Elf Conjurer) Turns: 1245, Time: 00:07:18 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 22 God: Gold: 22 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -2) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Missiles b - 3 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - 3 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of noise {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of curing {unknown} k - a potion of mutation {unknown} Skills: + Level 2.6 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 19% 2 Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder completely misses you. The adder closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You stop channelling your searing ray. You feel sick. The adder bites you but does no damage. You feel sick. The adder attacks as it pursues you! The adder barely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You die... # ##### #!######.... #.#......S# ........###### ##.........S.# #$.###.####.####.# #. #.## #.@....# .....#..##### #.###....###### .. #.#.......# ... #......##.# ##.....#..#.##.# ..b.##..#.##.# ........#.##.######### ...†###.†............# You could see an adder and a bat (wandering). Vanquished Creatures A dart slug (D:1) 7 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:2) 4 bats A kobold (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekatol the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 292 | D:1 | Learned a level 2 spell: Searing Ray 905 | D:1 | Reached skill level 5 in Conjurations 1245 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_corners, minivault_25 D:2: layout_loops_ring, minmay_pentomino_p2, kennysheep_generic_room_10 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 37 Searing Ray || 5 Armour: Robe || 11 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1245 | 1223 | 22 | 0 | 1093 | 2 | 622.5 | Dungeon | 1245 | 1223 | 22 | 0 | 1093 | 2 | 622.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1038 daAuts D:2: 207 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+