Dungeon Crawl Stone Soup version 0.34-a0-940-g473fb080b9 (webtiles) character file. Game seed: 4391923741285562007 365 sekai278 the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Oct 13, 2025. Slain by a centaur zombie (1 damage) ... in an ossuary. The game lasted 00:09:26 (1470 turns). sekai278 the Conjurer (Deep Elf Conjurer) Turns: 1470, Time: 00:09:27 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 40% Magic: 0/15 EV: 11 Int: 31 God: Gold: 85 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of poison resistance HPRegen 0.25/turn c - +6 ring of intelligence MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 85 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance (worn) c - a +6 ring of intelligence (worn) Scrolls i - 2 scrolls of identify Potions g - a potion of magic r - a potion of resistance Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations + Level 5.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 6% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 96% 2d12 1% 1 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The centaur zombie barely misses you. x2 You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie closely misses you. The centaur zombie kicks you. The centaur zombie attacks as it pursues you! The centaur zombie barely misses you. The centaur zombie closely misses you. x2 The centaur zombie kicks you but does no damage. The centaur zombie hits you. The centaur zombie barely misses you. There is an empty arch of ancient stone here. You hit the centaur zombie. The centaur zombie is moderately damaged. The centaur zombie hits you. The centaur zombie kicks you. You hit the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie hits you. The centaur zombie barely misses you. You hit the centaur zombie but do no damage. The centaur zombie is heavily damaged. The centaur zombie hits you but does no damage. The centaur zombie kicks you. The centaur zombie hits you. The centaur zombie closely misses you. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (almost destroyed, 100% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur zombie closely misses you. The centaur zombie kicks you. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! Your fulminant prism crackles loudly. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. You die... #.....# #.....# #..∩..# #.....# #.....# #*#Z#.# #.....# #.Z.Z.# #.@...# #.....# #.....# ##...## ##### You could see a crocodile zombie, 2 centaur zombies and a friendly fulminant prism. Vanquished Creatures Sigmund (D:2) A jelly (D:3) 2 orc priests (D:4) An orc wizard (D:4) A crocodile zombie (Ossuary) A mummy (Ossuary) 3 adders A gnoll zombie (Ossuary) 6 endoplasms 3 hobgoblins 3 jackals (D:2) An orc (D:4) A quokka (D:2) 2 ball pythons 4 bats 2 frilled lizards 5 goblins 5 kobolds A rat (D:3) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sekai278 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached skill level 1 in Alchemy 716 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 735 | D:2 | Learned a level 2 spell: Searing Ray 950 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1048 | D:2 | Noticed Sigmund 1074 | D:2 | Killed Sigmund 1075 | D:2 | Reached XP level 4. HP: 16/24 MP: 3/11 1075 | D:2 | Reached XP level 5. HP: 18/28 MP: 3/12 1108 | D:2 | Learned a level 4 spell: Fulminant Prism 1113 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1184 | D:2 | You fall into a shaft and drop 2 floors! 1286 | D:3 | Reached skill level 5 in Conjurations 1298 | D:3 | Reached skill level 5 in Alchemy 1375 | D:4 | Reached XP level 6. HP: 22/32 MP: 5/14 1444 | D:4 | Found a sand-covered staircase. 1449 | Ossuary | Entered an ossuary 1470 | Ossuary | HP: 1/32 [centaur zombie (3)] 1470 | Ossuary | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic D:2: layout_loops_corners, basic_altar, uniq_sigmund D:3: wad_crossroads, layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_clump_medium, infiniplex_forest_clump_tiny, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_clump_C D:4: layout_rooms, nicolae_ossuary_entry_false_entrances, st_stairs_10, serial_library_hellmonk_small_corner, grunt_ministairs_11 Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 2 3 4 5 | 5.3 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 10 || 10 Melee: Dagger | | 10 || 10 Cast: Magic Dart | 31 | 9 || 40 Searing Ray | 9 | 4 || 13 Fulminant Prism | | 9 || 9 Drink: Lignification | 1 | 1 || 2 Berserk rage | 1 | || 1 Read: Identify | 3 | || 3 Noise | | 1 || 1 Revelation | | 1 || 1 Armour: Robe | 6 | 24 || 30 None | 6 | 4 || 10 Dodge: Dodged | 4 | 24 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1479 | 1420 | 59 | 167 | 1001 | 5 | 295.8 | Dungeon | 1459 | 1400 | 59 | 167 | 1001 | 4 | 364.8 | Ossuary | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 711 daAuts D:2: 482 daAuts D:3: 159 daAuts D:4: 106 daAuts Ossuary: 20 daAuts