Dungeon Crawl Stone Soup version 0.34-a0-1048-g5e2657f105 (webtiles) character file. Game seed: 17328119316405656430 4 sekai278 the Poker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Oct 31, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:45 (131 turns). sekai278 the Poker (Merfolk Gladiator) Turns: 131, Time: 00:01:46 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 12 Int: 7 God: Gold: 21 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of blinking {unknown} Potions d - a potion of heal wounds {unknown} Skills: - Level 2.1 Fighting + Level 4.9 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! HP restored. You see here a hobgoblin corpse. d - a silvery potion A bat is nearby! No target in view! A bat is nearby! You see here 9 gold pieces. You now have 9 gold pieces. You catch the helpless bat completely off-guard! You hit the bat but do no damage. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You reach to attack! You miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. You closely miss the bat. The bat barely misses you. You reach to attack! You closely miss the bat. The bat barely misses you. The bat closely misses you. You barely miss the bat. The bat misses you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. You reach to attack! You closely miss the bat. The bat is severely wounded. The bat misses you. You hit the bat. You kill the bat! A frilled lizard comes into view. No target in view! A bat comes into view. You puncture the bat! You kill the bat! You see here a bat corpse. c - a scroll labelled OCVIBLAIZA You now have 21 gold pieces (gained 12). A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############### ####.#.##.##.#.#.# .......@..##.#.#.## b....#....##.#....# ####.#...........## #.#.##.##.#.#.# #############.#.##........# ............†.....###.#.### ......................#.# #.............#.........#### #.......#######............# You could see a bat (asleep). Vanquished Creatures 2 hobgoblins (D:1) 2 bats (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 131 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic Action || total ---------------------------++------- Attack: Normal || 20 Melee: Trident || 20 Stab: Distracted || 1 Armour: Leather armour || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 132 | 132 | 0 | 5 | 80 | 1 | 132.0 | Dungeon | 132 | 132 | 0 | 5 | 80 | 1 | 132.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 132 daAuts