Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 4242909221478316681 2 sekai278 the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Oct 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (231 turns). sekai278 the Ducker (Merfolk Gladiator) Turns: 231, Time: 00:00:33 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 30% Magic: 1/1 EV: 12 Int: 7 God: Gold: 16 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of amnesia {unknown} Skills: - Level 2.1 Fighting + Level 3.4 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History a +0 dagger; a goblin corpse There is a staircase leading out of the dungeon here. Found an escape hatch in the floor. There is an escape hatch in the floor here. Found a stone staircase leading down. You now have 8 gold pieces. You now have 16 gold pieces (gained 8). A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A ball python comes into view. You hit the kobold. You kill the kobold! You see here a +0 dagger. A ball python is nearby! The ball python barely misses you. The ball python grabs you. The ball python constricts you. You barely miss the ball python. The ball python bites you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You closely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. The ball python barely misses you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ball python but do no damage. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. You slash the ball python! You kill the ball python! A rat comes into view. You start resting. HP restored. No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......... ..#..#.#. .# ....>#.# .# .......# .# #.####.# r# #......# .# #.###### .# #.# ########.# #.# #......@.# #.###### #.######## #....).###.# ######.....# ####### You could see a rat (asleep). Vanquished Creatures A ball python (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 231 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_cross Action || total ---------------------------++------- Attack: Normal || 11 Melee: Long sword || 11 Armour: Leather armour || 13 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 233 | 233 | 0 | 38 | 161 | 1 | 233.0 | Dungeon | 233 | 233 | 0 | 38 | 161 | 1 | 233.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 233 daAuts